As per Xiaou2's suggestion here are some nice definitions of scan line and aperture grille. He has done an excellent job defining shadow mask already.
The following info is from wikipedia, sorry if I am getting OT at all here.
"A scan line is one line, or row, in a raster scaning pattern, such as a video line on a Cathode ray tube (CRT) display of a television or computer. A scan line represents a row of picture elements (pixels) in the image being displayed."
"An aperture grille is one of two major technologies used to manufacture cathode ray tube (CRT) televisions and computer displays; the other is shadow mask.
Fine vertical wires behind the front glass of the display screen separate the different colors of phosphors into strips. Depending on the size of the display, one or two horizontal stabilizing wires are also used, and may be visible as fine lines across the face of the screen, providing the easiest way to distinguish aperture grille and shadow mask displays at a glance. Additionally, aperture grille displays tend to be vertically flat and are often horizontally flat as well, while shadow mask displays usually have a spherical curvature."
It is the aperture grille which is susceptible to vibration. A Shadow mask, being one piece is not. I don't see scanlines either, Xiaou2, merely wished to confirm that they do exist in the signal of any scan line - rendered game.
Aperture grille close up
You can compare the difference with the shadow mask close up in Xiaou2 post with the car close up. As the caption mentions "arcade rgb monitor" yes the shadow mask is much more common to arcade monitors than aperture grilles. So back on topic his close up is probably the effect most of us are after here.
On another subtopic here, I use a multisync presentation type monitor (NEC XM29) that syncs to jamma and a standard resolution arcade monitor. From a non-magnified playing/viewing position my jamma games look great on both monitors.