Okay, I think I am now ready to ask for Beta Testers of this software, with the normal disclaimes that I am not responsible for any damage this does to your machine, use at your own risk etc, etc, I tested it in my own rig and nothing bad has happened. Only XP is supported at the moment.
The Plugin has the following features:
1) A Default mode compatibile with enclosed wiring Diagram and Solarbotics Secret Motor Driver PCB and GM series Motors (great for LCD not so great for anything else) This can be easily adapted to run Higher power H-Bridges and motors for those who want to move their CRT.
2) Ability to set up High or Low Limit Switch logic (the default logic is a Hybrid where both switches are High or low when a rotational extreme is reached)
3) Support for rotation based on Horiztonal/Vertical information when a Game is selected, or based on manual selection of an aspect in mala
4) Support for switching between any/all aspects of 0, 90,180 and 270 degrees as supported by MALA
5) PWM based speed control... still a little jerky, but I think adequate. Can do PWM on the Input Leads or using a separate Enable line
6) Ability to send Degaussing or Monitor Off/On pulses
7) Ability to use different pins for input and output as desired.
In general, I tried to provide something robust enough that anyone trying to use a motor to rotate a monitor would be able to do so automatically from MALA. I plan to release a console/command line driven version of the utility as well, and I amy even deliver it as an installer package if I can figure out how to do so.
VC++ Source code is available on request, and its Crap. Worst code I ever wrote in my life, but it appears to work at the moment. If anyone is interested in having a look and fixing it, I am more than glad to have them teach me how to do it properly.
Anyway, if you are insterested in Beta Testing this, PM me..
If you are just thinking about it - you can check out the read-me here
https://share.adobe.com/adc/document.do?docid=9cc311ea-f04d-11dc-8f41-4398683682eb