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| Having Player 1 Start/Continue and Player 1 Credit as one button??? |
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| zzsprade:
Tiger-Heli, I kind of see where you are coming from and I have to say I like the idea. Could you explain it too me a little more just so that I have a fuller understanding. Thanks mate! -Alex |
| zzsprade:
Tiger-Heli, Mate I'm hopelessly confused as well mate. It's getting later into the night here and I really need to get some sleep. |
| paigeoliver:
I used to own Skull & Crossbones, it did not have start buttons at all. It just used the attack buttons to start (like Crystal Castles does). The funny thing was that if you had a fully Jamma wired cabinet and stuck a Skull & Crossbones PCB in it, and pressed the JAMMA start button, then the game would dump some text on the screen and crash. They should emulate THAT in Mame. Back to doubling up. Doubling up button one and start or coin non-shifted is asking for trouble, most games are fine with this, others go berzerk. I say use some sort of shifted key. Or just put a credit button SOMEWHERE. It doesn't have to be on the control panel you know. |
| Tiger-Heli:
--- Quote from: zzsprade on June 10, 2003, 07:19:52 am ---Tiger-Heli, I kind of see where you are coming from and I have to say I like the idea. Could you explain it too me a little more just so that I have a fuller understanding. Thanks mate! -Alex --- End quote --- Hmmmn, not sure how to explain it better or what you don't understand. . . Try playing TMNT or Skullxbo with the keyboard and you'll see what I mean. To make my idea work, either go into the TAB menu (Ughhhh) and change Inputs All GAMES - to P1 Start = L Ctrl (P1 B1), P2 Start = A (P2B2) P3 Start = (Whatever P3B1 is mapped to), P4 Start, etc. (This makes the method work for games like Twin Cobra that originally had separate Start and Coin buttons). Alternately, you can make the same changes in your Ctrlr.ini files. You also need to decide whether you want a Start button for each player on your panel. If so, wire it and the Button 1 for each player to the same input. They function the same way (electrically) but are used at different times. The only drawbacks that I see to this is if you press the Start 1 button during a game P1B1 will be activated and if you press P1B1 after inserting a coin, the game will start, but this is unlikely to happen and not a tremendous drawback. |
| paigeoliver:
You can also largely eliminate the issue by doing what I do. Whenever I load a new game for the first time I tab out, and change the dip switch setting for attract mode sound off and freeplay on. |
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