Hey BYO'ers!
I thought we would do a WIP here on BYOAC like we used to back when Melissa started this crazy venture. I promise that Melissa will answer any questions on this thread along the way, so fire away!
We have a long time client here that loves to have Melissa paint and carve the classics.
The first pic is the future home of the Joust project. You can see here on the Digdug canvas, the castings are so heavy they are pulling the canvas. We've eliminated this by going to a much lighter carving material.Next we have some screen shots of the modeling software, and a bit about the process there.
First thing is to draw the vector lines in our 3d modeling program Aspire. You could use an auto trace program here normally, but not for a 30 year old game screen shot. You have to get in there and trace by hand, and it's time consuming! You have to plan what you need to be a seperate 3D component. This is where Melissa has to watch over my shoulder and tell me where to trace, she can see what needs to happen, thanks to her hand carving experience, and how she can see these things.
Once we get the lines drawn it's time to start going 3D. You take each closed vector and decide whether it needs to be a flat plane, a rounded plane, or a ridged plane. Those are the simple options, which worked for almost everything, except the wings and swords i think. For those items we do what's called a 2 rail sweep in the program. (The 2 rail sweep is a real fancy move, I just close my eyes and click buttons for this process. More on that later.) So the red circle is a manual smoothing tool.
Here is that 2 rail sweep I was talking about. Basically you cut the vecot in half and draw an additional un closed vector in the shape you want to happen inside the one you just cut in half. In this case it's the wing, and we were able to get the arch, vs a bubble or plane with just the standard tools. (There is some luck involved with this one)
Just simply moving that component into place here. Honestly, this particular piece wasn't even used in the final, but it still looks cool soI included it here.
Here is a shot of the characters after we finished the modeling. The modeling probably took about 14-16 hours. Much more if count the time Melissa is over my shoulder telling me how things need to be.
One more of those...
Now they are ready for cutting, will post pics of that process next! Well that is if anyone is interested?
We are also currently open for new projects! custom@nicecarvings.com
This project is of our typical 10-16" tall characters...Did you know we could make these things like 10-12 ft tall now? Just something to think about.