Sorry to bother you again... but I've found another issue
It seems cpwizard 1.63 interprets ENTER (when pressed in controls.xml) in a different way as in 1.42 did.
In cpwizard 1.42 it was interpreted correctly, putting down the text after pressing ENTER once inside the layout.
In cpwizard 1.63 ENTER key is interpreted as several spaces, I mean, as it SPACE key was pressed 5 o 6 times.
(see attachments)
For both tests I've used the same data files from the same folder. (miniinfo.xml, controls.xml.....)
I've attached scans from my controls.xml and miniinfo.xml, right from the game mortal kombat II, which is an example where I used ENTER key for the controls.
I also added attachments of how cpwizard 1.42 interprets ENTER key (correctly) and how cpwizard 1.63 interprets it (incorrectly).