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CPWizard v2.63 Released

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kenshen:

Bump?

secret80sman:

I get CPWizard to launch correctly but even though I designed a panel that accurately reflects my control panel on my cabinet the program always reflects MME defaults for the games not the custom assignments that I have made. Any thought on how to solve this? Is there a file I have to manually edit for every game?

rtkiii:


--- Quote from: secret80sman on January 05, 2013, 10:44:21 am ---I get CPWizard to launch correctly but even though I designed a panel that accurately reflects my control panel on my cabinet the program always reflects MME defaults for the games not the custom assignments that I have made. Any thought on how to solve this? Is there a file I have to manually edit for every game?

--- End quote ---

This maynot be the same issue I was having but anytime I would change the controls for my games(MK example) CPwizard would just remain the same.  I ended up finding that my path to the ctrl folder(or whatever it was called) was set to the wrong mame path inside of the mame options/paths for CPWizard.  Once I changed that I saw the change in CPwizard.  As for the control panel thing the only way I got it to work is a changed the default file to reflect my cabinet.  If I created one from scratch I had issues(probably a user issue) but changing the default to what mine would be worked like a champ.

Dawgz Rule:


--- Quote ---As for the control panel thing the only way I got it to work is a changed the default file to reflect my cabinet
--- End quote ---

 :stupid

Yeah, I saw the same thing when I was first mucking around with CPWizard so I simply modified the default and it works fine.  (I later figure out what I was doing wrong by cannot remember for the life of me what I did to resolve the issue).  On top of double checking folder path, you may find that you have to exit CPWizard and restart it to reflect the changes. 

Zeenon:

Well spend the better part of the night configuring CPwizard v2.37 to mimic my CP. Only question I have is, I see some screenshots were the unused button are greyed out, how is this done? I currently have 7 blue buttons per player defined in cpwizard, but when I do a preview only the active buttons (for that game) are displayed.

Z

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