I can't pass the pole vault to save my life. Any hints?
The pole is quite easy. In fact, even on later rounds the hardest part becomes hitting the box (again cos of run up speed).
As you might have spotted, if you hit the box perfectly and clear the height, you get a mle bonus. To hit the box perfectly, try to press the action button just as the right-hand end of the pole passes the right-hand side of the judge. More often than not you'll get a good plant.
Keep your finger on the action button til just before vertical. If you leave it to vertical you get slightly more height but less forward motion. Just before is best. Now let go of the action button and use the run buttons til the guy flips horizontally. At this point use one run button and run on the action button also and he will glide over the bar.
The last one wasn't a lot different. Besides, most of us are still in the same spot, just learning the game. Which brings me to my peformance so far:
- the swim is lame. They can jump in and start swimming right away. At least it's real easy to qual.
- skeet shoot is EASY - if they mostly come from one side. I've gotten a perfect (not three rounds, but at least) three games in a row. This changes markedly, however, if they alternate, especially if they alternate a lot, but it's good fun.
- the long horse: I'm stuck here. I've qualled once, barely. I certainly don't like this one as much as TnF. That one was a winner.
You can jump the same time as them and if you let your bloke stay underwater before running, you swim faster anyway.
On the long horse, it's quite important to take off as close to the edge of the springboard as possible. Once your guy is on the vault make sure you wait til he is completely vertical before pressing the jump button. If you leave it too long though you fall off. If you leave him il he's vertical he goes higher meaning more spins. On the first round, I think 4 spins and a good landing are required for 8.60. Next round you need 6 spins, then 8, then 10 (or 9 if you get a 9-spin first off and again on the next try), then 12 for 9.60. When you're spinning, once his feet are pointing straight down that is the best landing so once you have the amount of spins needed just line the feet up downwards and let go.
BTW, I think this competition is over before it got started. I just took a look at your recording and you are KING!
~ DeLuSioNaL
I don't think so. Once you get used to passing all 7 events it only really gets 'tough' from round 4 or 5 (round 4 means 9.50 long horse, 5 means 50s swimming). So it's more about consistency rather than getting as far as poss.
Look at it like this - in theory, with good high scores already in the pole vault, a first round ONLY score of 180k is possible. Just max out the skeets, hit a 10k+ on archery, 1 or 2 19m triple jumps (10,000pts each) and a few moles and you're laughing. I'm sure the scores will get closer.
EDIT: Forgot to add, on the skeet shooting, especially in later rounds it is harder to get perfects, but things don't get really fast til after the 1000pt+ skeet. But, you NEED that skeet to qualify else there's not enough points available. There are only 6 different patterns also. 3 in the odd numbered rounds and 3 in the even numbered rounds. So if you can maaster one out of each set you should always be able to qualify.