Since the cat is kinda out of the bag already and everyone seems to be making WIP posts about their new engines I thought I would officially announce another one!
I started working on this about a year and a half ago and have been side tracked from it with other projects over the past year. So a few weeks ago I finally got back to the point where I could put some time back into it.
I was going to wait until I had a demo to show people but it seems that everyone else is posting about their WIP so I thought I would too. To be honest I don't even know if this will become a stand-alone FE. I have been talking to Tom Speirs (author of GameEx) about implementing the engine in a future version of GameEx. It's possible it could become something of that nature but I'm not sure. My original intention for this system is for some commerical products I've been meaning to write but I don't see why it couldn't be used as an arcade FE engine as well.
A brief list of features are Flash frame/tweening based animation system (yes nothing new anymore I know!) with easing effects (Linear, Quad, Cubic, Quart, Quint, Sine, Expo, Circ, Elastic, Back, Bounce), full 3d space for all objects even 2d, 3d models, events, scripting (in C#), reflections, FX (Shaders), frame based animation (like sprite sheets), 3d accellerated video, screen rotation/split screen, textured fonts, 3d text. Probably more that I can't remember right now.
Sorry I have not got a decent theme or video to show you the power of the engine yet. It has a very simple skin I threw together for testing but I thought I better show some screenshots (as they say "screenshots or it didn't happen")
