Time for another thread resurrection. I've been working on all this stuff for a few months, so I thought I'd share some of the info I found.
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First, I've tried a bunch of TV's. CRT TV's are readily available in the US on Craigslist for free or very cheaply. If you want to try a bunch of TV's out, get on Craigslist and start picking them up. I went through about a dozen of them, some were free and the most expensive was only $50.
One that I had was the Sony Trinitron/WEGA KV32-HS420, mentioned above. This isn't really a good choice for an arcade monitor. It's a 16:9 CRT capable of 480p, 720p, and 1080i. It's great for Dreamcast games in letterboxed 480p, or PS3 games with a native res of 720p like Street Fighter IV or BlazBlue, but it's not so great for 15kHz/~240p, which is what I think we're concerned with here. It will accept low resolutions, but it look as if they've been upscaled by the TV to 480p, there's no scanlines whatsoever. Furthermore, the TV is just too big and heavy. It takes a minimum of two fairly strong people to attempt moving it. If you built it into a cabinet, you'd have to build in its final location, because it would never move. You wouldn't want to sit very close to such a big screen either, it would have be one of those showcase-style cabs with a detached pedestal control panel.
I tried various Phillips and Samsung models, but I think the best TV for arcade purposes is a Sony KV-27FS120. This a flat 4:3 tube that's strictly 15kHz (~240p/480i), that was produced in the early 2000's. Picture quality on the component input is outstanding, sharp but not too sharp, with great scanlines. All of the TV's geometry and picture settings can be changed in the service menu, which can be accessed by turning the TV off and pressing Display, 5, Volume Up, Power, on the remote. This was a very popular tv, and is now one of the most commonly available on Craigslist.
Both of the KV-27FS120's I've picked up do have the same geometry issue. The vertical lines on the bottom third of the screen are bowed up a little bit in the center. This can be reduced by playing with the geometry, but not eliminated. It's not that bad, and isn't noticeable during gameplay unless you look hard for it. This is the only downside, aside from the obvious inability to display higher resolutions.
I think there are some 27 inch Sony CRT's that do work with 480p and maybe higher, but they most likely have the same problems with lower resolutions as the KV32-HS420. If you want to use an NTSC TV for an arcade monitor, you basically want something that is strictly 15kHz, and has a component input.
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For transcoders, I have both a Crescendo TC1600 and a CVS287. The important difference between them is that the TC1600 is a VGA to component transcoder, and the CVS287 is a RGB SCART to component transcoder.
VGA is RGBHV, it carries a red, green, and blue color signal, as well as horizontal and vertical sync. RGB SCART is RGBS, it only carries the color signals and composite sync, which is horizontal and vertical sync combined on one wire. This means that the CVS287 will NOT work with the VGA out from your computer unless you run the horizontal and vertical sync lines through a combining circuit first. This is doable, but the TC1600 provides higher quality results without modification.
Once you've got your computer outputting proper 15kHz, you can simply plug the TC1600 in between your computer's VGA output and the TV's component input and it works. Picture quality is very good, and it offers a lot of adjustability. The TC1600 is more expensive than the CVS287 for a reason.
I only have the CVS287 to convert RGB SCART from my Super Nintendo, Genesis, and Saturn to component. Kim Buemer, the creator of the TC1600, is currently helping me with a simple circuit that will allow me to use the TC1600 for these systems as well, so I won't need the CVS287.
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For graphics cards, I'm using a GeForce 7300GS, which is a PCI Express card, with Soft15kHz and Powerstrip. These are available on eBay dirt cheap. You could find something similar if you need to use an AGP card, just make sure to get something that's listed as compatible with Soft15kHz:
http://community.arcadeinfo.de/showthread.php?7925-Getestete-GrafikkartenI haven't tried an ArcadeVGA, as it doesn't seem to be worth the cost. I'm not sure if it gives you as much control as Soft15kHz and Powerstrip. This combination gives me complete realtime control of resolutions, adjusting the actual horizontal and vertical front porch, back porch, sync width, etc, as well as creating my own resolutions. I knew nothing about these things a few months ago, and it was not that hard to learn through experimentation. I would recommend anyone interested in arcade video to do the same.
I'm not sure if an ArcadeVGA will allow this much control. My understanding is that it's more user friendly but less powerful. Someone else with experience with one will have to chime in here.
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Anyhow, I should be fooling with my setup over the holiday weekend, so I'll try to give some pictures up.
I think the picture I'm getting with 15kHz is pretty optimal, but I'm considering whether I should be getting a tri-sync Wei-Ya or Makvision monitor to add support for 480p stuff like Soul Calibur and Ikaruga on the Dreamcast. These are the only new tri-sync monitors available right? Once I get my pictures up, I'm hoping someone with one of these monitors can put up pictures to compare how they handle 15kHz compared to my setup. I'll start a new thread for that.