Ok I wanted to do a test before releasing the new extractor packer, so I made up new buttons for the menus (still low res, but better than before).
Check it out:
This pagkage is far from complete. The arcade game didn't have a horn button, so for now I've just put the old outrun wheel badge in there and to be honest it looks awful. The shifter Image I'm currently using doesn't have an arrow indicating that you need to down shift to go back. There is an image that has this, but it has the whole dash attached, so I'll have to cut it out. Also the game uses a different "tab" image for each menu, so the gas pedal hasn't been replaced yet.
Keeping all of that in mind, here is the patch:
Back up your spr_SPRANI_ETC_CVT_Exst.sz file and extract this in your sprite folder. Sorry foreign friends, but I only did the English version (the "E" in exst stands for English) If you want to do another country you'll have to wait until tomorrow when I release the packer.
One thing that I noticed was that these ridiculously small textures, like the ones used for the buttons, have really bad compression on them (dtx5, which is virtually no compression) So even if we don't figure out the header, I can probably at least double the size of most textures and just use better compression to keep the file size down. That is if the game allows larger textures of course.