What I'm looking to do is create a new game, not a remake. There will be inspiration drawn from other games, but the goal is to make a new experience, not a "classic experience" with better graphics. I really can't stand "modern" versions of classic games,... I'd rather play the originals in most cases.
If you want to make a truly original experience then you could always take advantage of a completely unexplored genera :a horizontal platform shooter with 2 8-way sticks for controls!
having a dedicated 8-way joystick for fire would allow for a incredibly smooth and fluid gameplay!
1st stick: up-jump,
upleft-rolling jump upright-rolling jump
left-run right-run
downleft-crawl downright-crawl
down-duck
2st stick: up-shoot,
upleft-shoot upright-shoot
left-shoot right-shoot
downleft-shoot downright-
down-shoot
There would of course be power ups as well!
such as the classic spread shoot(shoot in 3 different directions)
and learned skills gained later in the game that specifically take advantage of the 2nd joystick such as:
boost shot!
which would after you jumped up and shot downward propel you in the air allowing you to hover over the ground and allow you to rain death and destruction on those enemies too slow or unable to return fire!
The game would start with the basic controls and as you progressed you would permanently gain skills that at first would give you a great advantage but then later on balance out
examples:
blue spider mines- basically tiny land mines with legs that jump out of the background and charge at you. they are too short for you to hit when you aim horizontally, you can crouch and shoot or just shoot diagonally down to get them, if your fast enough. but they come so fast that you need cat like reflexes to get into position fast enough so the best option is to jump upward and make a 130 degree sweep or a roll fire(explained below) downward as they run under you. After a level laced with these guys you get midway the boost shot that allows you to glide over the terrain taking them down. the level would then end with a boss fight that requires good use of the boost to defeat like a boss that diggs underground and attacks from beneath you only coming up to the surface after enough hits for you to pummel before he recovers and diggs underground again
later on though you come across red spider mines. The players natural reaction would be to fly over and shoot them from above! which will get him killed! the red spiders have a shrapnel mine at the core and the explosion sends bits of metal into the air that kills any player dumb enough to try to shoot them from above!
fortunately the red spiders are much slower than there blue counter parts and can be shoot from a distance by ducking.
the other skills you could have the player learn though out the levels would be
1st ability to run backwards(shoot left while running right) help when enemies come from all sides. This could end with a boss that chases you across the terrain
2nd roll fire (while jumping diagonally your sprite shoots in all 8 directions at once) help against hover bots that circle you quickly 5 times and then come in for the kill, boss fight could involve a large machine that fires homing rockets at you that can be deflected back at him with a properly aimed shot.
3rd boost shot, see above
4th JET PACK! changes the left movement joystick to control flying! as the last level at first you get to fly around and rain hell and destruction on all the old enemies. halfway though the level you run off the side of the earth and go into space and things start to look and control allot like robotron with except with space ships as enemys
you eventually get to a big bad final boss that breaks apart as you attack it like the ones in smash Tv.
after that it breaks apart, happy ending music plays and credits come down.
If your interested in the Idea I could easy flesh it out and come up with more detailed boss fights , about 30 or more enemies, and much more like some sort of storyline to excite the player and other stuff.
Designing games comes easy to me and I was able to come up with this idea as I wrote it(30min)
now whether my Ideas are any good Is something I can't really know for sure.
what do you guys think?
note all of the bosses mentioned could be beat with out using the 3 main learned skills.
I thought it would be cool to allow the player to jump over and play the game with out them. This could lead to alternative final boss fight(with out the booster) and a alternative ending as a reward.
by the way, very cool artwork pongo!
I'm not so sure how well they play But I must say they look fantastic!