(gyruss)
byte 00 = rank1 -> value 0
byte 03,02,01 = score
byte 04,05,06 = name
byte 08 = rank2 -> value 1
byte 11,10,09 = score
byte 12,13,14 = name
byte 16 = rank3 -> value 2
byte 19,18,17 = score
byte 20,21,22 = name
byte 24 = rank4 -> value 3
byte 27,26,25 = score
byte 28,29,30 = name
byte 32 = rank5 -> value 4
byte 35,34,33 = score
byte 36,37,38 = name
byte 41,40,39 = high-score
alphabet in HEX:
34h = A
e7h = B
03h = C
c4h = D
ffh = E
25h = F
c2h = G
87h = H
88h = I
40h = J
51h = K
e8h = L
a5h = M
29h = N
b2h = O
6ah = P
c6h = Q
bfh = R
c1h = S
fch = T
c3h = U
f1h = V
b4h = W
0dh = X
b0h = Y
0bh = Z
f8h = .
name-values in initial high-score table are not from the alphabet in hex:
K.O d7h,d3h,b1h byte 04,05,06 = name
N.A 47h,d3h,eeh byte 12,13,14 = name
M.I 3ah,d3h,48h byte 20,21,22 = name
O.O b1h,d3h,b1h byte 28,29,30 = name
RYO 6dh,a7h,b1h byte 36,37,38 = name
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Dna Disturber
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