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UPDATED! *New Design* UAII - Critique My Control Panel
web.geek:
I am beginning the design phase of my second cab. I completed my first almost 4 years ago using the Ultimate Arcade II plans. I was pretty happy with that cab, so I will be using UAII again. Unfortunately, I didn't really document the process on that one, but I have a pseudo-project site with a few pictures of the finished project.
Meanwhile, I am going to document the heck out of this one. So I would like to begin by posting my conceptual design for the 2-player CP for feedback. Thanks for everyone's help here, even though you may not have been aware you were helping!
Updated pic (Sep-20-2008)
web.geek:
I am also looking for cpo suggestions. I was considering one design for the top level and an alternate design for the 1p and 2p level. While I consider my self "technically" creative, I am nowhere near "artistically" creative. Any ideas?
somunny:
Personally, I like the "double-decker" designs and think they look very interesting when built, however:
* IMO, there's way too much unused real estate on that top deck. I think it benefit you to streamline the layout up there.
* I don't get the six button config for players 1 and 2. Doesn't seem very ergonomic to me - but - you're the one who has to play it. ;)
web.geek:
Thanks for the feedback. I figured I might have to explain myself on some of the layout choices.
1 2 3 4 5 6
I figured I would use a 6-button layout, even though I didn't use many of the 6-button games on my first cab. I would say that 85-95% of the games we played use only 1-3. The layout was chosen to accomodate the vanguard button layout, since this is a game I would likely to play. I should be able to remap buttons 4, 5, and 6 as necessary in mame, right?
I also realize that there is unused real estate on the top level. Any ideas how I can improve it? I don't want to move the controls too far from the front, because I don't want people to have to over reach. I also don't want to put the controls too close to the display. Any thoughts on improving the layout?
Now that I look at my 1st cab design, it does appear that I could spare 2-3 inches in depth. That might help...I'll mod and post an update
web.geek:
Updated pic in original post.
I really want a dedicated 4-way diagonal, because Q-bert was always a favorite of mine; but I don't like the placement. Not sure there is much to be done about it, however, because I want minimal interference with the trackball (for Golden Tee). All suggestions are welcome.
More cp explanation:
* Wanted Robotron/Smash TV layout for each player
* Must have dedicated 4-way for Ms Pac Man, Donkey Kong, etc
* Wanted top fire joystick for games like BattleZone (any others?)
* Need trackball room for Golden Tee
* 2" Front lip on CP for attaching USB Steering Wheel (other options?)
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