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Author Topic: Compiling MAME  (Read 6995 times)

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ratzz

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Compiling MAME
« on: August 20, 2008, 05:23:08 pm »
Can someone tell me the reason why anyone should compile MAME?

I've had a search on the forum, but I'm not sure why you would do this. Is it to improve performance?

I plan to use MaLa FE, will it make a difference?

Thanks guys ,,,

9innail

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Re: Compiling MAME
« Reply #1 on: August 20, 2008, 06:38:40 pm »
 Well there are several reasons I compile my own mame. I like the "hiscore diff (with no nag/white box removal)" patch. It removes the nag screens and adds hi score support. (hence the name). I also compile for the  processor on my mame machine which does tend to run mame from 5% - 10 % faster and that in turn helps those borderline games that are almost but not quite playable.  :dunno

 

ratzz

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Re: Compiling MAME
« Reply #2 on: August 21, 2008, 04:46:12 am »
Thanks for that 9in ... I'll look into it ...

Are there any walk-throughs on this anyware?

« Last Edit: August 21, 2008, 05:51:12 am by ratzz »

9innail

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Re: Compiling MAME
« Reply #3 on: August 21, 2008, 08:01:22 am »
I use headkaze's Mame Compiler 64
http://forum.arcadecontrols.com/index.php?topic=71845.0
 there's a tutorial in the thread. It is very easy and I use MKChamps "hiscore diff (with no nag/white box removal)"
http://forum.arcadecontrols.com/index.php?topic=64298.0
Thanks to headkaze and MKChamp my mame machine has never been better. :notworthy:

jardine

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Re: Compiling MAME
« Reply #4 on: August 24, 2008, 07:35:17 am »
Mr. Do's is also a very good walk through...http://www.mameworld.net/mrdo/compile.html

I used this one with greater sucess than headKazes' (no offence to headkaze, does wonderful work)

+1 on the high score support...thats why i compiled mame.

retrometro

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    • Arcade, mame, retro... and the gp2x.
Re: Compiling MAME
« Reply #5 on: August 24, 2008, 11:59:29 am »
Check out these other very useful hacks from SailorSat:

http://community.arcadeinfo.de/showthread.php?t=9555

Through these modifications and her soft-15khz tools, your games will look and play more like the original with very little effort.

As for HeadKaze's compiling tool, after following Mr. Do's tutorial, I just repeat with the same batch files.  But when I changed CPU's and wanted to compile for 64bit and for core2duo, I couldn't get the switches passed through correctly and mamecompile worked just great.

If anything, since headkaze is keeping up with changes in mame compiling (it seems to happen every year or so), you don't have to see what part of the instructions change by running his tool.


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