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Author Topic: How to compile Groovymame Linux 32/64 bits  (Read 3675 times)

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Rockman

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How to compile Groovymame Linux 32/64 bits
« on: September 25, 2012, 08:03:23 am »
Someone can write a quick mini tutorial to compile Groovymame Linux for the people? How to create the correct compiling environment, where to donwload the compilers and required files, and a step by step guide? Is possible compiling it from Window$?

Or someone can upload somewhere a ready compiling environment ready to use?

Thanks in Advance  :notworthy:

ves

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Re: How to compile Groovymame Linux 32/64 bits
« Reply #1 on: September 25, 2012, 09:35:10 am »
Hello, you just need to compile the source code, and run this command:

make NOWERROR=1 OPTIMIZE=2

And this if you want the utilities

make tools NOWERROR=1 OPTIMIZE=2

Optimize used for a bug in gcc 4.7, more info in the links

https://bugs.archlinux.org/task/29986?project=5&cat

Rockman

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Re: How to compile Groovymame Linux 32/64 bits
« Reply #2 on: September 25, 2012, 06:12:29 pm »
Thank you Ves. (One more time!)  :notworthy:

  :cheers:

Calamity

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Re: How to compile Groovymame Linux 32/64 bits
« Reply #3 on: September 26, 2012, 06:27:13 am »
I'll just add that GroovyArcade already contains gcc, so you don't need to install anything in order to compile.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

mattr69

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Re: How to compile Groovymame Linux 32/64 bits
« Reply #4 on: August 03, 2013, 10:45:25 pm »
Quick FYI. I needed to install QT package.

pacman -S qt

machyavel

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Re: How to compile Groovymame Linux 32/64 bits
« Reply #5 on: August 05, 2013, 08:02:01 pm »
Take a look here "http://forum.arcadecontrols.com/index.php/topic,129890.msg1357945.html#msg1357945"

moreover, to avoid the need of installing QT you should disable debug option in "source\src\osd\sdl\sdl.mak":

# uncomment to disable the Qt debugger and fall back to a system default
# NO_USE_QTDEBUG = 1