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CPWizard v2.63 Released

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headkaze:

You need to use a 'label link' to associate a control with a label.

Zeenon:

Ben,

Not sure if a phrased the question the right way or I still don't know what I'm doing :) but......

Cpwizard is working as it should, pull up Golden AX and SF and it correctly shows what buttons to use. But I see on other screen shots people have the unused buttons greyed out. for example on the first screen shot below the three buttons UNDER attack/jump/magic would be grey. (In my case I used my adobe illustrator file as the background so their are button holes under the buttons)

Edit: What a minute!!! Did they use smoke and mirrors and embed the grey buttons in the jpg background??????





Z

headkaze:

Yes you need a label link so it knows which controls to dim. See attached screenshot.

TheManuel:

headkaze:

If you find the motivation and it's simple, could you add an option in the input section (a check box) to prevent the Select Key from bringing you back to cpwizard's menu?  This way the back key would be required to get to the menu when viewing the controls or any other display.

Best regards.

capitaineflam25:

Hi,

i'm facing a bug when batch exporting my panels to png (using CPWizard 2.39)

Many images exported are a clone of one game image, for ex. i will get many images containing the controls and the title of "Keks" whereas the games are not this one (see attached examples)
It seems that CPWizard isn't able to generate some images after a certain time of batch conversion, and it is writing a previous succesfully generating image for the currently exported game.
The bug seems to occur randomly after a certain image count, so a workaround is to delete the cloned images and to batch export again with "skip existing" option.
In order to export a full Mame panels set, you have to do that many times to avoid cloned images.

Anybody has faced this issue ? found a better workaround ?
Is there something i can do to help finding the origin of this bug ?

Regards

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