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Author Topic: Naomi on Arcade Machine?  (Read 14091 times)

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9innail

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Naomi on Arcade Machine?
« on: December 20, 2008, 01:58:34 pm »
 Is anyone running Sega Naomi Games on their arcade machine? And if so what emulators/frontends. I'm trying to get this sorted for my Maximus Arcade Machine. ???

TAG

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Re: Naomi on Arcade Machine?
« Reply #1 on: December 21, 2008, 09:32:35 am »
As far as I know, the best emulator that plays those games at this point is nullDC-Naomi.  It works great on my P4 3.0 GHz, so it's not like the emulator requires a state of the art computer.

I may not have gone where I intended to go, but I think I have ended up where I needed to be.

-- Dirk Gently

brian_hoffman

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Re: Naomi on Arcade Machine?
« Reply #2 on: December 23, 2008, 07:09:40 pm »
I wrote a wrapper/loader so you can make Nulldc-Naomi CLI friendly.
You can find it here on the Gameex FE forum.

http://www.gameex.info/forums/index.php?showtopic=6342&hl=naomi

nipsmg

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Re: Naomi on Arcade Machine?
« Reply #3 on: December 24, 2008, 11:15:19 am »
what naomi games are currently available?  I coudl be wrong but I thought there were only a small number dumped?

brian_hoffman

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Re: Naomi on Arcade Machine?
« Reply #4 on: December 24, 2008, 12:26:31 pm »
There are a handfull.

However, for me any emu that will support games like Capcom vs SNK 1 and 2 (not svc chaos neogeo) and guilty gear is worth it in itself.

http://www.mameworld.net/gurudumps/naomi/index.html
« Last Edit: December 24, 2008, 12:47:39 pm by brian_hoffman »

Red

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Re: Naomi on Arcade Machine?
« Reply #5 on: December 25, 2008, 12:24:21 am »
nullDC 1.0.3 is still only playable with a Keyboard, right?  Is there any way to be able to use a game controller with it?  Thanks.

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Re: Naomi on Arcade Machine?
« Reply #6 on: December 26, 2008, 11:56:52 am »
Xpadder

Unless some people have been living under a rock. This program is well known to take joypad input and convert to keystrokes.

Lilwolf

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Re: Naomi on Arcade Machine?
« Reply #7 on: December 26, 2008, 08:50:38 pm »
wow, I just downloaded it.  I didn't think naomi emulation is so far along!

so questions.

1) What games that are dumped actually work? 
2) Anyone able to get the command line working?
3) Can you rotate the screen for ikaruga?  (and btw, works GREAT!)
4) Soft15khz support?  Anyone get it working?

Anyone using it on their cab?
« Last Edit: December 26, 2008, 08:52:12 pm by Lilwolf »

brian_hoffman

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Re: Naomi on Arcade Machine?
« Reply #8 on: December 28, 2008, 12:26:26 am »
Above you will find a link to a loader/wrapper I wrote to make Nulldc Naomi CLI friendly.

I have cvssnk 2 and millemium running along with guilty gear and a couple others.

Gatsu

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Re: Naomi on Arcade Machine?
« Reply #9 on: December 29, 2008, 02:52:17 am »
Guilty Gear XX

Dead or Alive 2

Capcom vs SNK 2

Guilty Gear XX #Reload

Capcom VS SNK PRO

Street Fighter Zero 3 Upper

All of these are confirmed to work. If you need download links, you can find them pretty quickly with a google search.

a question though....how would one get this emulator to work with MaLa?
« Last Edit: December 29, 2008, 03:03:06 am by Gatsu »

brian_hoffman

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Re: Naomi on Arcade Machine?
« Reply #10 on: December 30, 2008, 12:21:25 am »
Well you could use the wrapper mentioned a few times in this thread to make nullcd naomi cli friendly.

CLI= command line interface = how 99.9 % of frontends launch games.

Can you provide an example config from MALA. I don't use it otherwise id just give you the exact command.

usage: loader.exe "c:\Sega\Melty Blood.LST" or whatever your path and rom file is called as long as you make sure your LST file exists.

Lilwolf

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Re: Naomi on Arcade Machine?
« Reply #11 on: January 02, 2009, 09:21:32 pm »
btw, I've tested
Capcom vs SNK 2 Millionaire Fighting 2001
Capcom vs SNK Millenium Fighter 2000 pro
Guilty Gear XX
Guilty Gear XX reloaded (same as guilty gear??)
Ikaruga (can we rotate the screen?)
Melty Blood Act Cadenza
and
Street Fighter Zero 3 Upper

All worked GREAT

Dazz

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Re: Naomi on Arcade Machine?
« Reply #12 on: January 03, 2009, 08:22:03 pm »
Has anyone been able to map both players 1 & 2 successfully in NullDC?  I can get player 1 to work fine, but cannot get player 2 assigned.  In the config I have enabled Port B, and set the keys for port B.  However, the keys for player 2 do not work in game.



Gatsu

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Re: Naomi on Arcade Machine?
« Reply #13 on: January 04, 2009, 01:10:15 am »
hmm...thats odd.

I haven't had a whole lot of time to get it setup on my arcade PC yet. But I'll take a crack at it tomorrow and let you know what I can get working.

Gatsu

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Re: Naomi on Arcade Machine?
« Reply #14 on: January 04, 2009, 04:04:41 am »
I played with it some and got it loaded and half-assed working.

But I did some reading on the nullDC forum and you can't do anything for Player 2 yet. Its not in this build. So hopefully it'll be in the next one.

I've got a question for you though. How did you get Naomi setup through your frontend? I'm having a hell of a time getting it to read the rom files properly, and it won't load fullscreen on my test cab setup.

NelsonPJ

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Re: Naomi on Arcade Machine?
« Reply #15 on: September 17, 2009, 08:56:22 pm »
Well you could use the wrapper mentioned a few times in this thread to make nullcd naomi cli friendly.

CLI= command line interface = how 99.9 % of frontends launch games.

Can you provide an example config from MALA. I don't use it otherwise id just give you the exact command.

usage: loader.exe "c:\Sega\Melty Blood.LST" or whatever your path and rom file is called as long as you make sure your LST file exists.


Brian-
  Could you post the AutoHotKey code for the latest "JoyToKey" version of your nullDC Naomi wrapper?   I found the wrapper in a forum posting you made on another website (ngemu.com), and you posted an early version of your AHK script.  Since that post you made quite a few improvements, it seems.

  I want to call an earlier "non Naomi" version of nullDC with Mala, while also calling JoyToKey and the ability to quit with the Escape key, but I'm having no luck.  It looks like you figured out the kinks with your wrapper - but I'd need to edit it to run nullDC.

  Could you post your AHK code here?

Edit: I should point out that I tried running your script with my nullDC executable renamed to the executable name you apparently used in your script (nullDC-Naomi_1.0.3_nommu.exe), but that didn't work.
« Last Edit: September 17, 2009, 09:03:48 pm by NelsonPJ »

brian_hoffman

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Re: Naomi on Arcade Machine?
« Reply #16 on: September 17, 2009, 10:29:07 pm »
Ya man Ill post the code. Id also like to say this is old and I now perfer MAKARON as it emulates more games, better.
Anyways MVSC2 is a blast and it works with 2 players.

Here is the code.
Code: [Select]
#NoEnv
#SingleInstance force
#Persistent
#NoTrayIcon

;CHECKING FOR 1 PARAMS, IF NOT THEN EXIT
if 0 < 1
{
    MsgBox Usage: Naomi_Loader.exe "[rompath]\[romfile]"
    ExitApp
}
Run, joytokey.exe
Blockinput on ; Keeps users from messing up loader my pressing buttons and moving mouse
rom = "%1%" ; error level (rompath romfile) gives friendly name as ROM


SetBatchLines -1


   Gui +AlwaysOnTop -Caption +ToolWindow  ; No title, No taskbar icon
   Gui Color, 0                           ; Color Black
   Gui Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%, HSHIDE
  ;WinSet Transparent, 200, A             ; Can be semi-transparent
   MouseGetPos X, Y                       ; Remember pos to return
   MouseMove %A_ScreenWidth%,%A_ScreenHeight% ; Move pointer off screen
IniWrite, 1, nulldc.cfg, nullDC, Emulator.AutoStart
IniWrite, 1, nulldc.cfg, nullDC, Emulator.NoConsole
IniWrite, 1, nulldc.cfg, drkpvr, Fullscreen.Enabled
IniWrite, 640, nulldc.cfg, drkpvr, Fullscreen.Res_X
IniWrite, 480, nulldc.cfg, drkpvr, Fullscreen.Res_Y
Run, nullDC-Naomi_1.0.3_nommu.exe ; launches emulator
WinWait, Open, Open as &read-only
IfWinNotActive, Open, Open as &read-only, WinActivate, Open, Open as &read-only
WinWaitActive, Open, Open as &read-only ; waits for load dialog
Sleep, 100
SendInput,%rom% ; sends rompath romfile from exe syntax
Send, {enter} ; loads roms by pressing enter
Sleep, 7000 ; Gives time for loading to finish before unhiding desktop
Gui Destroy                            ; Remove blinds from desktop
Blockinput off ; Allows user to send inputs so games can be played
Process, WaitClose, nullDC-Naomi_1.0.3_nommu.exe
MouseMove %X%, %Y%                     ; Restore mouse
return
ESC::
Run, Taskkill /F /IM joytokey.exe /T
Run, Taskkill /F /IM nullDC-Naomi_1.0.3_nommu.exe /T
ExitAPP

Note that it waits for specifc window titles and writes to the NullDc.cfg, Which I believe has changed between builds.

Hope this helps
« Last Edit: September 17, 2009, 10:42:23 pm by brian_hoffman »

ivwshane

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Re: Naomi on Arcade Machine?
« Reply #17 on: September 18, 2009, 03:53:41 am »
Sweet! I wasn't aware of makaron.

Is this the official homepage? or is there a better place for information on the emulator?
http://dknute.livejournal.com/

NelsonPJ

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Re: Naomi on Arcade Machine?
« Reply #18 on: September 18, 2009, 09:12:11 am »
Thanks for the AHK code, Brian!  I'll also have to check out Makaron.  Right now my cab has a 2.8GHz P4, so I'm not sure it's capable of running the latest NAOMI emulators, but I'll give it a shot.

ivwshane

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Re: Naomi on Arcade Machine?
« Reply #19 on: September 20, 2009, 04:32:14 am »
Brian, what does it take to configure makaron? Finding any kind of help file has been difficult.

I load up my test image (mvscp2 for dc) it finds it but when I try to play it I get an error talking about some bios_jp.bin error. I figured I needed a bios for it but if my game is US based why would it be looking for that instead of the US bios that I do have?

brian_hoffman

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Re: Naomi on Arcade Machine?
« Reply #20 on: September 20, 2009, 02:58:46 pm »
I wasnt referring to the dreamcast side of makaron, I was talking about the Naomi side, the arcade version of the dreamcast, the arcade version of MVSC2.

usage is Naomi.exe c:\emulation\naomi\roms\game.bin

Get the naomi version, obtain the game, change the paths above,

 A little more info here here
http://www.amusements-shop.com/2009/08/19/miracles-do-happen/

and here, the link to the emu, not this was on the authors page.
http://www.sendspace.com/file/8bbeal

ivwshane

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Re: Naomi on Arcade Machine?
« Reply #21 on: September 20, 2009, 07:17:41 pm »
Thanks Brian. I've got makaron working for the most part but I have a few questions.

I have two u360's how would I get them to work in makaron? I see two ini files (x360 and keyboard), would I have to use joy2key to map every thing or can I get make the x360 work some how?


Also is there a way to convert the mame rom mvsc2 to bin format?

ivwshane

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Re: Naomi on Arcade Machine?
« Reply #22 on: September 21, 2009, 01:41:18 am »

ivwshane

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Re: Naomi on Arcade Machine?
« Reply #23 on: September 21, 2009, 02:50:45 pm »
Thanks Brian. I've got makaron working for the most part but I have a few questions.

I have two u360's how would I get them to work in makaron? I see two ini files (x360 and keyboard), would I have to use joy2key to map every thing or can I get make the x360 work some how?
Currently makaron (the naomi side) does not support joysticks and therefore you must use a joy2key like program (xpadder is what I chose to use). With regards to the 2nd player, I just have to edit the jvs.ini to add the second player (I will post a sample once I find an example with the correct ascii codes).

Also is there a way to convert the mame rom mvsc2 to bin format?
Yes but mame roms might be missing the needed encryption key. You can find some info about the tool here:
http://www.1emulation.com/forums/index.php?showtopic=30467


Disregard those last questions, I figured it out.

My new question is this:

If I want to add multiple naomi games to mala whats the best way to do it? Is there a wrapper I should be using? I assume I'll have to create a batch file (I suck at it though) that will call the xpadder program, makaron and game (as noted in Brian's previous post) as well as the hot key program so I can exit cleanly from the emulator (this part I'm unsure of because as it stands now, when I exit it take me back the makaron program).

Any tips appreciated!

ivwshane

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Re: Naomi on Arcade Machine?
« Reply #24 on: September 21, 2009, 02:57:14 pm »
I haven't tested this yet but this should work and allow you to map player1 as well as player2.
Credit goes to the hyperspin forums:
http://www.hyperspin-fe.com/forum/showthread.php?t=2981

Code: [Select]
[Keyboard]
# F1
KEY_0x70 = FB_TEST
# F2
KEY_0x71 = FB_SERVICE
# 1
KEY_0x31 = P1_START
# 5
KEY_0x35 = COIN1
# UP
KEY_0x26 = P1_UP
# DOWN
KEY_0x28 = P1_DOWN
# LEFT
KEY_0x25 = P1_LEFT
# RIGHT
KEY_0x27 = P1_RIGHT
# L ctrl
KEY_0xA2 = P1_BUTTON1
# L alt
KEY_0xA4 = P1_BUTTON2
# Space
KEY_0x20 = P1_BUTTON3
# L shift
KEY_0xA0 = P1_BUTTON4
# Z
KEY_0x5A = P1_BUTTON5
# X
KEY_0x58 = P1_BUTTON6
#2
KEY_0x32 = P2_START
# R
KEY_0x52 = P2_UP
# F
KEY_0x46 = P2_DOWN
# D
KEY_0x44 = P2_LEFT
# G
KEY_0x47 = P2_RIGHT
# A
KEY_0x41 = P2_BUTTON1
# S
KEY_0x53 = P2_BUTTON2
# Q
KEY_0x51 = P2_BUTTON3
# W
KEY_0x57 = P2_BUTTON4
# I
KEY_0x49 = P2_BUTTON5
# K
KEY_0x4B = P2_BUTTON6
« Last Edit: September 21, 2009, 02:59:00 pm by ivwshane »

NelsonPJ

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Re: Naomi on Arcade Machine?
« Reply #25 on: September 21, 2009, 08:40:40 pm »
My new question is this:

If I want to add multiple naomi games to mala whats the best way to do it? Is there a wrapper I should be using? I assume I'll have to create a batch file (I suck at it though) that will call the xpadder program, makaron and game (as noted in Brian's previous post) as well as the hot key program so I can exit cleanly from the emulator (this part I'm unsure of because as it stands now, when I exit it take me back the makaron program).

Any tips appreciated!

That AutoHotKey code that I asked Brian to post above is his wrapper for nullDC Naomi.  It calls JoyToKey, writes some stuff to a config file, moves the cursor out of the way, opens nullDC with the passed rom name, etc.... and then waits for the Escape key to be pressed.  Then it kills the tasks for JoyToKey and nullDC.  I'm sure with a little editing you could make it work for Makaron and XPadder.  I made it work last weekend for my version of nullDC with just a couple edits.

Compiling this script into a wrapper *.EXE file is super-easy... just do a Google search for "Auto Hot Key" (it's open source software).  After installing, you create a new text file with the code, change the extension name to *.AHK, then right-click the file and select "Compile" to make the *.EXE file.

I was trying to figure out this AHK scripting on my own, but I found a posting by Brian in another forum about his nullDC wrapper.  His code works really well - I've been running nullDC all weekend on my cab with no issues (Thanks again, Brian!).

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Re: Naomi on Arcade Machine?
« Reply #26 on: September 22, 2009, 10:21:58 am »
I keep getting error 22 when it loads, and then it'll crash and ask if I want to send an error report to microsoft. I have XP SP3

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Re: Naomi on Arcade Machine?
« Reply #27 on: September 22, 2009, 11:45:46 pm »
My new question is this:

If I want to add multiple naomi games to mala whats the best way to do it? Is there a wrapper I should be using? I assume I'll have to create a batch file (I suck at it though) that will call the xpadder program, makaron and game (as noted in Brian's previous post) as well as the hot key program so I can exit cleanly from the emulator (this part I'm unsure of because as it stands now, when I exit it take me back the makaron program).

Any tips appreciated!

That AutoHotKey code that I asked Brian to post above is his wrapper for nullDC Naomi.  It calls JoyToKey, writes some stuff to a config file, moves the cursor out of the way, opens nullDC with the passed rom name, etc.... and then waits for the Escape key to be pressed.  Then it kills the tasks for JoyToKey and nullDC.  I'm sure with a little editing you could make it work for Makaron and XPadder.  I made it work last weekend for my version of nullDC with just a couple edits.

Compiling this script into a wrapper *.EXE file is super-easy... just do a Google search for "Auto Hot Key" (it's open source software).  After installing, you create a new text file with the code, change the extension name to *.AHK, then right-click the file and select "Compile" to make the *.EXE file.

I was trying to figure out this AHK scripting on my own, but I found a posting by Brian in another forum about his nullDC wrapper.  His code works really well - I've been running nullDC all weekend on my cab with no issues (Thanks again, Brian!).

Your welcome! Im glad you find it usefull, FYI: The latest build of Makaron supports command line loading, eg.. Naomi.exe c:\emulation\naomi\marvelvscapsom2.bin

ivwshane

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Re: Naomi on Arcade Machine?
« Reply #28 on: September 27, 2009, 04:37:24 pm »
I can get mala to load makaron and play what ever game I want but I'm having problems with xpadder. It worked for the first couple of times I ran it with mala (I had mala launch it before running the game), it would launch xpadder and then pull up makaron and then load the game, now it goes to load it up and nothing happens (in order to exit I have to use task manager and close xpadder and mala).

So my question is, what is the correct way to load up xpadder?

Also since I'm not using a keyboard how can I exit using a button on my arcade stick (makaron recognizes it) and a mouse button (makaron does not recognize it) as well as close down xpadder?

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Re: Naomi on Arcade Machine?
« Reply #29 on: October 03, 2009, 06:37:19 pm »
How can I get Makaron to close with escape? It uses F8 currently, but I can't press F8 on my control panel, I use the default shifted P2 Start to exit games and put me back to Hyperspin.

brian_hoffman

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Re: Naomi on Arcade Machine?
« Reply #30 on: October 05, 2009, 04:31:41 pm »
Erm, if you use hyperlaunch, ESC will kill the process. Im assuming you are not, the other way I can think of is use AHK to remap {f8}::ESC

ivwshane

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Re: Naomi on Arcade Machine?
« Reply #31 on: October 05, 2009, 05:44:42 pm »
How can I get Makaron to close with escape? It uses F8 currently, but I can't press F8 on my control panel, I use the default shifted P2 Start to exit games and put me back to Hyperspin.

Try this:
http://www.mediafire.com/?fjiotjmngmz

More info here:
http://dknute.livejournal.com/29196.html

Finchbyrd

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Re: Naomi on Arcade Machine?
« Reply #32 on: October 06, 2009, 04:20:23 pm »
I'm dumb, I wasn't using hyperlaunch at all from hyperspin, I had it launching as normal. Changing it to hyperlaunch fixed 99% of my problems. It still however runs slow, it isn't the graphics card because I can run Ikaruga at 60fps, but stupid fighters run at about 25-30, and Guilty Gear XX and XX Reload run the opening anime at about 14-60fps.

SGT

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Re: Naomi on Arcade Machine?
« Reply #33 on: October 06, 2009, 04:26:46 pm »
I'm dumb, I wasn't using hyperlaunch at all from hyperspin, I had it launching as normal. Changing it to hyperlaunch fixed 99% of my problems. It still however runs slow, it isn't the graphics card because I can run Ikaruga at 60fps, but stupid fighters run at about 25-30, and Guilty Gear XX and XX Reload run the opening anime at about 14-60fps.

Not trying to be argumentative, but I don't understand why you see that as proof its not your video card.

Finchbyrd

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Re: Naomi on Arcade Machine?
« Reply #34 on: October 06, 2009, 04:47:24 pm »
I just assume that a full 3D game with tons of sprites is more graphic intensive than a 2D fighter with some 3D backgrounds. It could be, but I don't understand it. It hangs on Guilty Gear in the same spots, these spots aren't graphic intensive at all, its the opening cinematic which is a cartoon, but it hangs for moments where it dips to 4fps for no reason. I've read that some bios' are better than others, I just don't know which ones. I have the default Makaron bios' as well as the collection of Naomi bios', I just don't have time to rename and see what's better than the rest. I ran Makaron on my quad core with a 9800gx2 and it ran Capcom vs Snk 2 smoothly, but I don't know if it's the processor or the overkill card. I'm trying my best to get it to run on a pc with specs better than some members have posted their games run smoothly on. The Makaron creator said that T12 runs much slower than T11, it may be the emulator, I can't try T11 because it won't load the games.
« Last Edit: October 06, 2009, 04:49:04 pm by Finchbyrd »

Red

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Re: Naomi on Arcade Machine?
« Reply #35 on: March 27, 2010, 03:50:44 am »
Anyone have a working link for the Makaron T12-2 Emulator?

And does it use the same roms as MAME?

Thanks.

shateredsoul

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Re: Naomi on Arcade Machine?
« Reply #36 on: April 01, 2010, 02:57:29 pm »
Makaron uses .dat files and .zip mame files.  It's not compatible with all mame files yet so sometimes you're better off with the .dat files.

I personally believe that Makaron runs a lot better than Naomi.