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Defender MAME Project

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ammitz:

--- Quote from: drventure on October 22, 2009, 10:27:36 am ---I know I might not be explaining that right. If it doesn't make sense, maybe I could draw something up.

--- End quote ---

We want to se it in 3D animation as well ;)

drventure:
Yeah, well, I wish my cab would be finished in the next few months, too, but I don't see that happening  :D

Martoon's got a tad more skills in the 3d modeling area than me!

Ryglore:

--- Quote from: Yvan256 on October 22, 2009, 09:37:47 am ---Just had an idea... why not put the coin door on a small panel (like Ryglore has done for his The Shmup!) then hinge the top of that panel, so that the coin door is completely vertical, functional and accessible even in four-players mode.

--- End quote ---

It could be pretty easy. But would the coin mechs and coin box (depending on what style of door he chooses) get in the way of the control panel when it folds in and out? It would totally be worth seeing in 3D though. And there really is nothing like having working coin slots. I don't even want to set up a shifted credit button anymore.  :)

drventure:
Based on what I see in your animated render, you should have plenty of space. Let me sketch up what I'm thinking tonight and I'll post it (Won't be all animated 3-d fancy pants-ness, but maybe it'll work.  ;D

drventure:
Here's what I was thinking of.

First, a shot of the front panel, closed and vertical. and another image of it where it's opened up, so the front is slanted, but the coin door,being hinged, has swung out and latched.


You can see the "latch" in the second shot here, at the bottom (ok, so my latch is just a flat plate, you get the idea  ;)



I have no idea whether my angles are right or anything, but that's the general gist of it.

This way, no matter what,the coin door looks nice and "finished"

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