Bioshock had some of the most visceral moments in the history of media entertainment. It does things with it's narrative and emergent gameplay that no classic game can EVER hope to accomplish.
Many games in history have been designed to create emotional impact.
Heck, going back to my C64 days... they had two games that used psychological
tactics that scared the crap out of you. All that, and they didnt even need a movie
or script.
Later, many RPG's have used interactive storytelling, character interactions and
short animation clips. Its hardly anything new. The only thing different is the
available media space they now have - which allows more interactions, and longer
movies...etc.
It has won countless awards and is generally accepted to be one of the greatest games ever made.
I guess because THEY said that - then somehow they must be right.
Just like if
THEY said seafood taste the best... that somehow I shouldnt toss my cookies
when I try to eat it, right?!
Just like if the TV says that the latest movie is the GREATEST MOVIE EVER
PRODUCED... that I should immediately agree, run to see it, and funnily wonder
how the heck I COULD BE SO WRONG FOR THINKING THE MOVIE SUCKED!
Let me give you a clue... I dont care What other people think. (Especially paid
for game reviewers). I go by my own personal experiences and tastes.
That doesn't make it better or worse than a classic game, it just makes it different and there's absolutely no reason to compare the two (kinda like apples and oranges).
The idea in this thread, was to compare the Original Galaga.. to the Fake galaga.
And, yes, I CAN compare any game to any other game. Its my right as a humanoid.
If I find that the movie Aliens is much better than Alien... then I can say that.
If I say that I played Robotron, and Played Halo... and found Robotron to be much
more fun.... then that is exactly what I did here.
Yes, they are different Kinds of games. And as Ive said countless times before...
Im not a big fan of the 1st person perspective games unless its racing or similar,
for countless reasons. (Not because Im older.. or that I never played any
FPS games... or that I wanst part of the generation..etc.)
BioShock at its core... is still a FPS. Its the same control basically as Doom.
The only changes are interactivity, storyline, graphics, etc. All of which WOULD have
been put in a game at DOOMs time period... had they had the technology to do so...
as such developments are incredibly OBVIOUS.
None of the improvements change the games Core type. If you take chess, and
add fancy parts to it... its still chess. Even if you add a few new things to it..
It still plays like chess. If you were to describe it... you would say,
"Its like Chess, but with..." Just like if I were to describe a platform game... I might
say that it played like Super Mario World. Thats a certain game play type.
In the last like 20yrs.. the commercial PC gameplay type has just about stayed stale. The same exact type of play. (and many of the consoles followed too)
The only things changed were the obvious things. Yet basically, the games all play
the same exact way. Its like playing the same game for 20yrs time.
Yet, if you look at the older times... you had such a variety of different game types.
They didnt just make the same gametype over and over again. There was actual
variety and originality.
One of the most popular games in History may actually be Super Mario Brothers.
Its one of the few games that girls and even adults actually played. Yet... in
all these years... How many big names companies have actually made
a platformer for the PC?
Do you think that all those Mario players just decided it was better to play
a FPS? Nope. It was simply a decision by the industry to keep making crappy
FPS games. It helps to keep people buying the latest $300 video cards,
and buying new pcs just so they can play the same boring slow game type over
and over again. (at very low Frames per second)
Today, they make it seem like making a 2d platformer or any other non
FPS game is Ancient and obsolete. Yet, its a valid gametype. That would be
like saying that because we have beef... we should take chicken off the menu!
Its ludicrous.
Yet its funny.. because we have here now a remake of a 2d game... in 2d,
and yet, they choose to intentionally have it as a Low budget half-arsed project.
Ahh - but they NEEDED the name of the Original to try to make it sell at all.
Now that is the real funny part of it all!
A game like Robotron may not seem all that complex... but it wasnt like the game
was produced in a week! It wasnt Low budget. And once it was made... they
spent countless hours honing in the perfect levels of difficulty, timings, etc... all to
make the game one of the greatest games that has ever been made.
In the arcades... you couldnt just put a game out there. If it was too easy.. they
wouldnt make any money... but also... the customer would get bored of it in seconds
and never play again. Yet... to difficult in the first few rounds, and it may discourage
players altogether. And then they also had to make sure that there were no
glaring control issues, and ease and flawless operations... right down to developing
their own incredibly sturdy controllers.
This kind of dedication to perfection, is rarely seen today. Its a reason why
people get so frustrated in games made today. Why people are screaming mad
about companies trying to revive a classic in a non classical way. (cheap, low
budget, poor balancing/gameplay, and just plain sloppy)
The lack of quality software needs to borrow the reputation from a high quality, superiorly designed game. Amazing. Kinda like those horrific song remakes
you hear on the radio by the latest pop stars. Completely butchering classics...
just because they have nothing substantial to offer themselves. And to make a
quick and easy dollar - without regard to quality and dedication. (and originality/creativity)
That being said, Bioshock most definitely won't be forgotten in just a few years. The emergent aspects of its gameplay are already inspiring and driving other game developers to push things further in terms of the interactive experience.
That kind of thing was said for a game like Wolfenstein and Doom. And every
few years when something else new came out that tweaked the formula a little bit.
And yet, its not really that impressive at all. Its simply the logical extension of copying
reality. That alone does not make a game great.
I highly doubt people would be firing up an emulator to play Bioshock 20yrs from now.
Neither for nostolgia.. or because it was once called the greatest innovator in video
games of all time!
No... by that time, FPS will have advanced to the next
level of looks and interactions... and it will pale in comparison. (Just like most people
couldnt stomach a game of Woldenstein or Doom anymore)
Yet, people will still be playing Robotron. Both old generation, and New. That is
what a true classic game is. Its a game that is more than just a pretty exterior. Its
gameplay is highly polished and highly original.
I don't want to be harsh, but you really come off as not having a clue as to the current state of video games.
Ive been in the Game scene all my life. Playing the majority of the popular
classics in the arcade on a regular basis. Owning almost every console, several
non PC computers such as the C64, Amiga..etc, doing a tiny bit of programming,
make game designs myself, and having helped other with their games artwork and
direction.
Ive attended game conventions/shows, auctions, etc. I own a few arcade machines
and pins. Ive built my own pcs since the days of the Amd 300.. and have even been
around before that to play games like Wolfenstein and Simcity on my EX's pc when
they were pretty much brand new.
Some acquaintances and friends of mine have had many of the latest 3d games...
and so Ive seen them, and played them briefly - of course, not being impressed...
and quit within minutes of play. (as they all play basically the same as the previous)
The only thing of recent times that has had any real draw to it has been
Guitar Hero. (which I own version2) And even that gametype is getting stale.
(they need to make Keytar (keyboard) Hero.. where one can actually learn to play
real music)
Yes, Ive pretty much kept up on games. And maybe its because Ive seen
and played so much... that I am much more critical than others.
Or maybe its simply because Im not a fan of CGI over real art (or real hand built
models), and the overused and dreaded FPS engine type. And the death of the
2d realm merely for the 3d experience - at the sacrifice of superior gameplay...
(I could go on and on)
To each his own... but to me, this game stinks.