Main > Software Forum
CPWizard v2.63 Released
headkaze:
Why not just turn off "Send Pause Key" then you can press the 'p' key when you're ready for the game to unpause? I know it sounds silly to do that since you were so adamant about CPW being able to unpause Mame automatically. But if you only want it to unpause sometimes it really does seem like the best option to me.
Holding down a key while exiting CPW is another option. If you go that way then CPW will minimize Mame first then send the unpause message. As long as your holding down ESC at the time the message is recieved by Mame then that should work fine. I haven't tested it yet but it's only a minor change to the source so shouldn't take much time to test it out.
Is that good enough for your needs?
TheShanMan:
I guess I'll have to live with it then. I may try the source change, or since it looks like I'd have to be mindful about holding the key down long enough, I may just go back to bezels.
My goal is to keep things super simple for people that won't know the tricks of how I've set things up, while providing power to those who do (namely me). So that's why it's important for pause and unpause to be a one button operation. Returning to mame without unpausing can be convoluted as far as I'm concerned because it's not often that I care about doing that. But there are those times when I can't see what I need to see in order to be ready for action.
It would be cool if there was separate "exit and unpause" and "exit only" key settings, but if you aren't in favor of something like that I understand.
headkaze:
[public announcement]
All NoLogic artwork was replaced months ago from the CPWizard distribution apart from the "keyboard" graphics that was my own work "touched up" by NoLogic. Today I have uploaded a new version of CPWizard with these keyboard graphics replaced with my originals. CPWizard contains absolutely no graphics by NoLogic whatsover.
[/public announcement]
TheShanMan:
Don't tell me he's still bugging you? Well, hopefully that brings his interaction with you to a close!
sWampy:
My control panel has 3 player one buttons one and two, one for the main 8 way controller, a 2nd set for a dedicated 4 way, and a 3rd set by a spinner. I can't seem to figure out how to get cpwizard to do this. Nothing I do seems to work the way I thought it should. I end up with all these blue lines pointing to multiple buttons, and the last one added is the only one that works. I