While Im not exactly unhappy that Genes moved on...
"if many people have a problem with one person, guess what? It's that one that's the problem. Take a look in the mirror. You may not like what you see."
This statement is not necessarily truth.
The Nazi party was quite Huge... and the few within their own countries that disagreed
were not the problem.
Just as the majority of people thought the Earth was flat... and woah... They were
wrong too.
We can see entire countries fighting endlessly with each other. Perpetual hate and
revenge that continues to get passed down.... and yet, the few who can see past
this are Not the problem.
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Btw Jack, are you really so certain about that? A scanline travels at split second
rates. It appears that only a high speed shutter can capture the drawing process...
where as the eye can not clearly see it.
(Exception, ((If Im understanding things correctly)) : If the dot pitch of the monitor is much higher than the games resolutional size... the graphics will be spaced apart
to spread the image. There then will be larger spaces of emptiness that is visible)
I think many people mistake the Scanline effect for the actual Shadowmask itself. The mask being actual Dark lines in between the phosphors themselves. The older the monitor... the thicker the mask is... thus the more visible it is.
Black and White vectors are the brightest... as they have no shadowmask.
I think color vectors do actually have a shadowmask. The main difference with them,
vs a typical crt, is the way in which the drawing takes place. (as you stated)
Hmmm: WikiPedia entry:
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Vector displays or vector monitors is a display device used for early computers. It is a type of CRT similar to the oscilloscope but typically using magnetic, rather than electrostatic, deflection.[citation needed] Here, the beam traces straight lines between arbitrary points, repeatedly refreshing the display as quickly as possible.
Vector displays for computers did not noticeably suffer from the display artifacts of Aliasing and pixelation, but were limited in that they could display only a shape's outline (advanced vector systems could provide a limited amount of shading), and only a limited amount of crudely-drawn text (the number of shapes and/or textual characters drawn was severely limited, because the speed of refresh was roughly inversely proportional to how many vectors needed to be drawn).
Vector displays were used for head-up displays in fighter aircraft, because of the brighter displays that can be achieved by moving the electron beam more slowly across the phosphorus. Brightness is critical in this application because the display must be clearly visible to the pilot in direct sunlight.
Vector monitors were also used by some late-1970s to mid-1980s arcade games such as Asteroids.[1] Atari used the term Quadrascan to describe the technology when used in their games.
[edit] Color displays
Some vector monitors are capable of displaying multiple colors, using either a typical tri-color CRT, or two phosphor layers (so-called "penetration color").[citation needed] In these dual-layer tubes, by controlling the strength of the electron beam, electrons could be made to reach (and illuminate) either or both phosphor layers, typically producing a choice of green, orange, or red. Atari used the term Color Quadrascan to describe this colour version when used in their games.
[edit] References
1. ^ Van Burnham (2001). Supercade: A Visual History of the Videogame Age, 1971-1984. MIT Press. ISBN 0262524201.
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Mame AFAIK, does not draw vectors in the same way as a real vector monitor. It
would be interesting to see how it would effect the look of the picture if they did.
Obviously, it still wouldnt look anything like a true vector on a modern crt... but I do
wonder if there would be a noticeable difference...