Since I'm are a BlitzMax developer, I have looked on this game, which was come with source code (I have NOT created this game. Hence I dedicated to get this game more arcade friendly and adding supporting dual U360 joysticks and such which was requested by some users, hence I created a unofficiel patch for the game (due the officiel got "banned" by MS).
Full version (no more download from other source first):http://www.spacefractal.com/files/Grid_Wars_2_-_5.4.12.zipHere is what I patched since the lastest official version of 5.04: - Press BOMB button to Start -> Press START button to Start.
- 1 Key is used to start a new game (but other normal keys still works)
- ESC quit the game directly, regardless where you are (it save settings as well).
- TAB is the settings key instead of ESC.
- Pause/Unpause using the P key only (all enemy and shots is removed from screen when paused).
- Added a "
Dual Analog with 2 ports" as new control input method.
- Bomb Button in "Dual Analog with 2 port" invoked by Space, Ctrl, Alt, C or the defined joy bomb button (new in 5.4.07).
- Added "Move: Mouse - Aim: Joy" in Hybrid settings (new in 5.4.07).
- Grid type can now been changed by P2 Start button (which in mame is the 2 key) (new in 5.4.08).
- Sound FX Fixed for Vista (No more 1sec delay), which was not a bass error, but a freeaudio error which BlitzMax use as default driver (new in 5.4.09)
- BASS updated to newest version (but only use few of its functions) (new in 5.4.09).
- Support costume mp3 tracks (10 tracks selected random each time you die (new in 5.4.09).
- Support for 32 joy buttons (new in 5.4.10).
- Support for 8 joysticks
(not tested, and not sure BlitzMax can handle it) (new in 5.4.10).
- Second analog joystick is selectable in Dual Analog Mode (new in 5.4.10).
- Port is now choiceable in Joypad Mode (new in 5.4.10).
- Port 0 could not been used as shoot in dual u360 mode (bug fixed in 5.4.11).'
- Bomb button do also now start the game on joystick (new in 5.4.12).
- Bomb button on fire joystick port in dual mode also can been used now (new in 5.4.12).
Please notes: - ESCAPE is hardcoded to the ESCAPE key.
- I have added a mp3 music track to the game and you can easy add your own. The new mp3 music track, which play in-game as longs with the original music is composed by me in FL-Studio, so there is NO copyright issue about the mp3 track used.