OK, well i figured out what the extra buttons do. I bent the leaf switches back and tried it out. When it's in the attract mode, the left extra button will give you the top 4 high scores and initials. The right button will take you through a mode where it will tell you the shots you are supposed to make during the game. Like it'll light an arrow near the ramp and the display will flash "shoot ramp for points" and stuff like that. And it goes through about 6 or 7 of these examples. It's pretty neat, so I left them like that. They do nothing once the game actually starts. Like you all were saying, bally recycled that cabinet towards the end of their run, so maybe those buttons did the lane diverter and stuff for other games, but not this one.
But now I have another problem. I finished 'shopping' the game out last night and there is a total of 7 flashers in the game. 3 of them work, 4 do not. I tried new bulbs, wiggling connectors, nothing. So I took the power wire from a working one and switched it with the power wire from the nonworking one. The original working one still worked with the new power wire, while the nonworking light continued not to work. So i've narrowed it down to a problem with the bulb holder. I ran continuity tests with my DMM on all points of the bulb holder with the bulb in it and everything seems to check out good. There are two connectors for the bulb holder. One of them connects to the power wire, the other has this diode on it. Is it possible the diode went bad? On 4 out of the 7? I don't think it's a lamp matrix board problem, as it is supplying power to the lights. Any ideas where to go from here?