Well, since someone finds it usefull, here's another less complicated tidbit:
The mapping for KOF XII & XIII goes:
(# in Type X config - button on original arcade panel)
1 - Button A
2 - Button C
3 - Not used
4 - Button B
5 - Button D
6 - Not used
There's already a thread on here that covers changing the Samurai Shodown Sen controls with a hex editor.
http://forum.arcadecontrols.com/index.php/topic,113504.msg1207139.html#msg1207139It contains a list of the default keys which will be useful to the less adventurous in making an autohotkey script.
The buttons aren't listed in order, the original controls were A=Horizontal Slash, B=Vertical Slash, C=Kick, R=Special.
Anyone aware of issues with the Street Fighter IV buttons?
They all register correctly in the service menu, but the HPunch button results in taunts instead of a punch.
Is this a gameplay difference in the Japanese version or something?