This is a MUST HAVE GAME! Read below for review...---------------
Personal History:
I dropped out of the Console scene after the PS1. I only got the
the PS1 because of Ridge Racer. However, after that... I didnt see
much else that interested me... as most of the games were FPS or
RPG. I have no time for RPG's, and FPS's are not my kind of game.
Also, I didnt have as much money to burn on such things.
My fav types of games are older arcade classics, 2d scrollers,
racing games of any nature, adrenalin pumping action, unique or
dual controls, and some puzzle type games such as Puzzle De Pon
or tetris.
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Ok, So I went over to my friends house... as he was having a
'get-together' with many others.
One guy breaks out with 2 mini guitars, and fires up my
friends PS2. (I only saw his PS2 once, but never played it)
I had heard of the games title, and had formed a basic theory of
what it was going to be like. I didnt think it would be all that
great actually. I thought that it would be like DDR.. but with
the cheesy guitar buttons. I was wrong on ALL my accounts.
*** The Hardware ***
Firstly, I had never seen the Guitar before. It very well made.
It has 5 buttons on the farthest end of the fret board... and One
"Strum" button on the opposite end. It also has an operational
"Whammy" bar too.
The strum button is like a Horizontal lever that can travel either
up or down to activate. You can use this to good advantage
when playing very fast sequences of notes.
The Strum button has a high quality micro switch in it. You can
tell this right away, because it has a very solid click to it. Its a
little noisy, but... you know it will last a long long time.
The fret buttons are not micros.. But, this is good. Because the
noise levels would be a bit too much if that were so. Also, micros
tend to be a bit stiff and slower to respond to quick changes because
of the longer 'Activation travel'.
The Middle Fret button has a vertically raised bump in its center. This
helps you to feel where it is, and better know your position. Its ok.. but
personally, I think I will file it down and add a softer version of it
at a later time. (maybe some thin horizonal lines instead.. or maybe a
different 'coating' to make it feel slightly different)
The Whammy is much nicer than expected. Its bar can swivel to
whatever position you desire. It only can be pushed down towards the
base. Its analog, and you can use it to modify the way the notes sound
to incredible degrees... just like a real whammy. Unlike a real whammy,
the spring tension on it is a little weak. Its fine for the game actually..
but because Ive messed with a real guitar, I feel a little funny about it.
The Guitar is light weight, and has a soft matte feel to its finish. It
also comes with an easy adjustable strap. Its mold shape is very true
to a real guitar.. Its just a bit smaller. Its very comfy and easy to work.
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**** The Gameplay ****
Its similar to DDR. You see notes come towards you... and
must press the correct note (and strum button)
when it arrives at the bottom bar.
I didnt realize that there was an actual 'strum' button...
and so right away, it changed the entire challenge
and dynamic of the game. Ohh, but theres much more too...
You can press or hold down or any of the Fret buttons.. and will not
score a single note. Instead, you must hold or press the correct fret
button, and then also press the Strum button to active that note!

In addition to that, there are special cases: Pull-Off's, and Hammer-On's.
If notes are very close together... you can strum once, and click down
each fret note consecutively and they will all register (hammer-on).
You can also release a strummed note, and click the next notes (pull off).
These help you when there are a lot of tightly spaces notes such as
wild solo wailing.
In addition to a single note "dot"... there are notes that have long
"tails". For these, you must Hold the note button down for the
duration of the tail. This also adds a lot of challenge to the game.
You wont get as many points if you do not carry the notes to their
full lengths.
If a note has a tail, you can use the Whammy on it. The whammy will
give you more points.. as well as actually changing the sound of the
note. The sound is purely your own, based on your whammy movements.
As you play, there is a "ROCK" meter that shows your rating. If you
do well, it goes into the green. However, if you miss many notes.. it
will fall into the red. Do too bad, and you will be kicked off
the stage. (lose) Do well, and you will pass and be given a rating.
As you progress, you will open up more songs to try. To get even more
songs, you must play the existing songs on harder difficulty settings.
In easy level, you only have to play 3 of the fret buttons. Also, there
are less notes overall. In harder levels, the notes change. You will
have to work with more fret button, more notes, chords (hold down many
buttons at once), and much more.
Additional stuff...
As you play notes, there is a point meter with a point multiplier meter.
If you play many notes in succession without missing any.. your multiplier
will rise... thus multiplying the point value of every note or chord you play.
If you miss a single note... the multiplier will drop back to zero... where you
will have to try to build it up again.
Some notes have a star shape and a glow to them. If you play all of those
without dropping them, you fill up the star-power meter. (You can also use
the whammy on long, single star notes... to suck the energy out of it)
Once the meter is full, you can activate Star Power. You simply Tip the guitar vertically. (there must be an internal sensor in the guitar) All the notes
will glow blue, and the current multiplier will doubled. I believe every note
will be more point value even if your multiplier is zeroed. Also, the Crowd will
cheer and your rock meter will go back up. So even if you were about to
fail.. it might bring you back into safe levels again.
The gameplay difficulty can be absolutely insane... However, it starts you
off at a nice easy pace. Before only a few sessions, you will be amazed at
your progress and how easy the songs you once struggled with are.
If you are still having trouble.. There are tutorials, and more importantly,
a practice mode, where you can slow down the speeds, and do not have
to worry about getting booted.
There is also a mode for 2 players. As one player can play the "lead", and
the other will play the 'Bass".
There are many variety's of songs... so even if you are not a big fan of some
of them... there are plenty more that you are sure to rock out to. Theres
even one song I found that has you playing a techno-ish synth!

Very
cool indeed.
The songs are not the original recordings. They were completely remade
with new singers and pro musicians. I admit that Im not too big on all the
chosen singers voices.. but, they are decent. The guitar work (and the
rest of the instrumentation) however, is 'spot on' excellence.
*** Impressions ***
After the party, we all were hooked. People who didnt have the game nor
the system... went out to buy it within less than 2 weeks time! (myself included!).
I had a hard time with the game difficulty at first... but have beaten medium
level.. and have to try to get better so that I can play the hard level versions.
The games level of difficulty will keep me and even the best hardcore gamers
busy with it for a Long time. Its got great Replay value too.
The Guitar hero "Pusher" told of stories of entire family's playing the thing
for hours each day. Adults and children and even gramas. Its really that
addictive, and fun. Ive clocked some serious time on the thing already. heh
(my fingers ache!)
Take a peek on Youtube.com for videos of masters playing the
harder levels. (Try not to let the insanity intimidate you though)
Anyway, if you have not played this game.. track someone down
who has it. Or just run out and get it. I doubt you would
regret it. (with exception to losing too much time to it!)