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CPWizard v2.63 Released

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headkaze:

You might want to grab Version 2.01 as I've just made it easier to scroll through the text screens ;)

Dazz:

Hey HK,

I am finally getting around to getting CPWiz set back up on my cabinet...  I used it for a while before and absolutely loved it, but even back then I ran into the same issue I am having now when trying to design the layout.

I was wondering if you thought about creating a zone layout design...  I don't know how to explain what I would like to do, but I'll try my best below.. Just hear me out. 

If I take my monster controller and break it down into zones; I have 5 distinct zones (minus 4 player start buttons and 2 hidden admin buttons Pause and Exit). 



Zone 1:  2 buttons (shared with player 1 button 1 and 2) - 4 way joystick - 2 buttons (shared with player 1 button 1 and 2) - Spinner - 2 buttons (shared with player 1 button 1 and 2)
Zone 2:  Player 1 & 2 sections with 7 buttons each - Street Fighter/Neo Geo hybrid layout
Zone 3:  Trackball with 2 designated buttons (mouse buttons)
Zone 4:  Players 3 & 4 with 4 buttons each in a 2x2 layout
Zone 5:  2 x Pinball flippers, 2 x Tilt buttons, Center Tilt and Pinball Plunger.

I guess these are like your Groups that you have setup already, but allow a person to create different layouts based on only controls/buttons within that group and have only those sections display depending on the game selected instead of the whole complete layout.

For example, when a game that is selected is a 4 way game I would like CPWiz to display ONLY the image that contains the controls/buttons designated for Group/Zone 1 without being able to see any of the other controls. 

The reason why I ask this is because I have spent the last couple hours trying to create a large layout to go with my control panel below.  No matter how I do it everything just looks cluttered in CPWiz with all of the groups/labels and images.

How would you suggest that I create a layout for the above image?  The classic buttons along side of the 4-way and spinner are all shared with player 1 button 1 and player 1 button 2. 

I think breaking it down into user designed zones might make it look cleaner on screen and MUCH easier to create the layout with.

TheShanMan:

Looking forward to trying this out, hk! :applaud: I know I've asked in the past for better scrolling, so I appreciate it. My cab is no longer on my network since I've created an "arcade" in my dining room where there's no network drop, so unfortunately it might have to wait for a little while.

headkaze:

Version 2.02 Released

- Added HiToText Support (Thanks to Fyrecrypts, NOP & HiToText Team)

Dazz: I started off this attached layout for another member on this forum. It has smaller buttons so you can fit the whole CP in. The only problem is getting the labels lined up. I was looking at adding rotated text but I realised it would be more difficult than I first thought to do that. Let me know how you go anyway.

Charles4400:

I noticed that the new longhand command .dat (the one from http://br.geocities.com/mameultilities/ and now included with CPWiz) though updated, has many non fighting games removed from it (like the 1941, 1944, 19xx etc...) as compared to the Procyon Lotor's version. I havent checked all between the 2 but these were the first I noticed.

Is there a way to merge the 2 together to get both fighting and non fighting games together? I tried to simply copy and paste certain sections from Procyon into the http://br.geocities.com/mameultilities version but it wont show when running....



Thanks HK!!

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