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UPDATED! *New Design* UAII - Critique My Control Panel

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web.geek:
So here is a new design from the ground up. My goals:

Dedicated 4-way joystick for Ms. Pac Man (for the wife)
Diagonal 4-way for Q*bert (I can't seem to play it any other way)
Dual joysticks per player for Smash TV, etc.
Rotary joysticks for Ikari Warriors, etc.
Top Fire joysticks for Battlezone, etc.
Dual spinners for Sprint, Arkanoid II, etc.
Trackball (obviously)
Vanguard button layout (since fighters aren't that important to me)

Thoughts?

javeryh:
I think you are trying to cram too much on one CP.  At the very least I'd reconfigure the 6 buttons for each player into something Street Fighter friendly.  I don't know.  I hate critiquing CPs because what's good for me might not be good for you.  I wouldn't put something on a MAME CP for one game only unless it is a game you absolutely positively can't live without.  For example, Ikari Warriors is a fine game but I would never go through the trouble of adding proper controls for it and sacrifice the aesthetics and playability of a bunch of other stuff.  If you want an "all-in-one" CP I'm not sure it exists but there are lots of elegant ones that play 90% of what's out there just fine.  That's just me though...   :cheers:

somunny:
My opinions (again):


* Get rid of the group of three buttons (presumably for Missle Command - unless you are a huge fan).  It's easier to use three buttons from the P1 or P2 six button groupings.
* I would also get rid of at least one group of two buttons adjacent to the left hand four-way.  Again, just my opinion.
* Go back to the double-deck design!  You don't see them very often.

Keroppi:
+1 for the double decker. A much more interesting design than the re-do.

Mauxe:
Have you considered looking at using a rotating control panel?

I have been working out how to fit all of my controls on a single board and decided that I really like the idea (challenge?) of seperating into 3 seperate panels.

The 2-tiered layout does look cool though - I especially like the way that P! and P2 are flared out to the side to make room for the trackball.

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