Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Steel tabletop cab  (Read 1239 times)

0 Members and 1 Guest are viewing this topic.

grumdrig

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:February 10, 2014, 07:32:35 pm
  • I want to build my own arcade controls!
Steel tabletop cab
« on: August 27, 2013, 03:58:36 pm »
Hi folks! I'm building a tabletop arcade cab in sort of an open clamshell shape out of 16 gauge stainless steel. I haven't worked with metal very much and I'm learning to TIG weld, so I decided to overbuild this for the sake of practice.

This'll be my second cabinet. The first a coworker and I built to go into the lobby of the place we worked, years ago. We put a CRT in a upright MDF cabinet. Much Robotron ensued.

I don't have a good drawing that is amenable to being photographed. All I have is this sketch:



It'll be thinner than that though - only about 2 1/2" deep in both the horizontal and vertical sections.

For this one I'm using a 19" LCD donated by my brother. It's quite heavy. I've removed the casing and here it is with the bezel I welded together sitting on it. It'll be 3/4" thick which is about the minimum I could probably make it.



For brains, there's not much room, and I don't want a fan, so I'll probably use AdvMAME on a Raspberry Pi. It seems to run the games I have in mind reasonably well, mostly. I have a BeagleBone black which I'll probably try out too. Much faster CPU but much slower graphics, so I don't know how that will work.

Here's a mockup of the control panel:



No fighting games buttons. I'm going to keep the games list well-edited. I want just these to start with:
- Defender
- Galaga
- Joust
- Robotron
- Asteroids

I'll leave it there for now and post more details (and hopefully progress) later. Any feedback is very welcome!

Well Fed Games

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1882
  • Last login:August 13, 2019, 01:37:44 pm
  • Delicious!
Re: Steel tabletop cab
« Reply #1 on: August 27, 2013, 04:11:26 pm »
Sweet. How do you interface controls to the Pi?
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

Working on: Pinball Re-theme, Homebrew arcade arena shooter

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:July 03, 2020, 03:05:58 pm
  • Bopity Boopy
Re: Steel tabletop cab
« Reply #2 on: August 27, 2013, 04:15:49 pm »
Sweet. How do you interface controls to the Pi?


Well Fed Games

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1882
  • Last login:August 13, 2019, 01:37:44 pm
  • Delicious!
Steel tabletop cab
« Reply #3 on: August 27, 2013, 04:32:25 pm »
Well done, sir.
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

Working on: Pinball Re-theme, Homebrew arcade arena shooter

grumdrig

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:February 10, 2014, 07:32:35 pm
  • I want to build my own arcade controls!
Re: Steel tabletop cab
« Reply #4 on: August 27, 2013, 04:33:45 pm »
Sweet. How do you interface controls to the Pi?

I'm using an I-PAC 2.

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:July 03, 2020, 03:05:58 pm
  • Bopity Boopy
Re: Steel tabletop cab
« Reply #5 on: August 27, 2013, 04:49:38 pm »

grumdrig

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:February 10, 2014, 07:32:35 pm
  • I want to build my own arcade controls!
Re: Steel tabletop cab
« Reply #6 on: August 27, 2013, 05:04:29 pm »
Well played indeed!

Incidentally, I tried various different buttons and I really like the feedback of the old Happ controls best. But they're too deep so I'll be using shallower Gold Leaf buttons.

I also switched from the MagStick to the ServoStick (all this is from Ultimarc) for the same reason. Instead of using the servos, though, I'm planning to put a knob above the joysticks to switch between 4-way and 8-way modes.

Rick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2786
  • Last login:October 20, 2019, 02:22:51 pm
  • Bartop, Cocktail and Pinball Arcade Cabinets
    • Gameroom Designs Canada
Re: Steel tabletop cab
« Reply #7 on: August 27, 2013, 06:30:31 pm »



Dean Winchester does not approve of your shenanigans.
« Last Edit: August 28, 2013, 11:18:51 am by Rick »

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:July 03, 2020, 03:05:58 pm
  • Bopity Boopy
Re: Steel tabletop cab
« Reply #8 on: August 27, 2013, 10:26:35 pm »