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CPWizard v2.63 Released

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TheShanMan:

Darn forum! I wrote up a message and attached a log file, and it tells me I can't attach a log file, so as a result I have to retype my message! :angry:

Anyway, I captured logging info when the layout didn't show up (nothing showed up - as though CPW wasn't running). By my interpretation of the log file, it tried to show the layout but that's where the logging ended. So I don't know if that's very helpful or not, but I've attached it regardless.

I am doing my testing without my FE running and with CPW running as a normal app, not a service.

I guess next I'll have to uninstall, reinstall, and try again, but I'd like to know what your reaction to the log file is.

I will also test the problem with the menu appearing instead of the layout.

TheShanMan:

I uninstalled and reinstalled, and it's no better.I left the settings as vanilla as possible except for what I had to change to test this. Logging was exactly the same too.

Also, sometimes the pause succeeds from the mame point of view even though CPW doesn't do anything, and other times, as I said previously, mame pauses only for a fraction of a second and then resumes even though I only hit P once, and of course CPW doesn't do anything then either. There is no distinction in what the logs show in the 2 cases.

I can tell that there is no logging around unpausing mame - that might have been helpful.

And in the debug build I can't get the problem of the menu showing instead of the layout to happen. I downgraded back to 1.74 for now due to the major pause problems and the menu started showing up instead of the layout again. Unfortunately there is no logging regarding these events in 1.74.

Let me know what if anything I can do next!

Cero21:

Seeing some strange behaviour here.

I installed CPWizard and have my ctrl file in mame to map my 7 button layout
 123
 456
7

to

xxx
 234
1

for Neo Geo.

When launching a neo geo game.  King of the Monsters for example.  CPWizard light up some of the xxx buttons and labels them with directions?  Also the 1234 buttons are labelled abcd instead of what they actually do?

Is there any way to make the non useable buttons (xxx) not light up?  Did I not configure something properly to have the actions (labels) show up in the control panel?

In my ctrl file I changed the orignal 123 buttons to "none".

Running mame .125 right now but had the same thing happening with .124



jhabers:


--- Quote from: Cero21 on May 07, 2008, 01:42:56 am ---Seeing some strange behaviour here.

I installed CPWizard and have my ctrl file in mame to map my 7 button layout
 123
 456
7

to

xxx
 234
1

for Neo Geo.

When launching a neo geo game.  King of the Monsters for example.  CPWizard light up some of the xxx buttons and labels them with directions?  Also the 1234 buttons are labelled abcd instead of what they actually do?

Is there any way to make the non useable buttons (xxx) not light up?  Did I not configure something properly to have the actions (labels) show up in the control panel?

In my ctrl file I changed the orignal 123 buttons to "none".

Running mame .125 right now but had the same thing happening with .124



--- End quote ---

I have your exact setup, let me test mine tonight

jon

jhabers:


--- Quote from: TheShanMan on May 06, 2008, 01:24:16 pm ---That feature already exists, but for recent versions of mame you need to apply his mame source code patch and build mame yourself so that mame will listen for CPWizard's request to unpause.

--- End quote ---

i applied the .124 bezel patch to .125 mame source and the unpause feture isnt working, is this because its a .124 patch on a .125 source? I didnt get any errors when applying the patch.

Thanks

Jon

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