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CPWizard v2.63 Released
TheShanMan:
Did you check the "send pause" option? I'm using the patch on .123, so presumably it would work on .125 too, unless there were conflicting source code changes in that area.
jhabers:
--- Quote from: TheShanMan on May 08, 2008, 11:01:13 pm ---Did you check the "send pause" option? I'm using the patch on .123, so presumably it would work on .125 too, unless there were conflicting source code changes in that area.
--- End quote ---
well that would make sense, wouldn't it!?...Didn't have that checked, will enable that tomorrow
Thanks ;D ;)
headkaze:
TheShanMan: I'm just as determined to fix the problem so I'm glad your still on my case about it. Just been a bit busy lately, but would like to release this new version of CPWizard just as soon as we have your issue solved.
So our goal at the moment is to track down exactly where it's going wrong. More than likely it's something minor that will take me a few minutes to fix, but it's tracking it down which will probably take the most time.
I've added more logging related to the communication going on with Mame. So attached is a new exe for you to try. FYI my log looks like this. All I'm doing is launching 1942 then pressing p to show CPWizard then p again to close and unpause Mame.
--- Code: ---11/05/2008 1:16:56 PM: OnMameStart (MameManager) -> OnMameStart
11/05/2008 1:16:56 PM: OnMameStart (MameManager) -> GameName: 1942
11/05/2008 1:16:57 PM: OnMamePaused (MameManager) -> OnMamePaused
11/05/2008 1:16:57 PM: OnMamePaused (MameManager) -> Showing Mame
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Show
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Mame Running
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Searching for Mame
11/05/2008 1:16:57 PM: FindMame (MameManager) -> Mame Running
11/05/2008 1:16:57 PM: FindMame (MameManager) -> Command Line: 1942
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Game Found: 1942
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Getting Game Details
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Sending Pause Key
11/05/2008 1:16:57 PM: PauseMame (MameManager) -> Sending Pause State to Mame
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Taking Screenshot
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Showing Form
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Minimizing Mame
11/05/2008 1:16:57 PM: MinimizeMame (MameManager) -> Minimizing Mame
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Sleeping for 0 Seconds
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Show CP Only is True
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Exit To Menu is True
11/05/2008 1:16:57 PM: Show (ProgramManager) -> Display Mode is Layout
11/05/2008 1:16:57 PM: ShowScreen (ProgramManager) -> Hiding Main Menu
11/05/2008 1:16:57 PM: ShowScreen (ProgramManager) -> Resetting Menu
11/05/2008 1:16:57 PM: ShowScreen (ProgramManager) -> Setting Exit To Menu True
11/05/2008 1:16:57 PM: ShowScreen (ProgramManager) -> Showing Layout
11/05/2008 1:16:58 PM: RestoreMame (MameManager) -> Restoring Mame
11/05/2008 1:16:58 PM: UnPauseMame (MameManager) -> Sending UnPause State to Mame
11/05/2008 1:16:58 PM: OnMameUnPaused (MameManager) -> OnMameUnPaused
11/05/2008 1:16:59 PM: OnMameStop (MameManager) -> OnMameStop
11/05/2008 1:16:59 PM: OnMameStop (MameManager) -> Success
--- End code ---
TheShanMan:
Awesome. Thanks headkaze. Tomorrow's going to be a bit busy, but if I get a chance I would definitely like to give it a try! I'll post back as soon as I have something for you.
nuka1195:
Very nice program, well layed out info, easy to edit your own control panel. thank you.
I have a couple questions:
1. is there anyway to have the text "start" and "coin" for PLAYER_2_START and PLAYER_2_COIN, dissapear when not a two player game? I currently set a custom text label, but can not figure out how to hide it.
2. does anybody have an example of how you setup your trackball. I link it to MOUSECODE_1_UP. is this the correct way?
thanks again.