Every so often I like to go through my games and run them through a KILL-A-WATT device to determine consumption to make sure I'm not overloading any one circuit.
Here are the results for today:
CIRCUIT (AMPS) NAME LOW AMPS HIGH AMPS AVERAGE AMP
1 (20) Williams Multigame 1.05 1.06 1.06
1 (20) Armor Attack 1.00 1.47 1.30
1 (20) Star Castle 0.82 1.12 1.00
1 (20) Battlezone 1.77 2.06 1.90
1 (20) Black Widow 1.60 2.04 1.95
1 (20) Star Wars/ESB 2.12 2.63 2.45
TOTAL 08.36 10.38 09.66
2 (20) Asteroids Deluxe 1.61 1.69 1.65
2 (20) Tempest 2.12 2.61 2.35
2 (20) Marble Madness 2.15 2.25 2.20
2 (20) Horizontal MAME 1.43 1.65 1.50
2 (20) Super Punch Out 1.62 1.77 1.71
2 (20) Multi-DK (Arcadeshop) 0.98 1.08 1.02
2 (20) Golden Tee/Siver Strike 2.54 3.27 3.05
2 (20) Race Drivin' (upright) 1.58 1.77 1.72
2 (20) Rush The Rock Alcatraz 2.19 2.79 2.60
TOTAL 16.22 18.88 17.80
3 (15) Arachnid Super 6 Darts 1.33 1.56 1.56
3 (15) Cocktail MAME/Jukebox 1.69 2.17 1.95
3 (15) Paperboy 2.60 2.70 2.68
3 (15) Multipede (ArcadeSD) 0.98 0.99 0.99
3 (15) Spy Hunter 1.66 1.73 1.69
3 (15) Seeburg "Disco" Jukebox 1.95 2.25 2.10
3 (15) Multi Pac Man (96-in-1) 1.05 1.06 1.06
3 (15) Gorf 1.51 1.69 1.65
3 (15) Wizard of Wor 1.46 1.47 1.47
TOTAL 14.23 15.62 15.15
(thanks for cleaning it up gwarble)
As you can see... I have potential problems in with circuits 2 and 3. To catch any problem before it occurs, I'll be moving Asteroids Deluxe to Circuit 1 from Circuit 2 freeing up 1.65amps bringing me very close to the 16amp goal (16.15amps or so)... I will also move the cocktail and Super Six cabs from the 15amp Circuit 3 to circuit 1 freeing up 3.51amps from circuit 3 bringing the average down from an unaccepable 15.15 amps to a more comforable 11.64 amps (that 15amp circuit should run no more than 12 amps optimally)... which will bring Circuit 1 up from 9.66amps to 14.82amps. Omega Race is currently down and usually runs on that circuit. I am guessing OR will draw about 2 amps bringing the total up to 16.82 amps... luckily the Super Six Dart cab usually isn't running when the games are all running and vice-versa so there should be no problem. That said, I am pretty damn close to my max draw... I sure as hell can't run any heat or A/C if I'm running all the cabs... and also luckily I have a 4th shared circuit (shared with our living room) that I use to power the two pins... Ideally I'd add another 20 amp circuit dedicated to heat/AC but the panel is full... and if all games are running I don't really need heat anyway... though A/C in the summer is pretty much needed so I just don't run all the games at once then (and the portable A/C's use about 7amp each ... much less than the 12amps each heater sucks down.
A few surprises this time around... first off, I've never seen a vector game run as low powered as the two Cinematronics games I have. Atari B&W games take about 50% more power. Another oddity... Black Widow. The game uses significantly less power than Star Wars or Tempest... both also running WG6100 monitors... why? Paperboy is again toward the top of the power hungry list.. which I thought was a "medium res" thing, but look at Marble Madness... a System 1 title... being a 19" standard res raster game I figured it would use 1.00 to 1.5 amps... at most. Nope... 2.2amps. I have no idea why. Even Super Punch Out, with TWO monitors running, comes in at 1.71... a full half amp less than Marble Madness. At this point my best guess is Atari's linear power supply isn't the most efficient... My highest consumer of power is now my Golden Tee Complete/Silver Strike Bowling cabinet which makes sense considering the cab has two complete PCB sets (one being a full on PC) inside it. Rush the Rock beat Paperboy by a whopping .02 amps... and another thing to take note of is the Gorf / Wizard of Wor numbers... they both run on the same hardware... the difference being the additional lighting in Gorf.