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CPWizard v2.63 Released

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TheShanMan:

Don't consider it an official request. :)

headkaze:


--- Quote from: TheShanMan on May 12, 2008, 04:47:34 pm ---Don't consider it an official request. :)

--- End quote ---

It might happen one day, I was just feeling lazy when I wrote that ;)

TheShanMan:

Headkaze, I told you I was starting to lose interest in working on the problems I have! :P

Anyway, here's some log output of when I hit pause, and how CPW isn't showing the layout. In fact, it looks like it would be trying to unpause if I had the option checked to let it unpause mame. I did uncheck that option because pause would stop working! I'd get a flicker of a pause and then the game would simply resume. This log output is evidence of that too, so I guess it's 2 birds with 1 stone.

Note that everything happened within the same second.


--- Code: ---5/31/2008 1:25:08 PM: OnMamePaused (MameManager) -> OnMamePaused
5/31/2008 1:25:08 PM: OnMamePaused (MameManager) -> Showing Mame
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Show
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Mame Running
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Searching for Mame
5/31/2008 1:25:08 PM: FindMame (MameManager) -> Mame Running
5/31/2008 1:25:08 PM: FindMame (MameManager) -> Command Line:
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Game Found: junglek
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Getting Game Details
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Taking Screenshot
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Showing Form
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Minimizing Mame
5/31/2008 1:25:08 PM: MinimizeMame (MameManager) -> Minimizing Mame
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Sleeping for 0 Seconds
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Show CP Only is True
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Exit To Menu is True
5/31/2008 1:25:08 PM: Show (ProgramManager) -> Display Mode is Layout
5/31/2008 1:25:08 PM: ShowScreen (ProgramManager) -> Hiding Main Menu
5/31/2008 1:25:08 PM: ShowScreen (ProgramManager) -> Resetting Menu
5/31/2008 1:25:08 PM: ShowScreen (ProgramManager) -> Setting Exit To Menu True
5/31/2008 1:25:08 PM: ShowScreen (ProgramManager) -> Showing Layout
5/31/2008 1:25:08 PM: RestoreMame (MameManager) -> Restoring Mame
5/31/2008 1:25:08 PM: OnMameUnPaused (MameManager) -> OnMameUnPaused

--- End code ---


headkaze:

CPWizard Version 1.78 Released

- Fixed input with U360's
- fixed minimizing when starting from GameEx
- added support for increment/decrement input mappings.

TheShanMan: I still can't figure out the issues your having here. Is there any chance you did something wrong when you manually applied my patch?

TheShanMan:

Well Mame Compiler certainly reported no errors. It happened when I was on 0.123 and continues since I've upgraded to 0.125. I assume your patch is compatible with the hiscore.dat patch. Those are the only 2 patches I use. And like I said, I'm not even using the unpause option right now because if I do, I can't pause games. Clearly what is going on is CPW starts displaying the layout and then thinks a second user input has come in telling it to exit.

Also I forgot to remind you that a layout will appear the first time after CPW starts up, but not again unless I close and restart CPW.

I'd be glad to keep trying stuff for you if you want, but let me know if you're at the point of giving up on this (I certainly couldn't blame you if I'm the only one experiencing this). If so I'll proceed with trying that bezel approach rather than waiting around for nothing. I don't know much about that other approach but it sounded promising. I could live without the other CPW features if I had to.

Thanks!

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