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CPWizard v2.63 Released

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headkaze:


--- Quote from: nuka1195 on May 11, 2008, 10:56:45 am ---1. is there anyway to have the text "start" and "coin" for PLAYER_2_START and PLAYER_2_COIN, dissapear when not a two player game? I currently set a custom text label, but can not figure out how to hide it.
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No sorry there is no way to have custom text disappear yet but I've added support for it in the next version.


--- Quote from: nuka1195 on May 11, 2008, 10:56:45 am ---2. does anybody have an example of how you setup your trackball. I link it to MOUSECODE_1_UP. is this the correct way?
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Yes you use  mousecode's for a trackball.

nuka1195:

1. nice :)

2. the only bad thing, unless I'm doing it wrong, is i can only link to one label. so if i have arrows on, you only see one arrow going to the MOUSECODE_1_UP.



headkaze:


--- Quote from: nuka1195 on May 12, 2008, 08:40:36 am ---2. the only bad thing, unless I'm doing it wrong, is i can only link to one label. so if i have arrows on, you only see one arrow going to the MOUSECODE_1_UP.
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Yeah you can only have one label link per image but in the next version it will not render images that have no actual image loaded for them. At the moment it renders an X placeholder. So in effect they could be used to place arrows from labels to anywhere.

EDIT: Okay I'm not going to bother waiting until I fix TheShanMan's bug as he seems too busy to test this week. So I've uploaded 1.76 which should solve those two issues.

For adding Start and Coin text to the PLAYER_X_START and PLAYER_X_COIN buttons add another input code called Custom Text and add the text in there. Make sure the tick on the left is next to the Player Code and not the Custom Text code.

Getting the arrows to work now you can just add a new image and leave it a square with the cross in it. You can link labels to these but now they won't be renderer when you view your CP. So the end result is an arrow from a label to anywhere you want.

Now if you want to dim your trackball for trackball games you will have to create a new layout with your trackball image dimmed and use the Layout Map feature to load the layout with the trackball for trackball games and the dimmed trackball for non-trackball games.

Hope that helps!

TheShanMan:

Yeah, sorry headkaze. I'm glad you didn't wait on my account. As predicted, I was too busy yesterday. What little free time I had went to working on my tron joystick and spinner. I've been anxiously waiting for so long to be able to play tron again (I have refused to play it until I have appropriate controls), so unfortunately that has become a bit more important than the CPW issues.

Does 1.76 have all the logging you put into the debug build? If so, I'll update to 1.76 before I start testing again.


--- Quote from: headkaze on May 12, 2008, 09:41:35 am ---Now if you want to dim your trackball for trackball games you will have to create a new layout with your trackball image dimmed and use the Layout Map feature to load the layout with the trackball for trackball games and the dimmed trackball for non-trackball games.

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Yep - that's what I do! Would be nice not to have to create extra layouts for that purpose, but it's a small price to pay because the workaround is easy. I'd rather have CPW work flawlessly during game playing than have minor conveniences added to design mode.

headkaze:


--- Quote from: TheShanMan on May 12, 2008, 12:53:28 pm ---Yeah, sorry headkaze. I'm glad you didn't wait on my account. As predicted, I was too busy yesterday. What little free time I had went to working on my tron joystick and spinner. I've been anxiously waiting for so long to be able to play tron again (I have refused to play it until I have appropriate controls), so unfortunately that has become a bit more important than the CPW issues.

Does 1.76 have all the logging you put into the debug build? If so, I'll update to 1.76 before I start testing again.
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No worries there is no rush. And yes the debug stuff is in the latest build. It has a tickbox in the options called Verbose Logging which can be turned on or off.


--- Quote from: headkaze on May 12, 2008, 09:41:35 am ---Yep - that's what I do! Would be nice not to have to create extra layouts for that purpose, but it's a small price to pay because the workaround is easy. I'd rather have CPW work flawlessly during game playing than have minor conveniences added to design mode.

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The simplest solution I think would be to make a label link from the trackball image to one of the MOUSECODE labels. But then there would be a label arrow drawn between them. Perhaps I could take out the label link and label spot global options and place them into the image properties. Then the label arrow could be turned off for the trackball. Hmm seems like an awful lot of work for something that can already be solved by using a separate layout along with layout maps though.

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