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CPWizard v2.63 Released
Dazz:
Hey HK,
I just updated my set to .128u6 this evening and was hoping to do a new compile. Would you happen to have a bezel file for .128u6? The latest one that I see on your site is for .127.
headkaze:
--- Quote from: Dazz on December 21, 2008, 08:42:14 pm ---Hey HK,
I just updated my set to .128u6 this evening and was hoping to do a new compile. Would you happen to have a bezel file for .128u6? The latest one that I see on your site is for .127.
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The diff patch is pretty minimal so it should work for a few versions (diff files only fail to apply if the source has changed substancially). I haven't tried it with .128u6 but it should work. If you have any problems let me know and I'll update it ;)
sWampy:
How do I assign multiple buttons to the same key code, and have them all show up as active? I have 3 player one input one and 3 player one input 2 buttons, I want all the player one buttons enabled for a game that uses player one button one. I want people to know they have a choice of using the buttons by the 8 way stick, the buttons on the left of the 4 way stick, or the buttons on the right side of the 4 way stick.
headkaze:
--- Quote from: sWampy on December 22, 2008, 12:08:37 pm ---How do I assign multiple buttons to the same key code, and have them all show up as active? I have 3 player one input one and 3 player one input 2 buttons, I want all the player one buttons enabled for a game that uses player one button one. I want people to know they have a choice of using the buttons by the 8 way stick, the buttons on the left of the 4 way stick, or the buttons on the right side of the 4 way stick.
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You could try using multiple labels with the same key code and link them to different buttons but you probably don't want to use Label Arrows because they could get messy. But it should be possible I guess :dunno
sWampy:
I put the same label on 3 buttons, I get this. Surely I'm not the only one with multiple buttons assigned to the same key code, what am I missing.