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Having Player 1 Start/Continue and Player 1 Credit as one button???
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zzsprade:
Cheers MadEditor!

I think the Hotrod may have the same setup. From memory it has side flipper buttons.

-Alex
HeadRusch:
FREEPLAY!?  Come on, there is definately something about dropping a coin in the slot.  Actually for me its pushbuttons that I placed below my control panel (Which are now black, I didn't like the red buttons so much)......I tell people "you wanna insert a coin, you press da button".

I used regular arcade pushbuttons for that...in hindsight I think that was a mistake, I have these little radioshack buttons that I might wire up instead.....I also gotta get me a drawing program and make little "COIN 1" type labels....dress up the CP a bit...
zzsprade:
Mate its not so much about free play... mame is all about free play.

Its about trying to unclutter that CP a little bit more by not have another dicky button for a credit. I am sure from what you said that you would much rather before to be able to just have people hit a single button to start/add a credit instead of having two and having to explain it too them. Or alternatively having a working coin mech to accept coins for credits.

-Alex
Tiger-Heli:
Ok, here's my suggestion again:

Have your coin buttons hooked up normally.  Map MAME so Start 1 is P1B1 (L Ctrl) Start 2 is P2B1 (A), Start 3 is P3B1, and Start 4 is P4B1.  Either leave off the Start buttons or include them and wire them in parallel with the appropriate player's button 1 buttons as shown above.

I tried several games as well as asking on the MAME forum and only found the following drawbacks:  (If anyone finds a game that has problems with this, please let me know by posting here).

These are ordered from least severe to most severe.

If you press Start in the middle of a game, the P1B1 action will occur, but I can't think of when you would ever do this.

If you coin-up a game and accidentally press P1Button1, the game will start, but you are not likely to do this.

If you are playing a game, have a bunch of credits racked up, and accidentally hit P1Button1 after you die, you will continue playing the game and have to suicide to end your turn.

A few games (1942, Arknoid2, gng, for sure but there may be others) were looking for you to press and hold Fire and then press Start to continue.  For these games, pressing either Fire or Start will immediately continue.  (I prefer this, actually, but it's not arcade accurate).

A few games (Rastan for sure, but there may be others), would allow you to press Start to continue, or Player 1 Button 1 to stop the counter and start a new game.  For these games, pressing Start or P1B1 will continue and you will have to wait the full 10 seconds before starting a new game without continuing.

One game (Primal Rage, but there may be others) uses the Start button as an attack button, but it is not the same as P1Button 1.  For this game, P1Button1 would have to be re-mapped, and the keyboard layout might be less than ideal, but this method will still work.

The problems are less severe than they sound, if you actually try it out.  (This is a way to get four additional inputs out of your keyboard encoder).

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