Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Mame 128: 6 key gives 2 credits automatically  (Read 1111 times)

0 Members and 1 Guest are viewing this topic.

Pitou

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:May 28, 2020, 05:56:46 pm
Mame 128: 6 key gives 2 credits automatically
« on: December 11, 2008, 04:02:39 pm »
Hello,

I know this may not be the right place for this, but Mametesters Forum is down at the moment.

I just noticed that the 6 key adds 2 credits automatically instead of 1.

I saw the issue in Arkanoid and Super Sprint in particular. I didn't test many games.

Is that normal?

Any suggestion?

Thank you.

Pitou!

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1911
  • Last login:October 16, 2023, 03:35:12 pm
    • My Arcade (updated 1/30/13)
Re: Mame 128: 6 key gives 2 credits automatically
« Reply #1 on: December 11, 2008, 04:12:22 pm »
Might be the game. If you can go into the game settings screen, or if it has dip switch settings in the MAME menu, you might be able to adjust that. "6" in Defender gives 4 credits because the 2nd coin slot was for SBA dollars. Maybe those games took 50 cent coins? Seems unlikely, but I guess it's possible. :dunno
My Collection: Mame cab, 38 dedicated vids, pin, skeeball, coin op air hockey table, Ice Cold Beer, Megatouch, 2 token machines, and payphone (VAPS, pics at Arcade Crusade)

Add Ambience to your mame cab setup

Pitou

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:May 28, 2020, 05:56:46 pm
Re: Mame 128: 6 key gives 2 credits automatically
« Reply #2 on: December 11, 2008, 05:10:38 pm »
Sorry, I just realized that I was wrong in my explanation...

This happen when I configure 5 or 6 for 1 player credit.

When I keep them separated it works fine.

Pitou!

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
Re: Mame 128: 6 key gives 2 credits automatically
« Reply #3 on: December 11, 2008, 05:43:09 pm »
Did you also remove the '6' key for P2 credit?  Sounds like it's registering the same coin for both P1 and P2.

Tafoid

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 238
  • Last login:June 10, 2024, 01:27:03 pm
  • Emulation Devotee
    • MAMELOAD TNG (Front-End)
Re: Mame 128: 6 key gives 2 credits automatically
« Reply #4 on: December 11, 2008, 06:21:05 pm »
Did you also remove the '6' key for P2 credit?  Sounds like it's registering the same coin for both P1 and P2.

That sounds like his problem.  MAME is looking at '6' and, seeing it assigned in left and right coin slots, will quickly click 2 credits.  If you set coin 2 to 'none', it will work as you want.  Not a bug on MAME's end - simply a configuration issue.

Pitou

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:May 28, 2020, 05:56:46 pm
Re: Mame 128: 6 key gives 2 credits automatically
« Reply #5 on: December 12, 2008, 08:58:05 am »
Sorry guys, you were right, it was a configuration issue.

Thanks for the hints.

Pitou!