Hi,
Here are cuts from the beginning of each script:
;*************************************************************************************************
;autosr.scr - auto sync refresh
;
;There will be an article published soon at
www.retroblast.com on Window MAME video tweaking that
;that explains these commands in more detail.
;
;Adds these options:
;
;-[no]sleepafterframe / -[no]saf
; This command causes MAME to give up its current thread timeslice in hopes
; that when Windows gives MAME control again that it will get an uninterrupted timeslice to
; draw the next frame.
;
;
;-[no]autosyncrefresh / -[no]asr
; This command is used to enable -syncrefresh automatically for games that are near 60 fps.
; It also sets -refresh to 60 when enabled.
;
;
;-autosyncrefresh_range / <float>
; This value specifies the range for included games with autosyncrefresh. A value of 1.5 for
; example would include games 60 fps +/- 1.5, or 58.5 to 61.5 fps.
;
;
;-override_fps / -of <float>
; This will allow you to override the frame speed for a particular game.
;
;
;*************************************************************************************************
;fsfgv.scr - fast/skip startup frames and gain volume
;
;Adds these options:
;
;-skip_startup_frames / -ssf <int>
; This command will skip startup frames by unthrottling them and not displaying them. You can
; use this option to hide the ugly startup frames of many games.
;
;-fast_startup_frames / -fsf <int>
; This command will speed by startup frames by unthrottling them.
;
;-gainvolume / -gv <float>
; This command can be used to increase sound as well as decrease sound. Do not increase the
; sound too much because you may cause the samples to go higher than 32767 which will degrade
; sound quality.
;
;-[no]gainvolume_adjust / -[no]gva
; This command will automatically reduce the amount specified by -gainvolume to prevent
; samples from going higher than 32767. At the end of the game, the adjusted amonut will be
; displayed
;
;*************************************************************************************************
;iniparse.scr - ini parsing
;
;Adds parsing of vertical.ini or horizontal.ini depending on the game orientation
;
;
;*************************************************************************************************
;opt.scr - optimizations
;
;Enables Pentium M optimizations and builds mame.exe instead of mamepm.exe
;
;
;*************************************************************************************************
;osd.scr - on screen display
;
;Modifies the OSD so that it eliminates the frameskip display, has more precision, and indicates
;the video sync mode.
;
;
;*************************************************************************************************
;retrysdm.scr - retry set display mode
;
;Tries to set the display mode multiple times instead of failing after just one attempt
;
;
;*************************************************************************************************
;sysvol.scr - system volume
;
;Adds keys to adjust Windows volume. By default [ is volume down, ] is volume up, and ' is toggle
;mute.
;
;
;*************************************************************************************************
;title.scr - title
;
;Indicates that one or more tweaks has been embedded and includes a warning not to report any bugs
;on this custom build.
;
;
;*************************************************************************************************
;vector.scr - Black and White Vector
;
;Adds these options:
;
;-bw_vect_pen_rgb <string>
; This command allows you to specify any color for the vector in black and white vector games.
; 127,255,255 for example will make the vector more greenish blueish. While this could be
; done in the artwork subsystem, it is terrible slow. This command causes no performance hit.
;
;
;-bw_vect_min_intensity <int>
; Some black and white vector games supported multiple intensities (Cinematronics). These
; types of games look very dim in MAME without specifying a minimum intensity. I usually use
; 191 which looks good.
;
;
Thanks,
Alan