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CPWizard v2.63 Released

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Charles4400:


--- Quote from: headkaze on January 01, 2009, 05:25:51 am ---Dazz: I started off this attached layout for another member on this forum. It has smaller buttons so you can fit the whole CP in. The only problem is getting the labels lined up. I was looking at adding rotated text but I realised it would be more difficult than I first thought to do that. Let me know how you go anyway.



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I have a 4 player layout as well and was wondering if there was a way to hide certain  control keys which are shared by multiple player controls...

For exampe by mame default Player 2 buttons 5 & 6 and Player 3 Joystick Up and Down both use 'I' & 'K'. This never conflicts when playing the games but when bringing up the control panel layout in a fighting game in CPWiz the ; Player 3 joystick 'Up' & 'Down' gets a label of two of the 'Punches' or 'Kicks' used by player 2.

This would also be the case of having a button and trigger flight stick getting shared labels with shared buttons as well....

Is there anyway around this?

Dazz:


--- Quote from: headkaze on January 01, 2009, 05:25:51 am ---Version 2.02 Released

- Added HiToText Support (Thanks to Fyrecrypts, NOP & HiToText Team)

Dazz: I started off this attached layout for another member on this forum. It has smaller buttons so you can fit the whole CP in. The only problem is getting the labels lined up. I was looking at adding rotated text but I realised it would be more difficult than I first thought to do that. Let me know how you go anyway.

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Thanks HK!  This has helped me out a lot and gave me a good start to what I want to accomplish.  So far I am getting everything setup and it looks nice.

Is there a way to have multiples of the same labels with some being linked to images and others not?  I was hoping that this is how groups work, but I guess not...   I guess I could just not link some buttons, but another grouping I do need to link because I am using small buttons.

The image below shows how I have my buttons linked with each other....  1's are all Player 1 button 1, 2's are all Player 1 button 2.  If I create a Label and link the buttons to the label it I get the arrows as expected.  For the upper buttons (group 5) I would like the assignment to appear close to those buttons, so they will need to be linked to their respective button, but I don't want them attached to the other group (Group 1) labels that will have the same assignment. 

I was hoping that you could assign buttons and images to groups and only those labels attached to that group would link up.  I guess my real question here is...  How exactly do Label Groups work? 

Is what I am trying to do even possible?  Or how would you suggest about doing this?

Thanks for the excellent application and putting up with my stupidity when trying to set this up!



Gatsu:

I guess Im a complete retard that doesn't know enough about how Mame works.....which is sad.

But I've gotta ask. What is this program for exactly? Setting up your control panel controls for all your mame roms without having to do it with each game seperately?



Dazz:


--- Quote from: Gatsu on January 01, 2009, 07:14:42 pm ---I guess Im a complete retard that doesn't know enough about how Mame works.....which is sad.

But I've gotta ask. What is this program for exactly? Setting up your control panel controls for all your mame roms without having to do it with each game seperately?



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No, this program comes to life once you select a game from your front end or once you are already in mame/emualtor.  This program shows what buttons to use to play the selected game with, it also shows images of the cabinet, move lists, history about the game and several other things. 

Gatsu:

ah okie dokie. thanks for the explanation.

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