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CPWizard v2.63 Released

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headkaze:


--- Quote from: sWampy on December 22, 2008, 09:31:18 pm ---I put the same label on 3 buttons, I get this.   Surely I'm not the only one with multiple buttons assigned to the same key code, what am I missing.

--- End quote ---

I would turn off "Label Arrows" in the Display Options and create separate labels for each button. Hopefully that should work for you.

sWampy:

Ok, turning off the arrows is better, but it still only highlights one set of player 1 buttons.   It labels all 3, but only one is lit, and it's not always the 1st two.   If I  can I find 4 keys that I don't use can I set mame to use those as alternate inputs for p1b1 and p1b2 and set the labels to these fake keys, will cpwizard highlight them?

Charles4400:

Is there an updated long hand version of command.dat which is compatible with CPWizard?

I downloaded the Longhand from: http://br.geocities.com/mameultilities/
which is supposed to be more updated than Procyon Lotor's homepage but it doesnt work with CP Wizard...the moves and names of charcaters simply don't show up...am I missing something or is it just not compatible? (I simply replaced that command dat with the existing one from CPWizard)

I ended up downloading the longhand command.dat from Procyon Lotor's homepage, it works fine,  but it says it hasn't been updated since Wednesday, May 25, 2005....

Any suggestions?

Thanks!



headkaze:

CPWizard v2.0 Released

- Supports Command.Dat Longhand format, scroll text by holding joy down, page skips fullscreen, added color coded text for command.dat, new Mame look

Charles4400: CPWizard now includes the longhand command.dat file from that link you posted ;)

Happy New Year :)

Charles4400:

WOW I mean just WOW  :o ;D :o

Thanks Headkaze! Your stuff is nothing short of AWESOME!

Happy New Years to You & Everyone else here!!!!

Thanks Again!

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