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Author Topic: Vertical artifacts....anyway around them?  (Read 1679 times)

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Trnzaddict

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Vertical artifacts....anyway around them?
« on: November 10, 2019, 09:39:51 am »
I have the opportunity to pick up a trisync Makvision monitor for cheaper than usual from a friend. I have been experimenting with GM on my NTSC consumer TV that I use only for consoles running CRTemudriver, one thing I’ve noticed is even with adjusting my geometry through the service menu is vertical games look like crap. I can get them to fit making a vertical.ini file that runs them all in 240p but even with bilinear filtering applied there are scaling artifacts especially noticeable in text. Tried messing with the sliders in the MAME menu, toggled uneven stretching on off but even then I can’t get them to look clean. I don’t want to run them in interlaced mode.

Is there any way around this? If not that seals the deal for me running a CRT in my cabinet, at least with my Gsync monitor they scale correctly. I don’t have the room to fit a vertical dedicated crt cabinet and a horizontal one.

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Re: Vertical artifacts....anyway around them?
« Reply #1 on: November 10, 2019, 09:51:26 am »
With a trisync monitor, GM can use a progressive, "high" resolution mode for vertical games.

Forcing GM to run vertical games at 240p is a terrible compromise, it's probably better to avoid vertical games altogether than doing that.

Vertical games deserve a vertical monitor. If you don't have room for 2 cabinets, consider having one cabinet and a separate CRT desktop setup.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi