No worries. The old post may work for you. Not sure where to find it though. Let me see if I can search for it....
I couldn't find it, however I do have the code change that needed to be made. Not sure if this aligns with your version.
diff -c -r ..\/src/usrintrf.c ./src/usrintrf.c
*** ..\/src/usrintrf.c Tue Nov 23 18:05:00 2004
--- ./src/usrintrf.c Thu Dec 16 22:33:16 2004
***************
*** 3940,3946 ****
if (input_ui_pressed(IPT_UI_CANCEL))
break;
! code = code_read_async();
if (code != CODE_NONE)
{
if (code >= KEYCODE_A && code <= KEYCODE_Z)
--- 3940,3947 ----
if (input_ui_pressed(IPT_UI_CANCEL))
break;
! //JOEY
! code = KEYCODE_A; //code_read_async();
if (code != CODE_NONE)
{
if (code >= KEYCODE_A && code <= KEYCODE_Z)
***************
*** 4153,4166 ****
--- 4154,4173 ----
if (single_step == 0)
mame_pause(1);
+ // JOEY ADD PAUSE text
+ ui_text(bitmap, "GAME PAUSED", 100, 100);
+
while (!input_ui_pressed(IPT_UI_PAUSE))
{
+
profiler_mark(PROFILER_VIDEO);
if (osd_skip_this_frame() == 0)
{
/* keep calling vh_screenrefresh() while paused so we can stuff */
/* debug code in there */
draw_screen();
+ // JOEY ADD PAUSE text
+ ui_text(bitmap, "GAME PAUSED", 100, 100);
}
profiler_mark(PROFILER_END);
***************
*** 4206,4211 ****
--- 4213,4221 ----
}
if (osd_selected != 0) osd_selected = on_screen_display(bitmap, osd_selected);
+ // JOEY ADD PAUSE text
+ // ui_text(bitmap, "GAME PAUSED", 100, 100);
+
if (options.cheat) DisplayWatches(bitmap);
/* show popup message if any */
***************
*** 4220,4225 ****
--- 4230,4238 ----
update_video_and_audio();
reset_partial_updates();
+ // JOEY ADD PAUSE text
+ // ui_text(bitmap, "GAME PAUSED", 100, 100);
+
#ifdef MESS
if (!setup_selected && mess_pause_for_ui)
{
***************
*** 4238,4243 ****
--- 4251,4258 ----
}
schedule_full_refresh();
+ // JOEY ADD PAUSE text
+ ui_text(bitmap, "GAME PAUSED", 100, 100);
}
#if defined(__sgi) && !defined(MESS)