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Author Topic: Rochester Gameroom Show  (Read 6068 times)

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Kabukiman

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Re: Rochester Gameroom Show
« Reply #40 on: April 16, 2008, 09:47:52 am »
im upset I missed this, I live 15mins from the armory and couldnt even make it... mabey next year.
Cabinets:
Time Killers
Neo-Geo Big Red MVS-4-25 (ver. 3)
Dreamcast Cabinet
Mame Cab

working on- nothing for now

CheffoJeffo

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Re: Rochester Gameroom Show
« Reply #41 on: April 16, 2008, 10:05:56 am »
And thankfully, no sharp stick poking.

Don't fret -- I talked to Mrs. Cheffo about it and she thinks we should bring the whole famdamily down next year, so we can let the little Cheffos take turns poking you with sharp sticks.

She's such a thoughtful woman.

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ultrastyle

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    • ultrastyle MAME Front-end
Re: Rochester Gameroom Show
« Reply #42 on: August 07, 2008, 01:14:45 am »
I talked to Kevin Steele about MAME front-ends and he said that the guy who wrote Ultrastyle was there earlier.  Word is that he is thinking about writing a new version based on Microsoft's SilverLight -- I'm am very excited to see what comes of that.


Hey! I was totally there! I talked to Kevin (Great Guy). I didn't think it would end up on a forum though!
I did say I was thinking of doing a new version in silverlight, but I just don't have the time. It's too bad,
I would love to see ultrastyle do all the things you guys always asked for it to do.

I was reading a locked thread about david foley and he recommended ultrastyle to someone, imagine that!
http://forum.arcadecontrols.com/index.php?topic=82169.msg857189#msg857189

Anyhow, I drop in from time to time to see what is going on, ulltrastyle looks like a model T compared to some of these frontends out there, also I want to see who Howard is making fun of now... Still the forum bully I see..

I know I put this out there before, but I'll say it again:
1. ultrastyle is up and running with v1.XX of MAME thanks to a guy that wrote a patch (it's on the website)
2. ultrastyle has been opensource for a few years now over at sourceforge.
   The 3D Stuff is written in Blitz3D and I realize very very few of you would have the compiler.
   However, any configuration stuff (as I type this I am realizing it's not 100% true) is written in vb.
   Ok, there were a few things that I used blitz to do for spitting out the config.
   But for the most part, anybody with vb knowledge, and a basic understanding of the output generated,
   can make changes to the parser to work with future versions of MAME.
   I'm sure Howard could rip my coding to pieces if he ever saw it!

Later,
 Chris