Greetings all! Just getting back into MAME and finished my build and install. I am using a mameroom 2P control panel and LaunchBox (I am new to launchbox previously having used only HyperSpin). I have an ultimarc UIO controller with Trackball and Spinner and am using LEDBlinky. All my buttons are RGB LEDs and I have 3 joysticks (2 8-way HAPP competitions [not LED] and 1 dedicated 4-way RGB LED joystick).
I am pretty sure I have it "working" (of course it's a lot of little details to dial in) and I have created the lighting map and such. When I launch Mortal Kombat, for example, the proper 1P and 2P and start/coin buttons light up and are the correct color. But here's my question (and I apologize if this has been answered somewhere already!!): As the UIO doesn't have enough switch pins for all the buttons/switches on the control panel I have some buttons/switches that are physically wired together. A good example would be P1B1 (L.Cntrl), P1B2 (L. Alt), and P1B3 (Space). Since this control panel has dedicated Asteroids and Missile command buttons it means that when I launch Mortal Kombat it not only lights up the P1 punch block and kick buttons (blue, white, red) but it lights up the three dedicated buttons for Asteroids (hyperspace, thrust, fire) at the top of the control panel as well as the three dedicated buttons for Missile Command (Alpha, Delta, Omega) in the lower middle of the control panel in blue, white and red.
So what do I need to do to make it so that in mortal kombat these other buttons which are physically wired together and mapped to the same keycode do *NOT* light up? In the original generation of the LEDBlinky map I named these things all differently (I think you have to otherwise LEDBlinky will not allow you to do it) so hyperspace is labeled hyperspace in ledblinky--not P1B3. And of course it has it's own RGB LED wiring--that is not shared. Conversely, when playing Asteroids I would not want the P1B1 to light up (next to the 8-way joystick)--I would only want the Asteroids' dedicated Fire button to light up. And in missile command I only want the 3 base buttons (labeled Alpha, Delta, Omega in LEDBlinky) to light up, not the three up in the dedicated Asteroids section (labeled Thrust, Fire, Hyperspace in LEDBlinky) or the three in the 8-way joystick area (labeled P1B1, P1B2, P1B3 in LEDBlinky).
Thanks!