The device has eeprom storage and I am using that to store presets. Presets can be toggled via a combination of buttons/pins
Activate PIN1, PIN2 and PIN21 together to toggle the mappings. I suppose I could use a dedicated pin to do the toggle but this would reduce number of inputs to 20. What do you think?
Simple solution would be to just press this HWB to toggle through presets. This pin could also be wired to an arcade button.
We could still provide for key combinations with this approach.
404 - It would be trivial for me to adapt this to work as a standard HID joystick. I took the keyboard encoder approach for default compatibility with MAME and also to use as the basis for another project I have in mind.
I suppose I could add a toggle to switch from keyboard encoder to HID joystick encoder. Do you think this would be a useful feature?
Man I just love these boards. They're super easy to work with.
*fap*
Heh. Are you going to post your firmware for this thing? I'm glad to see a lot more options coming out for encoders lately - the parts vendors have been raping us for years.
404 - I spoke with Jamie Lentin a while ago about his HID joystick and he was really helpful in getting me started with the USB libraries and other points of reference. It is also a big learning curve and I am still learning new things and developing ideas.
Is there any point in producing other MAME defaults?. I think what I have would work for a 4 player setup using 2 AVR's. In the MAME config I can simply set multiple keyboards. Maybe I just need to put some instructions together to make this obvious.
I was looking at support for xbox1, this is not working yet, but it made me think about system specific mappings. For e.g. the xbox frontend (coinops) uses combo of "back" and "start" button to exit the game and "back", "start", "left trigger", "right trigger" to exit to dashboard. I was able to map these actions to a single pin for convenience.
I expect to find similar nuances on other systems.
Oh, and I know I'm always griping about feature creep but how about turning one of these into an encoder for a trackball that will work with an Xbox? I can't get a single old PS/2 mouse to work, so I'm up a creek with hacking one of those. I've had luck with newer optical mice but those aren't good for trackballs.Hey, for xbox, I have done that very thing. I have a working prototype using that supports controller, mouse/trackball and keyboard via PS/2 ports. I had to bolt-on a PCB from a "smartjoy frag" which was used for playing keyboard in FPS games on xbox. You can get those smartjoys really cheap now.
My god, you weren't kidding on the Smartjoy's being cheap. Some guy on E-bay is selling them $6/each or $20 shipped for 10 of them. :o I've got one coming in the mail, should be fun to play with for $6.Yep, I paid about £1 each for mine. Almost a giveaway.
Anyone know of a supplier in the US for these things?
This would be really great as a standard HID Joystick. 4 pins for axis, the rest for buttons. The only reason I'd like this is because some non-mame games want joystick input instead of keyboard. I guess having the hardware button switch the function would be cool if it saves the state it's in without power.
Anyone know of a supplier in the US for these things?
This would be really great as a standard HID Joystick. 4 pins for axis, the rest for buttons. The only reason I'd like this is because some non-mame games want joystick input instead of keyboard. I guess having the hardware button switch the function would be cool if it saves the state it's in without power.
Agreed. I'm not taking anything away from Degeneatrons work here but there are more and more "arcade-like" games that don't like keyboards at all. If you have enough skills, look at the link i provided from Jamie Lentin's minimus32 work. Maybe you can get something going there.Anyone know of a supplier in the US for these things?
check some modchip shops online. If not, i have a few i can spare for a fair price.
I added screw terminals the minimus AVR. This will make it super easy to connect to arcade controls.
These are really small, specialist screw terminals with 0.1" pitch.
This baby looks more like a keyboard encoder now.
I am in the process of updating the firmware with other mappings as per suggestions on this thread.
Thanks to PL1 for his suggestion to maintain the reference to key mappings in Google Docs Spreadsheet. I am currently putting something together and will update you guys when it is available.
Cheers
where did you get those? been looking for a set like that for some time now.
I think these are it....found fairly easily.
Screw Terminals (http://in.rsdelivers.com/product/te-connectivity/1-282836-2/12-way-pcb-screw-terminal-5mm-pitch/3617768.aspx)
I think these are it....found fairly easily.
Screw Terminals (http://in.rsdelivers.com/product/te-connectivity/1-282836-2/12-way-pcb-screw-terminal-5mm-pitch/3617768.aspx)
Those are 5mm pitch, PCB's are generally 2.54mm so one screw terminal would take up 2 points.
USB
+-----+
| |
| |
+--+ +--+
10 |o o| N/A (VCC)
9 |o o| 11
8 |o o| 12
7 |o o| N/A (Reset)
6 |o o| 13
5 |o o| 14
4 |o o| 15
3 |o o| 16
(HWB) Toggle |o o| 17
2 |o o| 18
1 |o o| 19
GND |o o| 20
+-----------+
----+----------------+---------------
Pin | Description | Key
----+----------------+---------------
1 | Coin | 5
2 | Start | 1
3 | Right | <Right Arrow>
4 | Left | <Left Arrow>
5 | Up | <Up Arrow>
6 | Down | <Down Arrow>
7 | Plunger | <Enter>
8 | L/Flipper | <Left Shift>
9 | R/Flipper | <Right Shift>
10 | L/Up/Flipper | A
11 | R/Up/Flipper | <Quote>
12 | L/Nudge | Z
13 | R/Nudge | /
14 | Fwd/Nudge | <Space>
15 | L/Magnasave | <Left-Ctrl>
16 | R/Magnasave | <Right-Ctrl>
17 | Test | T
18 | Pause | <Pause/Break>
19 | View Backglass | <Tab>
20 | Exit | <Esc>
----+----------------+---------------
Updated firmware, instructions and key mapping sheet is now available on my projects site at...
https://sites.google.com/site/degenatrons/controller-interfaces/usb-keyboard-encoder/resources-for-usb-keyboard-encoder
I tested the firmware briefly but I am really too tired to do this thoroughly. It would be great if someone could take a look and verify that everything is good. Otherwise, I will take a look tomorrow.
Thanks
It's good to get confirmation that the update works - even if it was just a basic test. Thanks 404.
out of sheer boredom i put a minimus inside of a nes advantage stick i had laying around. The 2p toggle no longer worked (been so long, i have no idea if any part of the stick works any more). Everything works except for the turbo and slow-mo functions.Awesome! I love NES. Anything i can do to help make them functions work?
Awesome! I love NES. Anything i can do to help make them functions work?
Is the minimus AVR based?Awesome! I love NES. Anything i can do to help make them functions work?not sure how we could go about that. The turbo speed is controlled by two potentiometers. There is a set of push-toggle switches just above the main buttons that can be used to keep the turbo feature down without physically holding down a button. As for the slow-motion, I don't remember how that worked, probably was just a turbo'd start button.
Is the minimus AVR based?
If it is, you could probably use some of the code from this project, and use the original controller lines to the minimus with little fuss.
http://raphnet.net/electronique/snes_nes_usb/index_en.php (http://raphnet.net/electronique/snes_nes_usb/index_en.php)
That should keep the turbo and slo-mo intact. Would work with SNES as well.
...if I can reassign those awkward pins then we should be able to produce a more logical pinout.
I don't think it will be possible for me to reassign the HWB and RESET pins on the Minimus, bah!
There is a workaround though, I can mount the minimus on some perfboard/veroboard and wire the pins of the screw terminals so that we get the logical order. This would be a trivial task. Also, if I do this, I can use cheaper and more common 5mm screw terminals. These are also easier to connect to.
Well, off topic here but no soap on increased compatibility using various PS/2 mice and the Smart Joy adapter. The ones that worked also worked with an active PS/2 -> USB cable.
I had an idea to create 2 rows of pins named A and B, with each row having 10 input pins and 2 other pins.
I created some stickers for the screw terminals (printed on inkjet and stuck on with glue)
I took a picture of my AVR with the stickers added. Sticker image is inset for reference.
Looks sharp!Hey Scott, I put up some info and a spreadsheet on my project site at https://sites.google.com/site/degenatrons/controller-interfaces/usb-keyboard-encoder
Can't wait to see how this pattern works across the various maps.
(Spreadsheet idea from earlier post.)
Scott
Thanks for your input on this.
Proposal for aligning Pinball map (Mode 4) with 1 Player Mame map (Mode 1):
Wow, I had thought about using an AVR or an arduino to do this, it's great to see someone already doing the hard work for me! Does that AVR support writing to the bootloader via USB? Looks like it's an atmel as well, something I was looking into snagging to make a SNES cartridge reader I saw on hack-a-day.Yep, you can write to bootloader via USB. I use Atmel's Flip utility to upload flash and for EEPROM management. Chip is ATMEL AT90USB162.
----+--------------+---------------
Pin | Description | Key
----+--------------+---------------
B 4 | Test | T ***
----+--------------+---------------
*** = To everyone: Is there another function/key needed more than this one?
Would Quit - Q be a better choice than Test - T?Ok, so to confirm, in VP you need to press <Esc> followed by Q in order to quit. If we don't add the Q then we can't exit out easily.
Scott
Would Quit - Q be a better choice than Test - T?Ok, so to confirm, in VP you need to press <Esc> followed by Q in order to quit. If we don't add the Q then we can't exit out easily.
Scott
I see 2 options.
We can change the T to Q and have a general pinball mode. The Q would have no use on FP.
We can have 2 pinball modes. VP has the Q mapping. This approach allows for other VP or FP specific mappings - if there are any.
I listed some on ebay to see if there is a market for these things.
So if I buy one of these from 404, I can use it to drive a trackball on my Xbox? Would I yank ground and 5VDC off the PCB to power the encoder LEDs?
got a strange point of sales system earlier this week that had windows 98. for grins i put the minimus onto it and win 98 recognized the device and it works great.
Degenatrons, No idea how far you are with HID mode but i did find some excellent code that has HID support along with ps3 WITH home button support. Porting this to the minimus would be awesome.
http://www.slashdev.ca/2010/05/25/ps3-gamepad-with-home-button/ (http://www.slashdev.ca/2010/05/25/ps3-gamepad-with-home-button/)
got a strange point of sales system earlier this week that had windows 98. for grins i put the minimus onto it and win 98 recognized the device and it works great.
Degenatrons, No idea how far you are with HID mode but i did find some excellent code that has HID support along with ps3 WITH home button support. Porting this to the minimus would be awesome.
http://www.slashdev.ca/2010/05/25/ps3-gamepad-with-home-button/ (http://www.slashdev.ca/2010/05/25/ps3-gamepad-with-home-button/)
Thanks for the info 404 :)
I got a bit distracted so no progress with the regular HID joystick mode. I never considered the PS3 home button, so this info should be a really useful reference, and will defo be checking it out.
Cheers
Legit LOL'd when i heard The Smiths bit track. ;D
awesome. I will go ahead and test this one out a little later and let you know how it goes. :)
could you not simply connect another led off the back of the existing led connections
I can program any of the inputs to be an output. I am doing this very thing for another project I am working on. This output 5V can be used to drive LED's or other connected peripherals.
The only way that I can think to add an external LED is for Degenetron to reprogram one of the inputs to a LED output. (If that's possible. :dunno)
You could also just mount the board so that the LED shines through your bezel and all the wires go out the bottom of the board.
Scott
Would be interesting if they could be programmed to be output triggers then potentially they could drive a relay board and we have a cheap led wiz replacement also.Interesting. I can use 20 pins for output. I can program some sequences in the firware. I am not familiar with led wiz. If you can give me some idea of what you want the I will take a look at that.
^^ awesome, someone else on the minimus encoder bandwagon ;D
Boards came in today. Got FLIP installed, drivers installed, and loaded up Denegatron's hex no issues. Works great and is readily id'd by windows.
I'm planning on using these to interface with my Caanoo in MAME4All.
-- the following is a thread-jack and can be ignored unless you are curious and/or have made any progress towards HID joystick mapping on these boards --
[threadjack]
The caanoo doesn't handle peripheral recognition globally so it is up to each ap dev to port it in as they see fit. MAME4All doesn't recognize keyboards so doesn't recognize the current mappings. Also it doesn't recognize multiple controllers on one device, so the Xin-Mo boards only will register the P1 inputs and my gpWiz40 is in the same boat. MAME4All will recognize multiple devices via USB hub, not sure how this looks any different than what's coming through Xin-Mo boards but that's that. Endstate is that I need to crack the nut on a simple 7 input (four directions and three buttons) HID controller mapping for these boards. Then I can use 3 or 4 or them to make my nut. I am slowing trying to figure out how to do this by prowling the LUFA forums but I am by no means a programmer or even wannabe so we'll see how I fair. Anytime somebody wants to sweep in to the rescue is fine by me. Oh, and if you're wondering why I don't hack 3 pads it's because I don't have room for those bulky-ass boards in my build.
[/threadjack]
Denegatron, your pinout on your website doesn't match either of the three shown on this thread. No issue, just sayin. :) Thank you very much for your awesome site as it has been immensely helpful already.
Anybody looking to get one of these minimus AVRs for themselves please go buy out 404. Once he's bingo you can get yours where I got mine (sorry I don't like shipping costs from England to US) http://www.foundmy.com/oscom/minimus-avr-usb-32k-instock-p-402.html (http://www.foundmy.com/oscom/minimus-avr-usb-32k-instock-p-402.html)
Denegatron, 404 - just ran across this: https://bitbucket.org/sigio/revmame-hid-joystick/src (https://bitbucket.org/sigio/revmame-hid-joystick/src)
USB HID joystick driver based on AT90USB162 board. Seems like that is right up our alley. That said I have no idea what to do with the listed makefile but it's got a little picture of the minimus beside it. Is this helpful at all?
Denegatron, 404 - just ran across this: https://bitbucket.org/sigio/revmame-hid-joystick/src (https://bitbucket.org/sigio/revmame-hid-joystick/src)
USB HID joystick driver based on AT90USB162 board. Seems like that is right up our alley. That said I have no idea what to do with the listed makefile but it's got a little picture of the minimus beside it. Is this helpful at all?
Hey Le Chuck, I took a look at this before, along with some other clones of the grunskis/PJRC joystick. This does not use Windows HID device drivers and is therefore not plug and play on Windows. It needs an .inf file and driver software from libusb library. It should work fine on Mac and Linux.
If you want to get it working using on Windows using libusb then you can get it from http://sourceforge.net/apps/trac/libusb-win32/wiki (http://sourceforge.net/apps/trac/libusb-win32/wiki) .
I built a basic HID joystick based on the examples from the LUFA library - Jamie Lentin also did something along the same lines. I would like to add more buttons and a 2 player setup.
At some point I will pick this up and look to incorporate a HID joystick mode in my encoder.
404, good info thanks. I tried a PS3 hex I found on another site. It recognizes fine in window but won't register button presses so something seems to be wrong. I'll keep plugging away at it.
404, good info thanks. I tried a PS3 hex I found on another site. It recognizes fine in window but won't register button presses so something seems to be wrong. I'll keep plugging away at it.
XIM? lol
Here is the last known working build of Jamie Lentin's HID joystick encoder. Again, this was built for the Minimus 32 ATMEGA32U2 as opposed to the minimus16 which uses the AT90USB162 chip. The two chips, at least in spec should be cross compatible. In this case, the code used is not. I just tested it on yet another minimus16k and got zero response from grounding any of the ports, just like Jamie's build he sent me. Use at your own risk.
404, good info thanks. I tried a PS3 hex I found on another site. It recognizes fine in window but won't register button presses so something seems to be wrong. I'll keep plugging away at it.
XIM? lol
maybe ::)Here is the last known working build of Jamie Lentin's HID joystick encoder. Again, this was built for the Minimus 32 ATMEGA32U2 as opposed to the minimus16 which uses the AT90USB162 chip. The two chips, at least in spec should be cross compatible. In this case, the code used is not. I just tested it on yet another minimus16k and got zero response from grounding any of the ports, just like Jamie's build he sent me. Use at your own risk.
I'll give it a whirl but if it didn't work for you I don't see how I'll be any different. Thanks tho.
figured i would put it up considering so many people are asking for HID code. If you cannot manage to get the slashdev developer to do it and you are in a rush to get this done, you can always take a chance and get yourself a minimus32.
I can personally do without the HID code in Degenatron's work. However, IMO having ps3/HID mode would put this project on par with more commercial projects like the dual strike. Imagine a sub 10 USD alternative to an approximately 40USD dollar piece of hardware that requires no assembly and a few mouse clicks to flash.
I do know someone that has some AVR experience and I had a batch of minimus mods sent over to him. His initial plans were to port as much of the dual strike code over to use on the cheaper AT9 series chips. He has kept up with Degenatron's work and is now having second thoughts as it's quite redundant to have two projects with similar goals. Who knows if and/or when he actually plans on starting. Can't say i blame him if he never gets the project off of the ground.
figured i would put it up considering so many people are asking for HID code. If you cannot manage to get the slashdev developer to do it and you are in a rush to get this done, you can always take a chance and get yourself a minimus32.
I can personally do without the HID code in Degenatron's work. However, IMO having ps3/HID mode would put this project on par with more commercial projects like the dual strike. Imagine a sub 10 USD alternative to an approximately 40USD dollar piece of hardware that requires no assembly and a few mouse clicks to flash.
I do know someone that has some AVR experience and I had a batch of minimus mods sent over to him. His initial plans were to port as much of the dual strike code over to use on the cheaper AT9 series chips. He has kept up with Degenatron's work and is now having second thoughts as it's quite redundant to have two projects with similar goals. Who knows if and/or when he actually plans on starting. Can't say i blame him if he never gets the project off of the ground.
Yeah, no dice. It comes up but won't register. Having the HID option would make my life easier. Save me from buying and hacking a bunch of cheapo controllers. I'm not in a huge hurry but I would eventually like to put my current mini to bed as it's been dragging out a bit now.
been quite busy so haven't been able to test anything yet. I can't seem to catch up with you degenatrons! :)
I'm probably doing something wrong as i still dont understand all of these groups. I tried a few times now and can't get it to switch over to the last group to get an LED or buzzer to work. :(
It did not take long to assemble a fleet of encoders
(https://sites.google.com/site/degenatrons/controller-interfaces/usb-keyboard-encoder/usb-keyboard-encoder/fleet.jpg)
I'm probably doing something wrong as i still dont understand all of these groups. I tried a few times now and can't get it to switch over to the last group to get an LED or buzzer to work. :(
Hey thanks for looking at this.
Just to be sure you have the latest firmware and keymappings, you can get v1.4.1 at
https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxkZWdlbmF0cm9uc3xneDoxYWJiM2FmODcxMWU1MTY0
After firmware is loaded, you can switch groups with a long press of the HWB button. The LED's and sound are in group F so you need to do a few long presses to set this group. After you change groups the onboard LEDs should flash to give you indication.
The 1st LED flashes the number of the active group, then the 2nd LED flashes the number of the active mode.
Maybe if this is too complicated I may have to simplify.
PL1 has suggested having different firmwares instead of groups.
I hope this all makes sense. Let me know if you need some more info.
Cheers
i erased it and tried again. i think i managed to get it into that mode but still got nothing from the buzzer or the led. if i feed them into vcc, they work fine.ok, I figured out the problem and can't believe I never noticed it before :-[ ... The pins on my AVR did not match my pinout. I had B1 acting like B10 :banghead:. I fixed this now so sound should come out of B10.
just gave it a shot. still cant get any lights or buzzer to buzz. i also get random inputs triggered.I just went right through all the modes and tested everything as working. No issue found with v1.5 firmware. I can't explain why you have random inputs 404.
This is an excellent project! Quick note that I'm building my first proper mame cabinet, and just ordered this board. Love doing it myself whenever possible :)Great. If you have any specific requirements I can build a custom a custom firmware for you.
just gave it a shot. still cant get any lights or buzzer to buzz. i also get random inputs triggered.Hey 404, I fixed this. I found that this happened after switching from group F back to group A. The B10 pin did not get entirely reset and was still processing sound. Now Resolved.
Joystick swapping: To swap the joystick mappings between player 1 and player 2.
When playing single player games on a 2 player cab, I often prefer to use player 2's joystick. This positions me in the middle because I'm right handed. Stuff like pacman plays better for me like this. I would have a simple swap action to swap the stick mappings.
2-4-8 way joystick switching: I may be able to emulate 2 and 4 way joystick in software. I would have a swap action to switch between 3 settings.
This is a new plugin for Mala that could be called the next version of JoyChoose.
ControlChoose controls more than the joystick, so this is a big step up from JoyChoose.
. . .
Here is an example:
. . .
If Emulator = Mame Then Run (your program to do whatever you want when mame is selected.)
ive been looking into the icade for ipad controller and it seems its just a keyboard. what i would like to do is plug this into the ipad and use with with the icade games. from what i can find out it sends a character on a key press and different one when the key is released. you can get these keys from here: http://www.ionaudio.com/downloads/iCade_Dev_Resource_v1.3.pdf (http://www.ionaudio.com/downloads/iCade_Dev_Resource_v1.3.pdf) is there source code for this project available id like to modify it to add this feature. this is all assuming this actually lists its self as a standard HID compliant keyboard? :cheers:Thanks for your post and sorry for the delay in getting back to you.
Thanks all.Hey ids,
My needs extend beyond MAME and consoles and I have waited a while for the promised source code to make use of this.
Such is life. I will seek other sources since the OP has bailed.
thx
ive been looking into the icade for ipad controller and it seems its just a keyboard. what i would like to do is plug this into the ipad and use with with the icade games. from what i can find out it sends a character on a key press and different one when the key is released. you can get these keys from here: http://www.ionaudio.com/downloads/iCade_Dev_Resource_v1.3.pdf (http://www.ionaudio.com/downloads/iCade_Dev_Resource_v1.3.pdf) is there source code for this project available id like to modify it to add this feature. this is all assuming this actually lists its self as a standard HID compliant keyboard? :cheers:Thanks for your post and sorry for the delay in getting back to you.
The spec looks quite simple to implement and would be a variant of the this encoder firmware. The complication arises with the way the device is connected to the iPad. From what I understand, the iCade interface has to connect via BlueTooth.
This is not a showstopper because there are BT modules that can be bolted on. It will require some changes to the hardware though. I will be taking a look. Would you be happy to test this out if I can get it working?
Wow sorry it look forever to reply i didnt get a email to say someone had responded. ANYWAY
the Icade is from what i can tell a bluetooth keyboard. And i dont think the ipad cares if its bluetooth OR indeed a usb keyboard. From what ive found out all you need to do is get a camera connection kit (which i have) and then emulate a keyboard with the correct key commands. This i guess would mean you could create a custom iCade. The only limiting factor is that the games are i guess hard coded to use certain buttons for certain actions but im going to guess these are all fairly generic.
From what ive found out all you need to do is get a camera connection kit (which i have)...
Please please please, pretty pretty please with cherry's on top, can you share the source code for this,
If you google enough, you will find source code out there. That's what I ended up doing. Still scratching my head over this secret "open source" idea :dunno , but at least I now have sources to work with.There's no secret to it. KADE will be open source when it is released. We talk about this stuff on our Kickstarter Project (http://www.kickstarter.com/projects/kadevice/kade-connects-arcade-controls-to-computers-and-con)
A very long time ago you promised code and continue to do so, with no real reason for the delay. Please forgive, but one can only wonder what there is to hide?
In any case, when I get back to my other computer, I will post all code links I've found to date to help those who want to play with code and not wait forever.
Open source means open. If you need help "stabilizing" (or whatever), why not open it up for others to help with? That's the real beauty of open-source - it's openness and the availability of others to improve it.
Dont hold your breath for src, this is like waiting for a RAM SW Yoke.
Dont hold your breath for src, this is like waiting for a RAM SW Yoke.
Has anyone ordered the minimus AVR from www.foundmy.com (http://www.foundmy.com) ?
I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy. I'd rather just paypal or enter CC info at checkout.
With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.
EDIT: Was sent a link to enter CC info. Had to enter order #.
Very disconjointed and suspicious payment process. Oh well.
Has anyone ordered the minimus AVR from www.foundmy.com (http://www.foundmy.com) ?
I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy. I'd rather just paypal or enter CC info at checkout.
With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.
EDIT: Was sent a link to enter CC info. Had to enter order #.
Very disconjointed and suspicious payment process. Oh well.
Has anyone ordered the minimus AVR from www.foundmy.com (http://www.foundmy.com) ?
I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy. I'd rather just paypal or enter CC info at checkout.
With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.
EDIT: Was sent a link to enter CC info. Had to enter order #.
Very disconjointed and suspicious payment process. Oh well.
I know the owner. He is legit. the whole CC and other payment options issue is because paypal and other payment services have been cracking down on mod sellers.
Has anyone ordered the minimus AVR from www.foundmy.com (http://www.foundmy.com) ?
I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy. I'd rather just paypal or enter CC info at checkout.
With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.
EDIT: Was sent a link to enter CC info. Had to enter order #.
Very disconjointed and suspicious payment process. Oh well.
I know the owner. He is legit. the whole CC and other payment options issue is because paypal and other payment services have been cracking down on mod sellers.
Ive delt with Terry quite a few times with no issues. You from Edmonton 404? I just picked up 3 today from him. Playing with one right now. Not sure if i flashed it right, but i did hook up 1 button and when pressed it does "Z" :)
Had some time to mess around with this today.
Some of the needed links are no longer good.
Where can we get one of these with the screw terminals?PM Degenatrons (http://forum.arcadecontrols.com/index.php?action=profile;u=34137) for details, he still has quite a few of the .1" screw terminals and AVRs available. He can solder them up for you or send as a kit.
In another thread (cant find it again) you state the the source code will not be released for upto 90 days after kade release but what about the firmware to program a Minimus for use with an xbox with default map settings? I gather that this early firmware used in the diy encoder does not work with a xbox.
Or will it be a case of having to buy a preprogrammed kade from yourselves to get the xbox compatible firmware?
I know this option will not be available until the kickstart stuff has been cleared so we could be looking end of feb?
BTW, where's that source code we've been promised?
Just a quick note of warning on this device: I'm using it on my pinball simulator and I had to put a really good ground to both the lockbar and the coin door. Before I got the coindoor grounded well, I touched it and a static spark took out the coin input. The encoder kept working, but it will throw random 5's even when no wire is connected to the input. Before I grounded the lockbar, I knocked the encoder silly with static half a dozen times. After a good ground, it was golden. I just didn't realize the coin door didn't have a good ground.
BTW, these minimus AVRs are getting a lot harder to find. I sure hope you guys have a good supplier or can order them manufactured for the KADE. BTW, where's that source code we've been promised?
I'm pretty sure that the kickstarter (which pulled in about 10 times what they were asking for) was promoted in some not so small way by the open source promise and expectation. No they don't have any obligation to open source the code, but degenetron promised it more than once and he freely distributed the hex.Just a quick note of warning on this device: I'm using it on my pinball simulator and I had to put a really good ground to both the lockbar and the coin door. Before I got the coindoor grounded well, I touched it and a static spark took out the coin input. The encoder kept working, but it will throw random 5's even when no wire is connected to the input. Before I grounded the lockbar, I knocked the encoder silly with static half a dozen times. After a good ground, it was golden. I just didn't realize the coin door didn't have a good ground.
BTW, these minimus AVRs are getting a lot harder to find. I sure hope you guys have a good supplier or can order them manufactured for the KADE. BTW, where's that source code we've been promised?
not sure why so many people are worked up about the source. as long as they are not using sources from any other open source project, they have zero obligation to release the source code. At this point all things are indicating to this project's code being 100% original and they are being nice enough to release the source on their terms.
I'm pretty sure that the kickstarter (which pulled in about 10 times what they were asking for) was promoted in some not so small way by the open source promise and expectation.Yes. This is why I posted this to clarify about the source code:
The KADE software sources will be posted within 90 days after new KADE software is made available for public download. We have had a few jerks really pester us for sources prior to public release so this is our policy.
I'm pretty sure that the kickstarter (which pulled in about 10 times what they were asking for) was promoted in some not so small way by the open source promise and expectation. No they don't have any obligation to open source the code, but degenetron promised it more than once and he freely distributed the hex.
Now please tell me again what's your dog in this hunt?
For anyone wondering how much work this is for the KADE team, I added up the number of encoders required for Kickstarter Investor rewards.
289 encoders x 73 solder joints per board = a total of 21,097 solder connections. :o
. . . and that's not including the encoders they need to assemble to get ready for the official public release which is coming soon.
If anyone is wondering why the KADE team is playing things somewhat close to the vest, look no further than what has happened with Vigo's ZD Encoders (http://forum.arcadecontrols.com/index.php/topic,131037.0.html).
Scott
Has anyone tried this device as an input for a raspberry pi based mame solution yet?Yep, just finished testing on raspberry pi advame and works great. This is with Shea Silverman's pimame but with the advmame from the RetroPi project (based on MAME 0.96). This gave a considerable performance boost over the PiMame version. I have tried a dozen or so classic games (galaga, phoenix, donkey kong, bomb jack, etc) and all play smoothly with sound.
Has anyone tried this device as an input for a raspberry pi based mame solution yet?Yep, just finished testing on raspberry pi advame and works great. This is with Shea Silverman's pimame but with the advmame from the RetroPi project (based on MAME 0.96). This gave a considerable performance boost over the PiMame version. I have tried a dozen or so classic games (galaga, phoenix, donkey kong, bomb jack, etc) and all play smoothly with sound.
Has anyone tried this device as an input for a raspberry pi based mame solution yet?Yep, just finished testing on raspberry pi advame and works great. This is with Shea Silverman's pimame but with the advmame from the RetroPi project (based on MAME 0.96). This gave a considerable performance boost over the PiMame version. I have tried a dozen or so classic games (galaga, phoenix, donkey kong, bomb jack, etc) and all play smoothly with sound.
Hey, thanks for confirming your success with Rasp Pi :D