Main > Project Announcements

UPDATED! *New Design* UAII - Critique My Control Panel

<< < (6/6)

web.geek:
Thanks for the feedback. I haven't updated this thread in a while, because I have been re-thinking the whole design. I am becoming more and more disenchanted with the fankenpanel, double-decker idea. I must be reading too many resto threads  ;D

I am leaning toward swappable panels: 1 for two-player/two-joystick and 1 for for two-trackball/one-4way. I'm even re-thinking the UAII cab and using Lusid's or another design.


--- Quote from: swaffar on December 24, 2008, 10:38:09 am ---hey... i can't help but notice you have your pinball buttons on the sides of the upper deck.  first of all, that's gonna feel strange.  second (and most importantly, you MUST use two different buttons.  one for flapper and one for nudge.  otherwise you'll kill every play with TILT and it'll be useless. 
--- End quote ---
Regarding your original comment, I do have separate nudge buttons. They are under the flipper buttons. It's just hard to represent in a 2-D top view drawing. I too was not happy about the upper level pinball buttons, but since pinball was secondary, I was still deciding what to do. The location in the design was sort of a "placeholder."

cmoses:
Been looking at a lot of control panel threads as I will soon be planning my own.  I have a couple of questions, most of these I have asked myself in trying to determine what I want and what I need on my panel.  I just acquired a NFL Blitz 99 cabinet and will be using the 4 player control panel, but converting it to a 2 player.  I want there to be plenty of room, something that was lacking on my first cabinet.

1. Do you really need the dual trackballs?  I orignally thought about this as well, but really only know of one game, Marble Madness, that would use it.  They could be used in racing games for steering but I do not think that would be the best option.  Also how often, in the grand scheme of things, will you have two player playing Marble Madness.

2. Dual spinners would be used more.  All the racing games, Super Sprint, Ivan Stewart Off Road, Danny Sullivan's Indy Heat, Fire Truck, etc.  Would allow you to use the spinners for steering and the buttons for gas, brake, etc. 

3. I think your Pinball buttons all need to be on the outside of the control panel, perpindicular to the screen.  Even if your control panel is wide it will feel more natural there.  I would also recommend they be on the same level horizontally and not one on top of the other.

4. If you use U360's you get the advantage of using the maps and would not have to have a dedicated 4-way in the middle.  They map for diagonal games and work great with Q*bert and Congo Bongo.

Hope this makes sense.





Navigation

[0] Message Index

[*] Previous page

Go to full version