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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2  (Read 565122 times)

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arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1160 on: March 28, 2016, 11:17:06 am »
Since I use ControllerRemap, I keep the cfg files empty and work off of a cfg file in the ctrlr folder of Mame.


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LEDBlinky should still pick up most of the mame controls from the controls.ini file. And the controls editor won't let you define input codes for mame games. So I'm guessing that your HS wheels/categories defined in the controls editor are not getting detected as mame games. You need to make sure that the emulator name that HS passed to LEDBlinky (for each wheel) includes "mame" somewhere in the name. For example, it could be "MAME Shooters". That way LEDBlinky will use the controls.ini file and you should not need to do any custom configurations. If you want, turn on the Debug Log option, run some games, and then email me the debug.ZIP file and I'll confirm what's happening.
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MydknyteStyrm

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1161 on: March 28, 2016, 11:20:10 am »
I see. What I have set up is custom buttons for every game in a list, with specific colors per game. Ideally I don't want to use the same colors over and over. Right now I have over two hundred games "lit" all done one by one in the controls editor. When I'm in front of my cab I'll send you a debug. Thanks.


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evh347

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1162 on: March 31, 2016, 01:09:08 pm »
Arzoo, I just started having an issue w/ my LEDBlinky 6.2.2 after updating to MAME172. I'm on a Win10 i7 6700+k etc...machine.

Specifically, none of my LED's are working when launching HS or any system's game using the LEDBlinky Controls Editor, LEDBlinky Test feature.

In my Configure LEDBlinky app, the LEDs test just fine.

I updated my controls.ini and .dat and all the paths appear correct. I've isolated the path to LEDBlinky to the actual LEDBlinky path (not EDS, Hyperspeech, etc...)

Here's my LEDBlinky debug file after just running a test using the LEDBlinky Controls Editor app (it reports 'Not Responding' within a few seconds). The only thing I can do is kill the process thru the Task Manager:
Code: [Select]
[03/31/2016 11:56:29]
[03/31/2016 11:56:29] LEDBlinky Controls Editor Test
[03/31/2016 11:56:29] Event Started: FE_START
[03/31/2016 11:56:29] Settings.ini ******************** BEGIN
[03/31/2016 11:56:29] [VersionInfo]
[03/31/2016 11:56:29] Major=6
[03/31/2016 11:56:29] Minor=2
[03/31/2016 11:56:29] Release=2
[03/31/2016 11:56:29] Build=1
[03/31/2016 11:56:29] [GameOptions]
[03/31/2016 11:56:29] LightGameControls=1
[03/31/2016 11:56:29] GamePlayLWAFile=3backsweep.lwax
[03/31/2016 11:56:29] GamePlayAniJukeboxOnly=1
[03/31/2016 11:56:29] GamePauseLWAFile=3backsweep.lwax
[03/31/2016 11:56:29] GamePauseSpeakControls=1
[03/31/2016 11:56:29] UseMameOutputs=1
[03/31/2016 11:56:29] LightPlayerStartCoin=1
[03/31/2016 11:56:29] GameStartLWAFile=curtainclose.lwax
[03/31/2016 11:56:29] GameStartSpeakControls=1
[03/31/2016 11:56:29] GameStartSpeakPrimaryControls=1
[03/31/2016 11:56:29] GameStartSpeakStartCoin=0
[03/31/2016 11:56:29] GameStartSpeakName=1
[03/31/2016 11:56:29] GameStartStrobeName=0
[03/31/2016 11:56:29] GameStartSpeakText=Get ready to play!
[03/31/2016 11:56:29] GameStartStrobeText=2
[03/31/2016 11:56:29] AbortSpeechAnyKey=0
[03/31/2016 11:56:29] SpeakControlsPrefix=
[03/31/2016 11:56:29] SpeakPrimaryControlsPrefix=Primary Control
[03/31/2016 11:56:29] SpeakStartButton=Start Game
[03/31/2016 11:56:29] SpeakCoinButton=Insert Coin
[03/31/2016 11:56:29] GameStartDelay=0
[03/31/2016 11:56:29] GameStartDelayLEDsOff=0
[03/31/2016 11:56:29] [FEOptions]
[03/31/2016 11:56:29] FE=hyperspin
[03/31/2016 11:56:29] LightFEControls=1
[03/31/2016 11:56:29] DemoGameControls=1
[03/31/2016 11:56:29] DemoScrollDelay=0
[03/31/2016 11:56:29] DemoDuration=5
[03/31/2016 11:56:29] FELWAFile=
[03/31/2016 11:56:29] FEScreenSaverLWAFile=<Random>
[03/31/2016 11:56:29] FEScreenSaverRandomText=0
[03/31/2016 11:56:29] FEScreenSaverRandomTextDelay=60
[03/31/2016 11:56:29] FEScreenSaverRandomTextBerzerkMode=0
[03/31/2016 11:56:29] FEStartLWAFile=Hyperspin Startup.lwax
[03/31/2016 11:56:29] FEStartLWASingleLoop=0
[03/31/2016 11:56:29] FEStartLWADuration=5
[03/31/2016 11:56:29] FEStartSpeakText=Welcome to Hyperspin, get ready to play!
[03/31/2016 11:56:29] FEStartStrobeText=0
[03/31/2016 11:56:29] FEQuitLWAFile=curtainclose.lwax
[03/31/2016 11:56:29] FEQuitSpeakText=Thanks for playing! See you again next time.
[03/31/2016 11:56:29] FEQuitStrobeText=0
[03/31/2016 11:56:29] FESpeakControlsKey=13
[03/31/2016 11:56:29] FEStartSpeakControls=1
[03/31/2016 11:56:29] FEListSelectedLWAFile=3backsweep.lwax
[03/31/2016 11:56:29] FEButtonFlash=0
[03/31/2016 11:56:29] FEButtonFlashSpeed=50
[03/31/2016 11:56:29] FESettingsFile=D:\Games\Hyperspin\Settings\Settings.ini
[03/31/2016 11:56:29] HLActive=1
[03/31/2016 11:56:29] HLExeNameOverride=
[03/31/2016 11:56:29] GameExRunGameFromSS=0
[03/31/2016 11:56:29] [MAMEConfig]
[03/31/2016 11:56:29] Colors_ini=D:\Games\LEDBlinky\LEDBlinky\Colors.ini
[03/31/2016 11:56:29] Mame_cfg_folder=D:\Games\mame\cfg\
[03/31/2016 11:56:29] MameControllerFile=D:\Games\mame\ctrlr\SlikStik.cfg
[03/31/2016 11:56:29] UseMameDefaultForOtherEmulators=0
[03/31/2016 11:56:29] MameOutputBufferSize=
[03/31/2016 11:56:29] MameControlsFile=D:\Games\mame\controls.ini
[03/31/2016 11:56:29] MameXmlFile=D:\Games\Hyperspin\Databases\MAME\MAME.xml
[03/31/2016 11:56:29] UseMameToTriggerGameStart=0
[03/31/2016 11:56:29] LoadMameFilesAtStartup=1
[03/31/2016 11:56:29] [RandomText]
[03/31/2016 11:56:29] Text0=Get The Intruder
[03/31/2016 11:56:29] Text1=Intruder Alert!
[03/31/2016 11:56:29] Text2=I detect coin in pocket.
[03/31/2016 11:56:29] [Speech]
[03/31/2016 11:56:29] SpeechRate=0
[03/31/2016 11:56:29] SpeechVolume=100
[03/31/2016 11:56:29] Voice=Microsoft David Desktop - English (United States)
[03/31/2016 11:56:29] [AudioAnimation]
[03/31/2016 11:56:29] AudioDevice=0
[03/31/2016 11:56:29] AudioInput=0
[03/31/2016 11:56:29] SampleRate=30
[03/31/2016 11:56:29] AmplitudeMultiplier=900
[03/31/2016 11:56:29] AutoAmpMultTargetAvgLow=8
[03/31/2016 11:56:29] AutoAmpMultTargetAvgHigh=14
[03/31/2016 11:56:29] AutoAmpMultUpdateRate=2000
[03/31/2016 11:56:29] AAMode=0
[03/31/2016 11:56:29] AAGamePlayLWAFile=Pattern34.lwax
[03/31/2016 11:56:29] AAGamePauseLWAFile=
[03/31/2016 11:56:29] AAFEActiveLWAFile=
[03/31/2016 11:56:29] AAFEScreenSaverLWAFile=Pattern13.lwax
[03/31/2016 11:56:29] AACabAttractLWAFile=Pattern53.lwax
[03/31/2016 11:56:29] TriggerMode=1
[03/31/2016 11:56:29] TriggerThreshold=29
[03/31/2016 11:56:29] TriggerFrequency=5
[03/31/2016 11:56:29] TriggerDeadZone=3
[03/31/2016 11:56:29] ControlFrequencyList=PINBALL1|7,PINBALL2|1,PAUSE|3,P1START|4,P1COIN|5,CENTER1|1,CENTER2|1,P1B1|1,P1B2|2,P1B3|6,CENTER3|3,MOUSEB1|24,MOUSEB2|25,MOUSEB3|26,P1B4|7,P1B5|8,P1B6|9,P1B7|10,ENTER|1,PINBALL3|1,PINBALL4|1,P2START|1,P2COIN|1,CENTER5|1,CENTER4|1,P2B3|1,P2B2|1,P2B1|1,P2B6|1,P2B5|1,P2B4|1,P2B7|1,TRACKBALL|1
[03/31/2016 11:56:29] ControlThresholdList=PINBALL1|30,PINBALL2|24,PAUSE|8,P1START|7,P1COIN|6,CENTER1|24,CENTER2|24,P1B1|10,P1B2|9,P1B3|5,CENTER3|30,MOUSEB1|24,MOUSEB2|7,MOUSEB3|24,P1B4|4,P1B5|3,P1B6|2,P1B7|1,ENTER|24,PINBALL3|24,PINBALL4|24,P2START|24,P2COIN|24,CENTER5|24,CENTER4|24,P2B3|24,P2B2|24,P2B1|24,P2B6|24,P2B5|24,P2B4|24,P2B7|24,TRACKBALL|24
[03/31/2016 11:56:29] LockTriggerFrequency=0
[03/31/2016 11:56:29] LockTriggerThreshold=0
[03/31/2016 11:56:29] Decay=1
[03/31/2016 11:56:29] SpectrumMode=2
[03/31/2016 11:56:29] SpectrumColor1=clBlue
[03/31/2016 11:56:29] SpectrumColor2=clGreen
[03/31/2016 11:56:29] SpectrumColor3=clRed
[03/31/2016 11:56:29] SpectrumColor4=clYellow
[03/31/2016 11:56:29] SpectrumSingleAmpRange=0
[03/31/2016 11:56:29] [CabLEDs]
[03/31/2016 11:56:29] CabLEDsMode=0
[03/31/2016 11:56:29] CabLEDControllers=
[03/31/2016 11:56:29] CabFEStartLWAFile=
[03/31/2016 11:56:29] CabFEQuitLWAFile=
[03/31/2016 11:56:29] CabFEActiveLWAFile=
[03/31/2016 11:56:29] CabFEScreenSaverLWAFile=
[03/31/2016 11:56:29] CabGameStartLWAFile=
[03/31/2016 11:56:29] CabGamePlayLWAFile=
[03/31/2016 11:56:29] CabGamePauseLWAFile=
[03/31/2016 11:56:29] CabFEListSelectedLWAFile=
[03/31/2016 11:56:29] [JDR]
[03/31/2016 11:56:29] UseGPWiz49=0
[03/31/2016 11:56:29] UseUltraStik=0
[03/31/2016 11:56:29] UltraStikRestrictorType=0
[03/31/2016 11:56:29] UseServoStik=1
[03/31/2016 11:56:29] [OtherSettings]
[03/31/2016 11:56:30] MaxPlayers=4
[03/31/2016 11:56:30] CocktailMode=0
[03/31/2016 11:56:30] RandomAniExcludeSelected=0
[03/31/2016 11:56:30] PreloadAudioLib=0
[03/31/2016 11:56:30] GameStartDelayTimeout=20
[03/31/2016 11:56:30] ButtonFlashPreventQDelay=750
[03/31/2016 11:56:30] LogFile=Debug.log
[03/31/2016 11:56:30] DisplayErrorsOnExit=0
[03/31/2016 11:56:30] ZipDebugFiles=1
[03/31/2016 11:56:30] LEDControllersOverride=
[03/31/2016 11:56:30] JDROverride=0
[03/31/2016 11:56:30] NoLEDs=0
[03/31/2016 11:56:30] SaveUnknownGames=1
[03/31/2016 11:56:30] SingleDebugSession=1
[03/31/2016 11:56:30] Settings.ini ******************** END
[03/31/2016 11:56:30] Detected LED Controllers: LW1,LW2,LW3,LW4
[03/31/2016 11:56:30] Mapped LED Controllers: LW1,LW2,LW3,LW4
[03/31/2016 11:56:30] LEDBlinkyInputMap.xml ******************** BEGIN
[03/31/2016 11:56:30] [LEDWiz-1]
[03/31/2016 11:56:30] Port001=PINBALL1,B,KEYCODE_L
[03/31/2016 11:56:30] Port002=PINBALL1,R,KEYCODE_L
[03/31/2016 11:56:30] Port003=PINBALL1,G,KEYCODE_L
[03/31/2016 11:56:30] Port004=PINBALL2,B,KEYCODE_X
[03/31/2016 11:56:30] Port005=PINBALL2,R,KEYCODE_X
[03/31/2016 11:56:30] Port006=PINBALL2,G,KEYCODE_X
[03/31/2016 11:56:30] Port007=PAUSE,B,KEYCODE_P
[03/31/2016 11:56:30] Port008=PAUSE,R,KEYCODE_P
[03/31/2016 11:56:30] Port009=PAUSE,G,KEYCODE_P
[03/31/2016 11:56:30] Port010=P1START,B,KEYCODE_1
[03/31/2016 11:56:30] Port011=P1START,R,KEYCODE_1
[03/31/2016 11:56:30] Port012=P1START,G,KEYCODE_1
[03/31/2016 11:56:30] Port013=P1COIN,B,KEYCODE_5
[03/31/2016 11:56:30] Port014=P1COIN,R,KEYCODE_5
[03/31/2016 11:56:30] Port015=P1COIN,G,KEYCODE_5
[03/31/2016 11:56:30] Port016=CENTER1,B,KEYCODE_0
[03/31/2016 11:56:30] Port017=CENTER1,R,KEYCODE_0
[03/31/2016 11:56:30] Port018=CENTER1,G,KEYCODE_0
[03/31/2016 11:56:30] Port019=CENTER2,B,KEYCODE_Z
[03/31/2016 11:56:30] Port020=CENTER2,R,KEYCODE_Z
[03/31/2016 11:56:30] Port021=CENTER2,G,KEYCODE_Z
[03/31/2016 11:56:30] Port022=P1B1,B,KEYCODE_7
[03/31/2016 11:56:30] Port023=P1B1,R,KEYCODE_7
[03/31/2016 11:56:30] Port024=P1B1,G,KEYCODE_7
[03/31/2016 11:56:30] Port025=P1B2,B,KEYCODE_H
[03/31/2016 11:56:30] Port026=P1B2,R,KEYCODE_H
[03/31/2016 11:56:30] Port027=P1B2,G,KEYCODE_H
[03/31/2016 11:56:30] Port028=P1B3,B,KEYCODE_9
[03/31/2016 11:56:30] Port029=P1B3,R,KEYCODE_9
[03/31/2016 11:56:30] Port030=P1B3,G,KEYCODE_9
[03/31/2016 11:56:30] [LEDWiz-2]
[03/31/2016 11:56:30] Port001=CENTER3,B,KEYCODE_9
[03/31/2016 11:56:30] Port002=CENTER3,R,KEYCODE_9
[03/31/2016 11:56:30] Port003=CENTER3,G,KEYCODE_9
[03/31/2016 11:56:30] Port004=MOUSEB1,B,MOUSECODE_6_BUTTON1
[03/31/2016 11:56:30] Port005=MOUSEB1,R,MOUSECODE_6_BUTTON1
[03/31/2016 11:56:30] Port006=MOUSEB1,G,MOUSECODE_6_BUTTON1
[03/31/2016 11:56:30] Port007=MOUSEB2,B,KEYCODE_L
[03/31/2016 11:56:30] Port008=MOUSEB2,R,KEYCODE_L
[03/31/2016 11:56:30] Port009=MOUSEB2,G,KEYCODE_L
[03/31/2016 11:56:30] Port010=MOUSEB3,B,MOUSECODE_6_BUTTON2
[03/31/2016 11:56:30] Port011=MOUSEB3,R,MOUSECODE_6_BUTTON2
[03/31/2016 11:56:30] Port012=MOUSEB3,G,MOUSECODE_6_BUTTON2
[03/31/2016 11:56:30] Port013=P1B4,B,KEYCODE_0
[03/31/2016 11:56:30] Port014=P1B4,R,KEYCODE_0
[03/31/2016 11:56:30] Port015=P1B4,G,KEYCODE_0
[03/31/2016 11:56:30] Port016=P1B5,B,KEYCODE_Z
[03/31/2016 11:56:30] Port017=P1B5,R,KEYCODE_Z
[03/31/2016 11:56:30] Port018=P1B5,G,KEYCODE_Z
[03/31/2016 11:56:30] Port019=P1B6,B,KEYCODE_X
[03/31/2016 11:56:30] Port020=P1B6,R,KEYCODE_X
[03/31/2016 11:56:30] Port021=P1B6,G,KEYCODE_X
[03/31/2016 11:56:30] Port022=P1B7,B,KEYCODE_LSHIFT
[03/31/2016 11:56:30] Port023=P1B7,R,KEYCODE_LSHIFT
[03/31/2016 11:56:30] Port024=P1B7,G,KEYCODE_LSHIFT
[03/31/2016 11:56:30] [LEDWiz-3]
[03/31/2016 11:56:30] Port001=ENTER,B,KEYCODE_ENTER
[03/31/2016 11:56:30] Port002=ENTER,R,KEYCODE_ENTER
[03/31/2016 11:56:30] Port003=ENTER,G,KEYCODE_ENTER
[03/31/2016 11:56:30] Port004=PINBALL3,B,KEYCODE_RSHIFT
[03/31/2016 11:56:30] Port005=PINBALL3,R,KEYCODE_RSHIFT
[03/31/2016 11:56:30] Port006=PINBALL3,G,KEYCODE_RSHIFT
[03/31/2016 11:56:30] Port007=PINBALL4,B,KEYCODE_K
[03/31/2016 11:56:30] Port008=PINBALL4,R,KEYCODE_K
[03/31/2016 11:56:30] Port009=PINBALL4,G,KEYCODE_K
[03/31/2016 11:56:30] Port010=P2START,B,KEYCODE_2
[03/31/2016 11:56:30] Port011=P2START,R,KEYCODE_2
[03/31/2016 11:56:30] Port012=P2START,G,KEYCODE_2
[03/31/2016 11:56:30] Port013=P2COIN,B,KEYCODE_6
[03/31/2016 11:56:30] Port014=P2COIN,R,KEYCODE_6
[03/31/2016 11:56:30] Port015=P2COIN,G,KEYCODE_6
[03/31/2016 11:56:30] Port016=CENTER5,B,KEYCODE_H
[03/31/2016 11:56:30] Port017=CENTER5,R,KEYCODE_H
[03/31/2016 11:56:30] Port018=CENTER5,G,KEYCODE_H
[03/31/2016 11:56:30] Port019=CENTER4,B,KEYCODE_7
[03/31/2016 11:56:30] Port020=CENTER4,R,KEYCODE_7
[03/31/2016 11:56:30] Port021=CENTER4,G,KEYCODE_7
[03/31/2016 11:56:30] Port022=P2B3,B,KEYCODE_Q
[03/31/2016 11:56:30] Port023=P2B3,R,KEYCODE_Q
[03/31/2016 11:56:30] Port024=P2B3,G,KEYCODE_Q
[03/31/2016 11:56:30] Port025=P2B2,B,KEYCODE_S
[03/31/2016 11:56:30] Port026=P2B2,R,KEYCODE_S
[03/31/2016 11:56:30] Port027=P2B2,G,KEYCODE_S
[03/31/2016 11:56:30] Port028=P2B1,B,KEYCODE_A
[03/31/2016 11:56:30] Port029=P2B1,R,KEYCODE_A
[03/31/2016 11:56:30] Port030=P2B1,G,KEYCODE_A
[03/31/2016 11:56:30] [LEDWiz-4]
[03/31/2016 11:56:30] Port001=P2B6,B,KEYCODE_K
[03/31/2016 11:56:30] Port002=P2B6,R,KEYCODE_K
[03/31/2016 11:56:30] Port003=P2B6,G,KEYCODE_K
[03/31/2016 11:56:30] Port004=P2B5,B,KEYCODE_I
[03/31/2016 11:56:30] Port005=P2B5,R,KEYCODE_I
[03/31/2016 11:56:30] Port006=P2B5,G,KEYCODE_I
[03/31/2016 11:56:30] Port007=P2B4,B,KEYCODE_W
[03/31/2016 11:56:30] Port008=P2B4,R,KEYCODE_W
[03/31/2016 11:56:30] Port009=P2B4,G,KEYCODE_W
[03/31/2016 11:56:30] Port010=P2B7,B,KEYCODE_RSHIFT
[03/31/2016 11:56:30] Port012=P2B7,R,KEYCODE_RSHIFT
[03/31/2016 11:56:30] Port013=P2B7,G,KEYCODE_RSHIFT
[03/31/2016 11:56:30] Port014=TRACKBALL,B,TRACKBALL
[03/31/2016 11:56:30] Port015=TRACKBALL,R,TRACKBALL
[03/31/2016 11:56:30] Port016=TRACKBALL,G,TRACKBALL
[03/31/2016 11:56:30] LEDBlinkyInputMap.xml ******************** END
[03/31/2016 11:56:30] Using Test Controls File [D:\Games\LEDBlinky\LEDBlinky\LEDBlinkyControls_Test.xml].
[03/31/2016 11:56:30] LEDBlinkyControls_Test.xml: v1.0 01/16/2009 15:38:09
[03/31/2016 11:56:30] 214 mame games loaded from LEDBlinkyControls_Test.xml
[03/31/2016 11:56:30] 132 emulator games loaded from LEDBlinkyControls_Test.xml
[03/31/2016 11:56:30] Controls.dat INI file Version=0.141.1, Time=2011-01-05 18:17:26, Generated by=SirPoonga
[03/31/2016 11:56:30] 935 games loaded from controls.ini

EDIT: All of my LED's illuminate as desired if testing using the Configure LEDBlinky app's Audio Animation test.

Code: [Select]
12:33:10 PM |  HyperSpin Started
12:33:10 PM |  Going FullScreen
12:33:10 PM |  LEDBlinky is set to active
12:33:10 PM |  Found LEDBlinky.exe
12:33:10 PM |  Running LEDBlinky
12:33:10 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 1
12:33:10 PM |  Checking for updates
12:33:10 PM |  Update Check Complete
12:33:10 PM |  Startup program unavailable
12:33:10 PM |  Playing intro video
12:33:11 PM |  Error intializing joysticks
12:33:11 PM |  Menu Mode is multi
12:33:11 PM |  Loading Main Menu.xml
12:33:11 PM |  Main Menu.xml successfully loaded
12:33:12 PM |  Main Menu wheel loaded successfully
12:33:12 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 8
12:33:12 PM |  Loading MAME.xml
12:33:12 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 7 "MAME"
12:33:13 PM |  Main Menu.xml successfully loaded
12:33:14 PM |  MAME wheel loaded successfully
12:33:14 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 9 "centiped"
12:33:15 PM |  Launching Game
12:33:15 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 3 "centiped" "MAME"
12:33:15 PM |  Using HyperLaunch
12:33:15 PM |  Getting Launcher path
12:33:15 PM |  Launcher located at D:\Games\Hyperspin\RocketLauncher\RocketLauncher.exe
12:33:15 PM |  Running Launcher
12:33:15 PM |  Launcher Command Line is: D:\Games\Hyperspin\RocketLauncher\RocketLauncher.exe "MAME" "centiped"
12:33:27 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 4
12:33:27 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 4
12:33:28 PM |  Loading Main Menu.xml
12:33:28 PM |  Main Menu.xml successfully loaded
12:33:28 PM |  Main Menu wheel loaded successfully
12:33:29 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 9 "MAME" "Main Menu"
12:33:29 PM |  Exit program unavailable
12:33:29 PM |  Quiting Hyperspin
12:33:29 PM |  Command Line is: "D:\Games\LEDBlinky\LEDBlinky\LEDBlinky.exe" 2
12:33:29 PM |  Bye!

Code: [Select]
[03/31/2016 12:33:15] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:15] Event Dropped [1].
[03/31/2016 12:33:17] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:17] Event Dropped [8].
[03/31/2016 12:33:17] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:17] Event Dropped [7~MAME].
[03/31/2016 12:33:20] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:20] Event Dropped [9~centiped].
[03/31/2016 12:33:20] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:20] Event Dropped [3~centiped~MAME].
[03/31/2016 12:33:33] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:33] Event Dropped [4].
[03/31/2016 12:33:33] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:33] Event Dropped [4].
[03/31/2016 12:33:34] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:34] Event Dropped [9~MAME~Main Menu].
[03/31/2016 12:33:34] Timeout waiting for Primary Instance Handle.
[03/31/2016 12:33:34] Event Dropped [2].

DISREGARD:  I fixed it. I upgraded to 6.2.2.3 and wah lah...started working again. Weird.
« Last Edit: March 31, 2016, 01:51:39 pm by evh347 »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1163 on: April 10, 2016, 04:07:17 am »
I updated my whole system and I have a problem with Demul launching through HS with LED Blinky (everything else works).

Atomiswave and Naomi will show the correct colors for default and individual games WITHIN Hyperspin. When I start a game, flash animation starts and returns to HS Menu Control setting instead of the games setting.

Here's my HS log.

Code: [Select]
04:59:39 PM |  HyperSpin Started
04:59:39 PM |  Going FullScreen
04:59:39 PM |  LEDBlinky is set to active
04:59:39 PM |  Found LEDBlinky.exe
04:59:39 PM |  Running LEDBlinky
04:59:39 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 1
04:59:39 PM |  Checking for updates
04:59:39 PM |  Update Check Complete
04:59:39 PM |  Startup program: CtrlRemapGUI.exe
04:59:39 PM |  Startup params: -rmap CRG_Blank.cfg
04:59:39 PM |  Working directory: C:\remap\
04:59:39 PM |  Window State: NORMAL
04:59:39 PM |  Launching CtrlRemapGUI.exe
04:59:39 PM |  Command Line is CtrlRemapGUI.exe -rmap CRG_Blank.cfg
04:59:39 PM |  Error intializing joysticks
04:59:39 PM |  Menu Mode is multi
04:59:39 PM |  Loading Main Menu.xml
04:59:39 PM |  Main Menu.xml successfully loaded
04:59:39 PM |  Main Menu wheel loaded successfully
04:59:40 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "Sega Naomi" "Main Menu"
04:59:41 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "Sammy Atomiswave" "Main Menu"
04:59:42 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "Sega Naomi" "Main Menu"
04:59:45 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "MAME" "Main Menu"
04:59:45 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 8
04:59:45 PM |  Loading Sega Naomi.xml
04:59:45 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 7 "Sega Naomi"
04:59:45 PM |  Main Menu.xml successfully loaded
04:59:46 PM |  Sega Naomi wheel loaded successfully
04:59:49 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "confmiss"
04:59:49 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "csmash"
04:59:51 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "doa2"
04:59:51 PM |  Launching Game
04:59:51 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 3 "doa2" "Sega Naomi"
04:59:51 PM |  Using HyperLaunch
04:59:51 PM |  Getting Launcher path
04:59:52 PM |  Launcher located at C:\rocketlauncher\rocketlauncher.exe
04:59:52 PM |  Running Launcher
04:59:52 PM |  Launcher Command Line is: C:\rocketlauncher\rocketlauncher.exe "Sega Naomi" "doa2"
04:59:52 PM |  Launching Game
04:59:52 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 3 "doa2" "Sega Naomi"
04:59:52 PM |  Using HyperLaunch
04:59:52 PM |  Getting Launcher path
04:59:52 PM |  Launcher located at C:\rocketlauncher\rocketlauncher.exe
04:59:52 PM |  Running Launcher
04:59:52 PM |  Launcher Command Line is: C:\rocketlauncher\rocketlauncher.exe "Sega Naomi" "doa2"
04:59:52 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 4
04:59:52 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "crzytaxi"
05:00:05 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 4
05:00:05 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 4
05:00:06 PM |  Loading Main Menu.xml
05:00:06 PM |  Main Menu.xml successfully loaded
05:00:06 PM |  Main Menu wheel loaded successfully
05:00:07 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "Sega Naomi" "Main Menu"
05:00:08 PM |  Exit program unavailable
05:00:08 PM |  Quiting Hyperspin
05:00:08 PM |  Command Line is: "C:\Led Blinky\LEDBlinky.exe" 2
05:00:08 PM |  Bye!

What I think is happening:

As soon as I press "enter" to go into the game, the hs wheel spins up by one immediately, confusing LED Blinky. Anyone has an idea?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1164 on: April 11, 2016, 11:34:23 am »
Anyone having the same problem?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1165 on: April 17, 2016, 10:05:37 am »
I was wondering if anyone knew of a place I could look at that walked through how to set up LEDBlinky to light up buttons for various Retroarch cores.  I tried creating a button configuration for the Snes core, but I can't get any buttons to light up when a Snes game fires up.  I tried following the controls editor setup (I believe its that one) that is provided with LEDBlinky, but am having no luck with it.  Thanks in advance for any help anyone has.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1166 on: April 30, 2016, 07:09:48 pm »
I dont know what I did but LEDBlinky started throwing this error

" is not a valid integer

Here is my debug log.

Code: [Select]
[04/30/2016 18:56:47] LEDBlinky v6.2.2.0
[04/30/2016 18:56:47] Event Started: FE_START
[04/30/2016 18:56:47] Settings.ini ******************** BEGIN
[04/30/2016 18:56:47] [VersionInfo]
[04/30/2016 18:56:47] Major=6
[04/30/2016 18:56:47] Minor=2
[04/30/2016 18:56:47] Release=2
[04/30/2016 18:56:47] Build=1
[04/30/2016 18:56:47] [GameOptions]
[04/30/2016 18:56:47] LightGameControls=1
[04/30/2016 18:56:47] GamePlayLWAFile=
[04/30/2016 18:56:47] GamePlayAniJukeboxOnly=0
[04/30/2016 18:56:47] GamePauseLWAFile=
[04/30/2016 18:56:47] GamePauseSpeakControls=0
[04/30/2016 18:56:47] UseMameOutputs=0
[04/30/2016 18:56:47] LightPlayerStartCoin=1
[04/30/2016 18:56:47] GameStartLWAFile=
[04/30/2016 18:56:47] GameStartSpeakControls=0
[04/30/2016 18:56:47] GameStartSpeakPrimaryControls=0
[04/30/2016 18:56:47] GameStartSpeakStartCoin=0
[04/30/2016 18:56:47] GameStartSpeakName=0
[04/30/2016 18:56:47] GameStartStrobeName=0
[04/30/2016 18:56:47] GameStartSpeakText=
[04/30/2016 18:56:47] GameStartStrobeText=0
[04/30/2016 18:56:47] AbortSpeechAnyKey=0
[04/30/2016 18:56:47] SpeakControlsPrefix=
[04/30/2016 18:56:47] SpeakPrimaryControlsPrefix=Primary Control
[04/30/2016 18:56:47] SpeakStartButton=Start Game
[04/30/2016 18:56:47] SpeakCoinButton=Insert Coin
[04/30/2016 18:56:47] GameStartDelay=0
[04/30/2016 18:56:47] GameStartDelayLEDsOff=0
[04/30/2016 18:56:47] [FEOptions]
[04/30/2016 18:56:47] FE=hyperspin
[04/30/2016 18:56:47] LightFEControls=0
[04/30/2016 18:56:47] DemoGameControls=1
[04/30/2016 18:56:47] DemoScrollDelay=0
[04/30/2016 18:56:47] DemoDuration=60
[04/30/2016 18:56:47] FELWAFile=
[04/30/2016 18:56:47] FEScreenSaverLWAFile=
[04/30/2016 18:56:47] FEScreenSaverRandomText=0
[04/30/2016 18:56:47] FEScreenSaverRandomTextDelay=60
[04/30/2016 18:56:47] FEScreenSaverRandomTextBerzerkMode=0
[04/30/2016 18:56:47] FEStartLWAFile=MCP_OpenClose.lwax
[04/30/2016 18:56:47] FEStartLWASingleLoop=1
[04/30/2016 18:56:47] FEStartLWADuration=
[04/30/2016 18:56:47] FEStartSpeakText=
[04/30/2016 18:56:47] FEStartStrobeText=0
[04/30/2016 18:56:47] FEQuitLWAFile=
[04/30/2016 18:56:47] FEQuitSpeakText=
[04/30/2016 18:56:47] FEQuitStrobeText=0
[04/30/2016 18:56:47] FESpeakControlsKey=0
[04/30/2016 18:56:47] FEStartSpeakControls=0
[04/30/2016 18:56:47] FEListSelectedLWAFile=
[04/30/2016 18:56:47] FEButtonFlash=1
[04/30/2016 18:56:47] FEButtonFlashSpeed=50
[04/30/2016 18:56:47] FESettingsFile=C:\Hyperspin\Settings\Settings.ini
[04/30/2016 18:56:47] HLActive=0
[04/30/2016 18:56:47] HLExeNameOverride=
[04/30/2016 18:56:47] GameExRunGameFromSS=0
[04/30/2016 18:56:47] [MAMEConfig]
[04/30/2016 18:56:47] Colors_ini=C:\Users\MCP\Desktop\Program Files\LEDBlinky\LEDBlinky\Colors.ini
[04/30/2016 18:56:47] Mame_cfg_folder=D:\Arcade\MAME\mame 0169\cfg
[04/30/2016 18:56:47] MameControllerFile=D:\Arcade\MAME\mame 0169\ctrlr\CRG_MyRemap.cfg
[04/30/2016 18:56:47] UseMameDefaultForOtherEmulators=0
[04/30/2016 18:56:47] MameOutputBufferSize=
[04/30/2016 18:56:47] MameControlsFile=
[04/30/2016 18:56:47] MameXmlFile=C:\Hyperspin\Databases\Mame\MAME.xml
[04/30/2016 18:56:47] UseMameToTriggerGameStart=0
[04/30/2016 18:56:47] LoadMameFilesAtStartup=1
[04/30/2016 18:56:47] [RandomText]
[04/30/2016 18:56:47] Text0=Get The Intruder
[04/30/2016 18:56:47] Text1=Intruder Alert!
[04/30/2016 18:56:47] Text2=I detect coin in pocket.
[04/30/2016 18:56:47] [Speech]
[04/30/2016 18:56:47] SpeechRate=0
[04/30/2016 18:56:47] SpeechVolume=100
[04/30/2016 18:56:47] Voice=Microsoft Anna - English (United States)
[04/30/2016 18:56:47] [AudioAnimation]
[04/30/2016 18:56:47] AudioDevice=-1
[04/30/2016 18:56:47] AudioInput=-1
[04/30/2016 18:56:47] SampleRate=30
[04/30/2016 18:56:47] AmplitudeMultiplier=0
[04/30/2016 18:56:47] AutoAmpMultTargetAvgLow=8
[04/30/2016 18:56:47] AutoAmpMultTargetAvgHigh=14
[04/30/2016 18:56:47] AutoAmpMultUpdateRate=2000
[04/30/2016 18:56:47] AAMode=1
[04/30/2016 18:56:47] AAGamePlayLWAFile=
[04/30/2016 18:56:47] AAGamePauseLWAFile=
[04/30/2016 18:56:47] AAFEActiveLWAFile=
[04/30/2016 18:56:47] AAFEScreenSaverLWAFile=
[04/30/2016 18:56:47] AACabAttractLWAFile=
[04/30/2016 18:56:47] TriggerMode=2
[04/30/2016 18:56:47] TriggerThreshold=25
[04/30/2016 18:56:47] TriggerFrequency=1
[04/30/2016 18:56:47] TriggerDeadZone=5
[04/30/2016 18:56:47] ControlFrequencyList=P1START|1,P3START|2,P1B2|3,P3B5|4,P3B1|5,JOYSTICK3|6,SPINNER|7,P3COIN|8,P3B2|9,P3B4|10,EXIT|11,SHIFT|12,P1B3|13,P1B6|14,JOYSTICK1|15,P1COIN|16,P1B5|17,P1B1|18,P1B4|19,P3B6|20,P3B3|21,P4COIN|22,P2COIN|23,P4B2|24,P4START|25,P2START|26,PAUSE|27,TRACKBALL|28,P4B1|29,P4B5|30,P2B3|31,P2B2|32,P2B5|33,P4B6|34,P4B3|35,P4B4|36,P2B1|37,P2B6|38,P2B4|39,LEFTNUDGE|40,START|41,JOYSTICK4|42,LAUNCHER|43,LEFTFLIPPER|44,JOYSTICK2|45,RIGHTFLIPPER|46,RIGHTNUDGE|47
[04/30/2016 18:56:47] ControlThresholdList=P1START|47,P3START|46,P1B2|45,P3B5|44,P3B1|43,JOYSTICK3|42,SPINNER|41,P3COIN|40,P3B2|39,P3B4|38,EXIT|37,SHIFT|36,P1B3|35,P1B6|34,JOYSTICK1|33,P1COIN|32,P1B5|31,P1B1|30,P1B4|29,P3B6|28,P3B3|27,P4COIN|26,P2COIN|25,P4B2|24,P4START|23,P2START|22,PAUSE|21,TRACKBALL|20,P4B1|19,P4B5|18,P2B3|17,P2B2|16,P2B5|15,P4B6|14,P4B3|13,P4B4|12,P2B1|11,P2B6|10,P2B4|9,LEFTNUDGE|8,START|7,JOYSTICK4|6,LAUNCHER|5,LEFTFLIPPER|4,JOYSTICK2|3,RIGHTFLIPPER|2,RIGHTNUDGE|1
[04/30/2016 18:56:47] LockTriggerFrequency=0
[04/30/2016 18:56:47] LockTriggerThreshold=1
[04/30/2016 18:56:47] Decay=4
[04/30/2016 18:56:47] SpectrumMode=1
[04/30/2016 18:56:47] SpectrumColor1=clBlue
[04/30/2016 18:56:47] SpectrumColor2=clFuchsia
[04/30/2016 18:56:47] SpectrumColor3=clFuchsia
[04/30/2016 18:56:47] SpectrumColor4=clRed
[04/30/2016 18:56:47] SpectrumSingleAmpRange=1
[04/30/2016 18:56:47] [CabLEDs]
[04/30/2016 18:56:47] CabLEDsMode=0
[04/30/2016 18:56:47] CabLEDControllers=
[04/30/2016 18:56:47] CabFEStartLWAFile=
[04/30/2016 18:56:47] CabFEQuitLWAFile=
[04/30/2016 18:56:47] CabFEActiveLWAFile=
[04/30/2016 18:56:47] CabFEScreenSaverLWAFile=
[04/30/2016 18:56:47] CabGameStartLWAFile=
[04/30/2016 18:56:47] CabGamePlayLWAFile=
[04/30/2016 18:56:47] CabGamePauseLWAFile=
[04/30/2016 18:56:47] CabFEListSelectedLWAFile=
[04/30/2016 18:56:47] [JDR]
[04/30/2016 18:56:47] UseGPWiz49=0
[04/30/2016 18:56:47] UseUltraStik=0
[04/30/2016 18:56:47] UltraStikRestrictorType=0
[04/30/2016 18:56:47] UseServoStik=0
[04/30/2016 18:56:47] [OtherSettings]
[04/30/2016 18:56:47] MaxPlayers=4
[04/30/2016 18:56:47] CocktailMode=0
[04/30/2016 18:56:47] RandomAniExcludeSelected=0
[04/30/2016 18:56:48] PreloadAudioLib=0
[04/30/2016 18:56:48] GameStartDelayTimeout=20
[04/30/2016 18:56:48] ButtonFlashPreventQDelay=750
[04/30/2016 18:56:48] LogFile=Debug.log
[04/30/2016 18:56:48] DisplayErrorsOnExit=0
[04/30/2016 18:56:48] ZipDebugFiles=1
[04/30/2016 18:56:48] LEDControllersOverride=
[04/30/2016 18:56:48] JDROverride=0
[04/30/2016 18:56:48] NoLEDs=0
[04/30/2016 18:56:48] SaveUnknownGames=1
[04/30/2016 18:56:48] Settings.ini ******************** END
[04/30/2016 18:56:48] Detected LED Controllers: PL1,PL2,PL3
[04/30/2016 18:56:48] Mapped LED Controllers: PL1,PL2,PL3
[04/30/2016 18:56:48] LEDBlinkyInputMap.xml ******************** BEGIN
[04/30/2016 18:56:48] [PACLED64-1]
[04/30/2016 18:56:48] Port001=P1START,R,KEYCODE_1
[04/30/2016 18:56:48] Port002=P1START,G,KEYCODE_1
[04/30/2016 18:56:48] Port003=P1START,B,KEYCODE_1
[04/30/2016 18:56:48] Port004=P3START,R,KEYCODE_3
[04/30/2016 18:56:48] Port005=P3START,G,KEYCODE_3
[04/30/2016 18:56:48] Port006=P3START,B,KEYCODE_3
[04/30/2016 18:56:48] Port007=P1B2,R,KEYCODE_B
[04/30/2016 18:56:48] Port008=P1B2,G,KEYCODE_B
[04/30/2016 18:56:48] Port009=P1B2,B,KEYCODE_B
[04/30/2016 18:56:48] Port010=P3B5,R,KEYCODE_R
[04/30/2016 18:56:48] Port011=P3B5,G,KEYCODE_R
[04/30/2016 18:56:48] Port012=P3B5,B,KEYCODE_R
[04/30/2016 18:56:48] Port013=P3B1,R,KEYCODE_M
[04/30/2016 18:56:48] Port014=P3B1,G,KEYCODE_M
[04/30/2016 18:56:48] Port015=P3B1,B,KEYCODE_M
[04/30/2016 18:56:48] Port016=JOYSTICK3,R,JOYCODE_3_BUTTON1
[04/30/2016 18:56:48] Port017=JOYSTICK3,G,JOYCODE_3_BUTTON1
[04/30/2016 18:56:48] Port018=JOYSTICK3,B,JOYCODE_3_BUTTON1
[04/30/2016 18:56:48] Port019=SPINNER,R,DIAL
[04/30/2016 18:56:48] Port020=SPINNER,G,DIAL
[04/30/2016 18:56:48] Port021=SPINNER,B,DIAL
[04/30/2016 18:56:48] Port022=P3COIN,R,KEYCODE_7
[04/30/2016 18:56:48] Port023=P3COIN,G,KEYCODE_7
[04/30/2016 18:56:48] Port024=P3COIN,B,KEYCODE_7
[04/30/2016 18:56:48] Port025=P3B2,R,KEYCODE_N
[04/30/2016 18:56:48] Port026=P3B2,G,KEYCODE_N
[04/30/2016 18:56:48] Port027=P3B2,B,KEYCODE_N
[04/30/2016 18:56:48] Port028=P3B4,R,KEYCODE_Q
[04/30/2016 18:56:48] Port029=P3B4,G,KEYCODE_Q
[04/30/2016 18:56:48] Port030=P3B4,B,KEYCODE_Q
[04/30/2016 18:56:48] Port031=EXIT,R,KEYCODE_ESC
[04/30/2016 18:56:48] Port032=EXIT,G,KEYCODE_ESC
[04/30/2016 18:56:48] Port033=EXIT,B,KEYCODE_ESC
[04/30/2016 18:56:48] Port034=SHIFT,R,KEYCODE_LSHIFT
[04/30/2016 18:56:48] Port035=SHIFT,G,KEYCODE_LSHIFT
[04/30/2016 18:56:48] Port036=SHIFT,B,KEYCODE_LSHIFT
[04/30/2016 18:56:48] Port037=P1B3,R,KEYCODE_C
[04/30/2016 18:56:48] Port038=P1B3,G,KEYCODE_C
[04/30/2016 18:56:48] Port039=P1B3,B,KEYCODE_C
[04/30/2016 18:56:48] Port040=P1B6,R,KEYCODE_F
[04/30/2016 18:56:48] Port041=P1B6,G,KEYCODE_F
[04/30/2016 18:56:48] Port042=P1B6,B,KEYCODE_F
[04/30/2016 18:56:48] Port043=JOYSTICK1,R,JOYCODE_1_BUTTON1
[04/30/2016 18:56:48] Port044=JOYSTICK1,G,JOYCODE_1_BUTTON1
[04/30/2016 18:56:48] Port045=JOYSTICK1,B,JOYCODE_1_BUTTON1
[04/30/2016 18:56:48] Port046=P1COIN,R,KEYCODE_5
[04/30/2016 18:56:48] Port047=P1COIN,G,KEYCODE_5
[04/30/2016 18:56:48] Port048=P1COIN,B,KEYCODE_5
[04/30/2016 18:56:48] Port049=P1B5,R,KEYCODE_E
[04/30/2016 18:56:48] Port050=P1B5,G,KEYCODE_E
[04/30/2016 18:56:48] Port051=P1B5,B,KEYCODE_E
[04/30/2016 18:56:48] Port052=P1B1,R,KEYCODE_A
[04/30/2016 18:56:48] Port053=P1B1,G,KEYCODE_A
[04/30/2016 18:56:48] Port054=P1B1,B,KEYCODE_A
[04/30/2016 18:56:48] Port055=P1B4,R,KEYCODE_D
[04/30/2016 18:56:48] Port056=P1B4,G,KEYCODE_D
[04/30/2016 18:56:48] Port057=P1B4,B,KEYCODE_D
[04/30/2016 18:56:48] Port058=P3B6,R,KEYCODE_S
[04/30/2016 18:56:48] Port059=P3B6,G,KEYCODE_S
[04/30/2016 18:56:48] Port060=P3B6,B,KEYCODE_S
[04/30/2016 18:56:48] Port061=P3B3,R,KEYCODE_O
[04/30/2016 18:56:48] Port062=P3B3,G,KEYCODE_O
[04/30/2016 18:56:48] Port063=P3B3,B,KEYCODE_O
[04/30/2016 18:56:48] [PACLED64-2]
[04/30/2016 18:56:48] Port001=P4COIN,R,KEYCODE_8
[04/30/2016 18:56:48] Port002=P4COIN,G,KEYCODE_8
[04/30/2016 18:56:48] Port003=P4COIN,B,KEYCODE_8
[04/30/2016 18:56:48] Port004=P2COIN,R,KEYCODE_6
[04/30/2016 18:56:48] Port005=P2COIN,G,KEYCODE_6
[04/30/2016 18:56:48] Port006=P2COIN,B,KEYCODE_6
[04/30/2016 18:56:48] Port007=P4B2,R,KEYCODE_U
[04/30/2016 18:56:48] Port008=P4B2,G,KEYCODE_U
[04/30/2016 18:56:48] Port009=P4B2,B,KEYCODE_U
[04/30/2016 18:56:48] Port016=P4START,R,KEYCODE_4
[04/30/2016 18:56:48] Port017=P4START,G,KEYCODE_4
[04/30/2016 18:56:48] Port018=P4START,B,KEYCODE_4
[04/30/2016 18:56:48] Port019=P2START,R,KEYCODE_2
[04/30/2016 18:56:48] Port020=P2START,G,KEYCODE_2
[04/30/2016 18:56:48] Port021=P2START,B,KEYCODE_2
[04/30/2016 18:56:48] Port022=PAUSE,R,KEYCODE_P
[04/30/2016 18:56:48] Port023=PAUSE,G,KEYCODE_P
[04/30/2016 18:56:48] Port024=PAUSE,B,KEYCODE_P
[04/30/2016 18:56:48] Port028=TRACKBALL,R,TRACKBALL
[04/30/2016 18:56:48] Port029=TRACKBALL,G,TRACKBALL
[04/30/2016 18:56:48] Port030=TRACKBALL,B,TRACKBALL
[04/30/2016 18:56:48] Port031=P4B1,R,KEYCODE_T
[04/30/2016 18:56:48] Port032=P4B1,G,KEYCODE_T
[04/30/2016 18:56:48] Port033=P4B1,B,KEYCODE_T
[04/30/2016 18:56:48] Port034=P4B5,R,KEYCODE_X
[04/30/2016 18:56:48] Port035=P4B5,G,KEYCODE_X
[04/30/2016 18:56:48] Port036=P4B5,B,KEYCODE_X
[04/30/2016 18:56:48] Port037=P2B3,R,KEYCODE_I
[04/30/2016 18:56:48] Port038=P2B3,G,KEYCODE_I
[04/30/2016 18:56:48] Port039=P2B3,B,KEYCODE_I
[04/30/2016 18:56:48] Port040=P2B2,R,KEYCODE_H
[04/30/2016 18:56:48] Port041=P2B2,G,KEYCODE_H
[04/30/2016 18:56:48] Port042=P2B2,B,KEYCODE_H
[04/30/2016 18:56:48] Port043=P2B5,R,KEYCODE_K
[04/30/2016 18:56:48] Port044=P2B5,G,KEYCODE_K
[04/30/2016 18:56:48] Port045=P2B5,B,KEYCODE_K
[04/30/2016 18:56:48] Port046=P4B6,R,KEYCODE_Y
[04/30/2016 18:56:48] Port047=P4B6,G,KEYCODE_Y
[04/30/2016 18:56:48] Port048=P4B6,B,KEYCODE_Y
[04/30/2016 18:56:48] Port049=P4B3,R,KEYCODE_V
[04/30/2016 18:56:48] Port050=P4B3,G,KEYCODE_V
[04/30/2016 18:56:48] Port051=P4B3,B,KEYCODE_V
[04/30/2016 18:56:48] Port052=P4B4,R,KEYCODE_W
[04/30/2016 18:56:48] Port053=P4B4,G,KEYCODE_W
[04/30/2016 18:56:48] Port054=P4B4,B,KEYCODE_W
[04/30/2016 18:56:48] Port055=P2B1,R,KEYCODE_G
[04/30/2016 18:56:48] Port056=P2B1,G,KEYCODE_G
[04/30/2016 18:56:48] Port057=P2B1,B,KEYCODE_G
[04/30/2016 18:56:48] Port058=P2B6,R,KEYCODE_L
[04/30/2016 18:56:48] Port059=P2B6,G,KEYCODE_L
[04/30/2016 18:56:48] Port060=P2B6,B,KEYCODE_L
[04/30/2016 18:56:48] Port061=P2B4,R,KEYCODE_J
[04/30/2016 18:56:48] Port062=P2B4,G,KEYCODE_J
[04/30/2016 18:56:48] Port063=P2B4,B,KEYCODE_J
[04/30/2016 18:56:48] [PACLED64-3]
[04/30/2016 18:56:48] Port001=LEFTNUDGE,R,KEYCODE_4_PAD
[04/30/2016 18:56:48] Port002=LEFTNUDGE,G,KEYCODE_4_PAD
[04/30/2016 18:56:48] Port003=LEFTNUDGE,B,KEYCODE_4_PAD
[04/30/2016 18:56:48] Port016=START,R,KEYCODE_ASTERISK
[04/30/2016 18:56:48] Port017=START,G,KEYCODE_ASTERISK
[04/30/2016 18:56:48] Port018=START,B,KEYCODE_ASTERISK
[04/30/2016 18:56:48] Port031=JOYSTICK4,R,JOYCODE_4_BUTTON1
[04/30/2016 18:56:48] Port032=JOYSTICK4,G,JOYCODE_4_BUTTON1
[04/30/2016 18:56:48] Port033=JOYSTICK4,B,JOYCODE_4_BUTTON1
[04/30/2016 18:56:48] Port034=LAUNCHER,R,KEYCODE_DOWN
[04/30/2016 18:56:48] Port035=LAUNCHER,G,KEYCODE_DOWN
[04/30/2016 18:56:48] Port036=LAUNCHER,B,KEYCODE_DOWN
[04/30/2016 18:56:48] Port037=LEFTFLIPPER,R,KEYCODE_LEFT
[04/30/2016 18:56:48] Port038=LEFTFLIPPER,G,KEYCODE_LEFT
[04/30/2016 18:56:48] Port039=LEFTFLIPPER,B,KEYCODE_LEFT
[04/30/2016 18:56:48] Port046=JOYSTICK2,R,JOYCODE_2_BUTTON1
[04/30/2016 18:56:48] Port047=JOYSTICK2,G,JOYCODE_2_BUTTON1
[04/30/2016 18:56:48] Port048=JOYSTICK2,B,JOYCODE_2_BUTTON1
[04/30/2016 18:56:48] Port049=RIGHTFLIPPER,R,KEYCODE_RIGHT
[04/30/2016 18:56:48] Port050=RIGHTFLIPPER,G,KEYCODE_RIGHT
[04/30/2016 18:56:48] Port051=RIGHTFLIPPER,B,KEYCODE_RIGHT
[04/30/2016 18:56:48] Port052=RIGHTNUDGE,R,KEYCODE_6_PAD
[04/30/2016 18:56:48] Port053=RIGHTNUDGE,G,KEYCODE_6_PAD
[04/30/2016 18:56:48] Port054=RIGHTNUDGE,B,KEYCODE_6_PAD
[04/30/2016 18:56:48] LEDBlinkyInputMap.xml ******************** END
[04/30/2016 18:56:48] LEDBlinkyControls.xml: v1.0 01/16/2009 15:38:09
[04/30/2016 18:56:48] 1 mame games loaded from LEDBlinkyControls.xml
[04/30/2016 18:56:48] 666 emulator games loaded from LEDBlinkyControls.xml
[04/30/2016 18:56:48] Missing value in Settings.ini: [MameControlsFile].
[04/30/2016 18:56:48] Game Start Key: 106
[04/30/2016 18:56:48] Loaded LWAX File for FE Start: [MCP_OpenClose.lwax]. Single loop only.
[04/30/2016 18:56:48] Received Event - Queue:[1] Msg:[4].
[04/30/2016 18:56:49] Received Event - Queue:[2] Msg:[9~Classics].
[04/30/2016 18:56:50] Event Completed: FE_START
[04/30/2016 18:56:50] Event Started: GAME_QUIT
[04/30/2016 18:56:50] Event Completed: GAME_QUIT
[04/30/2016 18:56:50] Event Started: GAME_SELECTED [Classics] [] []
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [1].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [R] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [2].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [G] value.
[04/30/2016 18:56:50] Invalid Value List []. No value for index [3].
[04/30/2016 18:56:50] Invalid Intensity Definition []. Missing [B] value.


MydknyteStyrm

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1167 on: May 02, 2016, 05:56:41 pm »
I've done some more digging and here's what I'm finding. I am using HyperEDS to send the commands to LEDBlinky, and the issue I am having is that the error ( " is not a valid integer ) is brought up by LEDBlinky once the open animation starts and completes. I click on OK, then Blinky starts to work as normal.

Any ideas would be greatly appreciated!

Attached is my debug.zip, below is the log.


arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1168 on: May 02, 2016, 07:36:49 pm »
DISREGARD:  I fixed it. I upgraded to 6.2.2.3 and wah lah...started working again. Weird.

MAME .169 (and newer) broke LEDBlinky - which was fixed in 6.2.2.3!
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1169 on: May 02, 2016, 07:42:01 pm »
Anyone having the same problem?

Have you tried the LEDBlinky Troubleshooting app? If that doesn't help, email me the debug.ZIP file and I'll take a look. Just to confirm, everything works as expected except for Demul games?
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1170 on: May 02, 2016, 07:46:02 pm »
I was wondering if anyone knew of a place I could look at that walked through how to set up LEDBlinky to light up buttons for various Retroarch cores.  I tried creating a button configuration for the Snes core, but I can't get any buttons to light up when a Snes game fires up.  I tried following the controls editor setup (I believe its that one) that is provided with LEDBlinky, but am having no luck with it.  Thanks in advance for any help anyone has.

Give the LEDBlinky Troubleshooting app a try - it may help identify your problem. If not, email me the debug.ZIP file and I'll get back to you.
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1171 on: May 02, 2016, 09:46:25 pm »
I've done some more digging and here's what I'm finding. I am using HyperEDS to send the commands to LEDBlinky, and the issue I am having is that the error ( " is not a valid integer ) is brought up by LEDBlinky once the open animation starts and completes. I click on OK, then Blinky starts to work as normal.

Any ideas would be greatly appreciated!

Attached is my debug.zip, below is the log.

There's some very strange things happening in the log - like the order of the events is wrong. What is HyperEDS?

I may need you to zip up your entire LEDBlinky folder and email it to me so I can try to reproduce the problem.
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MydknyteStyrm

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1172 on: May 03, 2016, 05:17:55 am »
HyperSpin Event Dispatch System (EDS) is a program that runs numerous operations when HS starts up. I am running LEDBlinky, HyperMarquee, and HyperSpin Startup Script at the onset. Will send you my LEDBlinky folder when I get home tonight. Thanks!


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MydknyteStyrm

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1173 on: May 03, 2016, 05:18:41 am »
HyperSpin Event Dispatch System (EDS) is a program that runs numerous operations when HS starts up. I am running LEDBlinky, HyperMarquee, and HyperSpin Startup Script at the onset. Will send you my LEDBlinky folder when I get home tonight. Thanks!


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Eraser_arcade

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1174 on: May 04, 2016, 10:11:28 pm »
Hi Arzoo, I'm hoping maybe you can help me with an issue that I recently noticed. Anytime I pause a game within MAME, LEDBlinky will no longer speak & blink the controls, or even play a pause animation afterwards.

In Configure LEDBlinky, I have both “Speak and Blink Controls on Game Pause” & “Flash Player Start with Credits + Other MAME Outputs” checked, and I also have a game pause animation selected to play. But whenever I pause any game in MAME, none of those options work. (All the other options I have set in Configure LEDBlinky seems to be working just fine though.) The sad thing is, since I've been off & on updating the software on my cabinet over the past year and half, I don't have a clue on when this problem first occurred, or what is causing it.

As for as my setup, I have the latest versions of Hyperspin, RocketLauncher, MAMEUIFX, and LEDBlinky installed. (The only programs that I can think of that could have an affect on the way LEDBlinky works.) And just in case, here is my LEDBlinky debug log:
Code: [Select]
[05/04/2016 21:42:48]
[05/04/2016 21:42:48] LEDBlinky v6.2.2.3
[05/04/2016 21:42:48] Event Started: FE_START
[05/04/2016 21:42:48] Settings.ini ******************** BEGIN
[05/04/2016 21:42:48] [VersionInfo]
[05/04/2016 21:42:48] Major=6
[05/04/2016 21:42:48] Minor=2
[05/04/2016 21:42:48] Release=2
[05/04/2016 21:42:48] Build=3
[05/04/2016 21:42:48] [GameOptions]
[05/04/2016 21:42:48] LightGameControls=1
[05/04/2016 21:42:48] GamePlayLWAFile=
[05/04/2016 21:42:48] GamePlayAniJukeboxOnly=0
[05/04/2016 21:42:48] GamePauseLWAFile=curtainclose.lwax
[05/04/2016 21:42:48] GamePauseSpeakControls=1
[05/04/2016 21:42:48] UseMameOutputs=1
[05/04/2016 21:42:48] LightPlayerStartCoin=0
[05/04/2016 21:42:48] GameStartLWAFile=3forsweep.lwax
[05/04/2016 21:42:48] GameStartSpeakControls=0
[05/04/2016 21:42:48] GameStartSpeakPrimaryControls=0
[05/04/2016 21:42:48] GameStartSpeakStartCoin=0
[05/04/2016 21:42:48] GameStartSpeakName=0
[05/04/2016 21:42:48] GameStartStrobeName=0
[05/04/2016 21:42:48] GameStartSpeakText=
[05/04/2016 21:42:48] GameStartStrobeText=0
[05/04/2016 21:42:48] AbortSpeechAnyKey=0
[05/04/2016 21:42:48] SpeakControlsPrefix=
[05/04/2016 21:42:48] SpeakPrimaryControlsPrefix=Primary Control
[05/04/2016 21:42:48] SpeakStartButton=Start Game
[05/04/2016 21:42:48] SpeakCoinButton=Insert Coin
[05/04/2016 21:42:48] GameStartDelay=0
[05/04/2016 21:42:48] GameStartDelayLEDsOff=0
[05/04/2016 21:42:48] [FEOptions]
[05/04/2016 21:42:48] FE=hyperspin
[05/04/2016 21:42:48] LightFEControls=0
[05/04/2016 21:42:48] DemoGameControls=1
[05/04/2016 21:42:48] DemoScrollDelay=0.5
[05/04/2016 21:42:48] DemoDuration=5
[05/04/2016 21:42:48] FELWAFile=test.lwax
[05/04/2016 21:42:48] FEScreenSaverLWAFile=
[05/04/2016 21:42:48] FEScreenSaverRandomText=0
[05/04/2016 21:42:48] FEScreenSaverRandomTextDelay=60
[05/04/2016 21:42:48] FEScreenSaverRandomTextBerzerkMode=0
[05/04/2016 21:42:48] FEStartLWAFile=curtainclose.lwax
[05/04/2016 21:42:48] FEStartLWASingleLoop=1
[05/04/2016 21:42:48] FEStartLWADuration=
[05/04/2016 21:42:48] FEStartSpeakText=
[05/04/2016 21:42:48] FEStartStrobeText=0
[05/04/2016 21:42:48] FEQuitLWAFile=3backsweep.lwax
[05/04/2016 21:42:48] FEQuitSpeakText=
[05/04/2016 21:42:48] FEQuitStrobeText=0
[05/04/2016 21:42:48] FESpeakControlsKey=0
[05/04/2016 21:42:48] FEStartSpeakControls=0
[05/04/2016 21:42:48] FEListSelectedLWAFile=Pattern36.lwax
[05/04/2016 21:42:48] FEButtonFlash=0
[05/04/2016 21:42:48] FEButtonFlashSpeed=50
[05/04/2016 21:42:48] FESettingsFile=C:\HyperSpin\Settings\Settings.ini
[05/04/2016 21:42:48] HLActive=1
[05/04/2016 21:42:48] HLExeNameOverride=
[05/04/2016 21:42:48] GameExRunGameFromSS=0
[05/04/2016 21:42:48] [MAMEConfig]
[05/04/2016 21:42:48] Colors_ini=C:\LEDBlinky\Colors.ini
[05/04/2016 21:42:48] Mame_cfg_folder=C:\MAMEUIFX64\cfg
[05/04/2016 21:42:48] MameControllerFile=
[05/04/2016 21:42:48] UseMameDefaultForOtherEmulators=0
[05/04/2016 21:42:48] MameOutputBufferSize=
[05/04/2016 21:42:48] MameControlsFile=C:\LEDBlinky\controls.ini
[05/04/2016 21:42:48] MameXmlFile=C:\HyperSpin\Databases\MAME\MAME.xml
[05/04/2016 21:42:48] UseMameToTriggerGameStart=0
[05/04/2016 21:42:48] LoadMameFilesAtStartup=1
[05/04/2016 21:42:48] [RandomText]
[05/04/2016 21:42:48] Text0=Get The Intruder
[05/04/2016 21:42:48] Text1=Intruder Alert!
[05/04/2016 21:42:48] Text2=I detect coin in pocket.
[05/04/2016 21:42:48] [Speech]
[05/04/2016 21:42:48] SpeechRate=0
[05/04/2016 21:42:48] SpeechVolume=100
[05/04/2016 21:42:48] Voice=Microsoft Anna - English (United States)
[05/04/2016 21:42:48] [AudioAnimation]
[05/04/2016 21:42:48] AudioDevice=0
[05/04/2016 21:42:48] AudioInput=-1
[05/04/2016 21:42:48] SampleRate=30
[05/04/2016 21:42:48] AmplitudeMultiplier=0
[05/04/2016 21:42:48] AutoAmpMultTargetAvgLow=8
[05/04/2016 21:42:48] AutoAmpMultTargetAvgHigh=14
[05/04/2016 21:42:48] AutoAmpMultUpdateRate=2000
[05/04/2016 21:42:48] AAMode=1
[05/04/2016 21:42:48] AAGamePlayLWAFile=
[05/04/2016 21:42:48] AAGamePauseLWAFile=
[05/04/2016 21:42:48] AAFEActiveLWAFile=
[05/04/2016 21:42:48] AAFEScreenSaverLWAFile=
[05/04/2016 21:42:48] AACabAttractLWAFile=
[05/04/2016 21:42:48] TriggerMode=2
[05/04/2016 21:42:48] TriggerThreshold=25
[05/04/2016 21:42:48] TriggerFrequency=1
[05/04/2016 21:42:48] TriggerDeadZone=5
[05/04/2016 21:42:48] ControlFrequencyList=EXIT|1,P1START|2,P2START|3,PAUSE|4,P1B1|5,P1B4|6,P1B2|7,P1B5|8,P1B3|9,P1B6|10,P2B1|11,P2B2|12,P2B3|13,P2B6|14,P2B5|15,P2B4|16
[05/04/2016 21:42:48] ControlThresholdList=EXIT|16,P1START|15,P2START|14,PAUSE|13,P1B1|12,P1B4|11,P1B2|10,P1B5|9,P1B3|8,P1B6|7,P2B1|6,P2B2|5,P2B3|4,P2B6|3,P2B5|2,P2B4|1
[05/04/2016 21:42:48] LockTriggerFrequency=0
[05/04/2016 21:42:48] LockTriggerThreshold=1
[05/04/2016 21:42:48] Decay=4
[05/04/2016 21:42:48] SpectrumMode=1
[05/04/2016 21:42:48] SpectrumColor1=clBlue
[05/04/2016 21:42:48] SpectrumColor2=clFuchsia
[05/04/2016 21:42:48] SpectrumColor3=clFuchsia
[05/04/2016 21:42:48] SpectrumColor4=clRed
[05/04/2016 21:42:48] SpectrumSingleAmpRange=1
[05/04/2016 21:42:48] [CabLEDs]
[05/04/2016 21:42:48] CabLEDsMode=0
[05/04/2016 21:42:48] CabLEDControllers=
[05/04/2016 21:42:48] CabFEStartLWAFile=
[05/04/2016 21:42:48] CabFEQuitLWAFile=
[05/04/2016 21:42:48] CabFEActiveLWAFile=
[05/04/2016 21:42:48] CabFEScreenSaverLWAFile=
[05/04/2016 21:42:48] CabGameStartLWAFile=
[05/04/2016 21:42:48] CabGamePlayLWAFile=
[05/04/2016 21:42:48] CabGamePauseLWAFile=
[05/04/2016 21:42:48] CabFEListSelectedLWAFile=
[05/04/2016 21:42:48] [JDR]
[05/04/2016 21:42:48] UseGPWiz49=0
[05/04/2016 21:42:48] UseUltraStik=1
[05/04/2016 21:42:48] UltraStikRestrictorType=0
[05/04/2016 21:42:48] UseServoStik=0
[05/04/2016 21:42:48] [OtherSettings]
[05/04/2016 21:42:48] MaxPlayers=2
[05/04/2016 21:42:48] CocktailMode=0
[05/04/2016 21:42:48] RandomAniExcludeSelected=0
[05/04/2016 21:42:48] PreloadAudioLib=0
[05/04/2016 21:42:48] GameStartDelayTimeout=20
[05/04/2016 21:42:48] ButtonFlashPreventQDelay=750
[05/04/2016 21:42:48] LogFile=Debug.log
[05/04/2016 21:42:48] DisplayErrorsOnExit=0
[05/04/2016 21:42:48] ZipDebugFiles=1
[05/04/2016 21:42:48] LEDControllersOverride=
[05/04/2016 21:42:48] JDROverride=0
[05/04/2016 21:42:48] NoLEDs=0
[05/04/2016 21:42:48] SaveUnknownGames=1
[05/04/2016 21:42:48] Settings.ini ******************** END
[05/04/2016 21:42:48] Detected LED Controllers: PD1
[05/04/2016 21:42:48] Mapped LED Controllers: PD1
[05/04/2016 21:42:48] LEDBlinkyInputMap.xml ******************** BEGIN
[05/04/2016 21:42:48] [PACDrive-1]
[05/04/2016 21:42:48] Port001=EXIT,S,KEYCODE_ESC
[05/04/2016 21:42:48] Port002=P1START,S,KEYCODE_K
[05/04/2016 21:42:48] Port003=P2START,S,KEYCODE_D
[05/04/2016 21:42:48] Port004=PAUSE,S,KEYCODE_G
[05/04/2016 21:42:48] Port005=P1B1,S,KEYCODE_I
[05/04/2016 21:42:48] Port006=P1B4,S,KEYCODE_P
[05/04/2016 21:42:48] Port007=P1B2,S,KEYCODE_X
[05/04/2016 21:42:48] Port008=P1B5,S,KEYCODE_L
[05/04/2016 21:42:48] Port009=P1B3,S,KEYCODE_6
[05/04/2016 21:42:48] Port010=P1B6,S,KEYCODE_J
[05/04/2016 21:42:48] Port011=P2B1,S,KEYCODE_W
[05/04/2016 21:42:48] Port012=P2B2,S,KEYCODE_Q
[05/04/2016 21:42:48] Port013=P2B3,S,KEYCODE_S
[05/04/2016 21:42:48] Port014=P2B6,S,KEYCODE_R
[05/04/2016 21:42:48] Port015=P2B5,S,KEYCODE_F
[05/04/2016 21:42:48] Port016=P2B4,S,KEYCODE_A
[05/04/2016 21:42:48] LEDBlinkyInputMap.xml ******************** END
[05/04/2016 21:42:48] LEDBlinkyControls.xml: v1.0 01/16/2009 15:38:09
[05/04/2016 21:42:48] 5 mame games loaded from LEDBlinkyControls.xml
[05/04/2016 21:42:48] 1 emulator games loaded from LEDBlinkyControls.xml
[05/04/2016 21:42:48] Controls.dat INI file Version=0.141.1, Time=2011-01-05 18:17:26, Generated by=SirPoonga
[05/04/2016 21:42:48] 1297 games loaded from controls.ini
[05/04/2016 21:42:48] 1057 games loaded from Mame.xml
[05/04/2016 21:42:48] 0 clones loaded from Mame.xml
[05/04/2016 21:42:48] 1389 games loaded from Colors.ini
[05/04/2016 21:42:48] Speak [<pitch middle="9"><spell>LED</spell>Blinky.</pitch>]
[05/04/2016 21:42:56] Game Start Key (P1): 73
[05/04/2016 21:42:56] Game Start Key (P2): 69
[05/04/2016 21:42:56] UltraStik U360(s) detected: 2   Restrictor Type: None
[05/04/2016 21:42:56] Set UltraStik JDR Map [joy4way.um] for FE.
[05/04/2016 21:42:56] Loaded LWAX File for FE Start: [curtainclose.lwax]. Single loop only.
[05/04/2016 21:42:57] Loaded LWAX File for FE Active: [test.lwax]. Start Frame: -1
[05/04/2016 21:42:57] Event Completed: FE_START
[05/04/2016 21:43:00] Received Event - Queue:[1] Msg:[9~MAME~Main Menu].
[05/04/2016 21:43:00] Event Started: EMULATOR_SELECTED [MAME] []
[05/04/2016 21:43:00] Emulator: [MAME]
[05/04/2016 21:43:02] Event Completed: EMULATOR_SELECTED
[05/04/2016 21:43:02] Event Started: LIST_SELECTED
[05/04/2016 21:43:02] Event Completed: LIST_SELECTED
[05/04/2016 21:43:02] Event Started: GAME_SELECTED [MAME] [Main Menu] []
[05/04/2016 21:43:07] Received Event - Queue:[1] Msg:[8].
[05/04/2016 21:43:07] Event Started: LIST_SELECTED
[05/04/2016 21:43:07] Loaded LWAX File for List Select: [Pattern36.lwax]. Single loop only.
[05/04/2016 21:43:07] Received Event - Queue:[1] Msg:[7~MAME].
[05/04/2016 21:43:08] Received Event - Queue:[2] Msg:[9~astrob].
[05/04/2016 21:43:09] Loaded LWAX File from cache for FE Active: [test.lwax]. Start Frame: 0
[05/04/2016 21:43:09] Event Completed: LIST_SELECTED
[05/04/2016 21:43:09] Event Started: EMULATOR_SELECTED [MAME] []
[05/04/2016 21:43:09] Emulator: [MAME]
[05/04/2016 21:43:09] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[05/04/2016 21:43:09] Event Started: LIST_SELECTED
[05/04/2016 21:43:09] Loaded LWAX File from cache for List Select: [Pattern36.lwax]. Single loop only.
[05/04/2016 21:43:10] Loaded LWAX File from cache for FE Active: [test.lwax]. Start Frame: 1
[05/04/2016 21:43:10] Event Completed: LIST_SELECTED
[05/04/2016 21:43:10] Event Started: GAME_SELECTED [astrob] [] []
[05/04/2016 21:43:17] Received Event - Queue:[1] Msg:[9~asteroid].
[05/04/2016 21:43:17] Event Started: GAME_SELECTED [asteroid] [] []
[05/04/2016 21:43:17] Event Completed: GAME_SELECTED
[05/04/2016 21:43:22] Received Event - Queue:[1] Msg:[3~asteroid~MAME].
[05/04/2016 21:43:22] Event Started: EMULATOR_SELECTED [MAME] []
[05/04/2016 21:43:22] Emulator: [MAME]
[05/04/2016 21:43:22] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[05/04/2016 21:43:22] Event Started: GAME_SELECTED [asteroid] [] []
[05/04/2016 21:43:22] Event Completed: GAME_SELECTED
[05/04/2016 21:43:22] Event Started: GAME_START
[05/04/2016 21:43:22] Using Default Mame Outputs: LED0=Start1~LED1=Start2
[05/04/2016 21:43:22] ROM/Game: [ASTEROID] Controls: [MAME-ASTEROID]
[05/04/2016 21:43:22] Control List for ASTEROID: |P1_BUTTON1|P1_BUTTON2|P1_BUTTON3|P1_BUTTON4|P1_BUTTON5
[05/04/2016 21:43:22] P1_BUTTON1 (MAME-ASTEROID): |JOYCODE_1_XAXIS_LEFT_SWITCH
[05/04/2016 21:43:22] P1_BUTTON2 (MAME-ASTEROID): |JOYCODE_1_XAXIS_RIGHT_SWITCH
[05/04/2016 21:43:22] P1_BUTTON3 (MAME-ASTEROID): |KEYCODE_I
[05/04/2016 21:43:22] P1_BUTTON4 (MAME-ASTEROID): |KEYCODE_X
[05/04/2016 21:43:22] P1_BUTTON5 (MAME-ASTEROID): |KEYCODE_6
[05/04/2016 21:43:22] Loaded LWAX File for Game Start: [3forsweep.lwax]. Single loop only.
[05/04/2016 21:43:23] Game LED Data                       001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016
[05/04/2016 21:43:23] LED Controller [PACDrive-1] Intens:   0,  0,  0,  0, 48,  0, 48,  0, 48,  0,  0,  0,  0,  0,  0,  0
[05/04/2016 21:43:23] LED Controller [PACDrive-1] States:   0,  0,  0,  0,  1,  0,  1,  0,  1,  0,  0,  0,  0,  0,  0,  0
[05/04/2016 21:43:23] No Primary Control found for ASTEROID
[05/04/2016 21:43:23] Event Completed: GAME_START
[05/04/2016 21:43:38] Received Event - Queue:[1] Msg:[4].
[05/04/2016 21:43:38] Event Started: GAME_QUIT
[05/04/2016 21:43:38] Loaded LWAX File from cache for FE Active: [test.lwax]. Start Frame: -1
[05/04/2016 21:43:38] No change to JDR mode for FE.
[05/04/2016 21:43:38] Event Completed: GAME_QUIT
[05/04/2016 21:43:42] Received Event - Queue:[1] Msg:[9~astdelux].
[05/04/2016 21:43:42] Event Started: GAME_SELECTED [astdelux] [] []
[05/04/2016 21:43:44] Received Event - Queue:[1] Msg:[9~astrob].
[05/04/2016 21:43:44] Event Started: GAME_SELECTED [astrob] [] []
[05/04/2016 21:43:44] Event Completed: GAME_SELECTED
[05/04/2016 21:43:44] Received Event - Queue:[1] Msg:[9~mf_achas].
[05/04/2016 21:43:44] Event Started: GAME_SELECTED [mf_achas] [] []
[05/04/2016 21:43:44] Event Completed: GAME_SELECTED
[05/04/2016 21:43:47] Received Event - Queue:[1] Msg:[9~astrof].
[05/04/2016 21:43:47] Event Started: GAME_SELECTED [astrof] [] []
[05/04/2016 21:43:47] Event Completed: GAME_SELECTED
[05/04/2016 21:43:52] Loaded LWAX File from cache for FE Active: [test.lwax]. Start Frame: 3
[05/04/2016 21:43:53] Received Event - Queue:[1] Msg:[3~astrof~MAME].
[05/04/2016 21:43:53] Event Started: EMULATOR_SELECTED [MAME] []
[05/04/2016 21:43:53] Emulator: [MAME]
[05/04/2016 21:43:53] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[05/04/2016 21:43:53] Event Started: GAME_SELECTED [astrof] [] []
[05/04/2016 21:43:53] Event Completed: GAME_SELECTED
[05/04/2016 21:43:53] Event Started: GAME_START
[05/04/2016 21:43:53] Using Default Mame Outputs: LED0=Start1~LED1=Start2
[05/04/2016 21:43:53] ROM/Game: [ASTROF] Controls: [MAME-ASTROF]
[05/04/2016 21:43:53] Control List for ASTROF: |P1_BUTTON1|P1_JOYSTICK_RIGHT|P1_JOYSTICK_LEFT|CONTROL_JOY2WAY
[05/04/2016 21:43:53] P1_BUTTON1 (MAME-ALLGAMES): |KEYCODE_I
[05/04/2016 21:43:53] P1_JOYSTICK_RIGHT (MAME-ALLGAMES): |JOYCODE_1_XAXIS_RIGHT_SWITCH
[05/04/2016 21:43:53] P1_JOYSTICK_LEFT (MAME-ALLGAMES): |JOYCODE_1_XAXIS_LEFT_SWITCH
[05/04/2016 21:43:53] CONTROL_JOY2WAY (MAME-DEFAULT): JOY2WAY
[05/04/2016 21:43:53] Loaded LWAX File for Game Start: [3forsweep.lwax]. Single loop only.
[05/04/2016 21:43:55] Game LED Data                       001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016
[05/04/2016 21:43:55] LED Controller [PACDrive-1] Intens:   0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[05/04/2016 21:43:55] LED Controller [PACDrive-1] States:   0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[05/04/2016 21:43:56] Set UltraStik JDR Map [joy2way.um] for ASTROF.
[05/04/2016 21:43:56] Event Completed: GAME_START
[05/04/2016 21:44:14] Received Event - Queue:[1] Msg:[4].
[05/04/2016 21:44:14] Ignoring false FEGameQuit command from RocketLauncher.
[05/04/2016 21:44:15] Received Event - Queue:[1] Msg:[4].
[05/04/2016 21:44:15] Event Started: GAME_QUIT
[05/04/2016 21:44:15] Loaded LWAX File from cache for FE Active: [test.lwax]. Start Frame: -1
[05/04/2016 21:44:15] Set UltraStik JDR Map [joy4way.um] for FE.
[05/04/2016 21:44:15] Event Completed: GAME_QUIT
[05/04/2016 21:44:16] Received Event - Queue:[1] Msg:[9~MAME~Main Menu].
[05/04/2016 21:44:16] Event Started: GAME_SELECTED [MAME] [Main Menu] []
[05/04/2016 21:44:21] Received Event - Queue:[1] Msg:[2].
[05/04/2016 21:44:21] Event Started: FE_QUIT
[05/04/2016 21:44:21] Loaded LWAX File for FE Quit: [3backsweep.lwax]. Single loop only.
[05/04/2016 21:44:23] Event Completed: FE_QUIT

I also just remembered, if I set “Speak Name On Game Start” and/or “Speak/Blink On Game Start” with any of its options selected, it will work as intended.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1175 on: May 05, 2016, 09:07:18 am »
Hi Arzoo, I'm hoping maybe you can help me with an issue that I recently noticed. Anytime I pause a game within MAME, LEDBlinky will no longer speak & blink the controls, or even play a pause animation afterwards.

In Configure LEDBlinky, I have both “Speak and Blink Controls on Game Pause” & “Flash Player Start with Credits + Other MAME Outputs” checked, and I also have a game pause animation selected to play. But whenever I pause any game in MAME, none of those options work. (All the other options I have set in Configure LEDBlinky seems to be working just fine though.) The sad thing is, since I've been off & on updating the software on my cabinet over the past year and half, I don't have a clue on when this problem first occurred, or what is causing it.

As for as my setup, I have the latest versions of Hyperspin, RocketLauncher, MAMEUIFX, and LEDBlinky installed. (The only programs that I can think of that could have an affect on the way LEDBlinky works.) And just in case, here is my LEDBlinky debug log:


I also just remembered, if I set “Speak Name On Game Start” and/or “Speak/Blink On Game Start” with any of its options selected, it will work as intended.

Can you try using the MameOutputsTest app and confirm that the mame pause command is detected?
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1176 on: May 05, 2016, 12:57:53 pm »
Well this is weird, the MameOutputsTest app doesn't display any outputs when I run a game in MAMEUIFX; either when I startup MAMEUIFX directly or through Hyperspin. And just to be sure it's not an issue with MAMEUIFX, I downloaded MAME 0.173 64-bit (also the 32-bit version) from mamedev.org, and the MameOutputsTest app still doesn't display any outputs when I run either of those versions as well.

I also tried running MAME 0.173 64-bit & 32-bit through Hyperspin/RocketLauncher, and LEDBlinky still doesn't speak & blink the controls or play a pause animation when a game is paused. So it seems that at least MAMEUIFX isn't the one causing the issue.
« Last Edit: May 05, 2016, 01:05:51 pm by Eraser_arcade »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1177 on: May 05, 2016, 03:23:39 pm »
I was wondering if anyone knew of a place I could look at that walked through how to set up LEDBlinky to light up buttons for various Retroarch cores.  I tried creating a button configuration for the Snes core, but I can't get any buttons to light up when a Snes game fires up.  I tried following the controls editor setup (I believe its that one) that is provided with LEDBlinky, but am having no luck with it.  Thanks in advance for any help anyone has.

Give the LEDBlinky Troubleshooting app a try - it may help identify your problem. If not, email me the debug.ZIP file and I'll get back to you.



The main issue I'm having right now is that I'm not even sure if I'm doing anything even remotely correct.  I tried creating a new emulator in the controls editor with a description of Snes.  I went through and set up the 6 P1 buttons to various colors under the <default> rom/game.  I'm not even sure that's how you're supposed to do this, but it's the only thing I know to do.

Is there something I'm doing wrong, something I can reference to get an initial setup done?  I'm just wanting to setup one default color scheme for any given core in retroarch and use that scheme for every game.  For example, setup the buttons as Snes colors and use that color scheme for all Snes games associated with that core.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1178 on: May 05, 2016, 04:24:55 pm »
Well this is weird, the MameOutputsTest app doesn't display any outputs when I run a game in MAMEUIFX; either when I startup MAMEUIFX directly or through Hyperspin. And just to be sure it's not an issue with MAMEUIFX, I downloaded MAME 0.173 64-bit (also the 32-bit version) from mamedev.org, and the MameOutputsTest app still doesn't display any outputs when I run either of those versions as well.

I also tried running MAME 0.173 64-bit & 32-bit through Hyperspin/RocketLauncher, and LEDBlinky still doesn't speak & blink the controls or play a pause animation when a game is paused. So it seems that at least MAMEUIFX isn't the one causing the issue.

I’ve confirmed that mame .173 outputs are not detected by LEDBlinky. Not sure which version of mame changed/broke this but I’m surprised nobody else noticed. I’ve contacted the dev who coded the interface library and hopefully can get a fix soon.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1179 on: May 05, 2016, 04:33:54 pm »
The main issue I'm having right now is that I'm not even sure if I'm doing anything even remotely correct.  I tried creating a new emulator in the controls editor with a description of Snes.  I went through and set up the 6 P1 buttons to various colors under the <default> rom/game.  I'm not even sure that's how you're supposed to do this, but it's the only thing I know to do.

Is there something I'm doing wrong, something I can reference to get an initial setup done?  I'm just wanting to setup one default color scheme for any given core in retroarch and use that scheme for every game.  For example, setup the buttons as Snes colors and use that color scheme for all Snes games associated with that core.

When you add an Emulator or Game/ROM to the Controls Editor, the name must match exactly what your FE is passing to LEDBlinky. The easiest way to do this is to use the Controls Editor "Import Unknown Games" menu option. When you import an unknown game for which the emulator is also unknown, you'll be provided with the option create create a <default> controls group from the emulator. Give it a try and see that gets it working for you.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1180 on: May 05, 2016, 08:35:03 pm »
The main issue I'm having right now is that I'm not even sure if I'm doing anything even remotely correct.  I tried creating a new emulator in the controls editor with a description of Snes.  I went through and set up the 6 P1 buttons to various colors under the <default> rom/game.  I'm not even sure that's how you're supposed to do this, but it's the only thing I know to do.

Is there something I'm doing wrong, something I can reference to get an initial setup done?  I'm just wanting to setup one default color scheme for any given core in retroarch and use that scheme for every game.  For example, setup the buttons as Snes colors and use that color scheme for all Snes games associated with that core.

When you add an Emulator or Game/ROM to the Controls Editor, the name must match exactly what your FE is passing to LEDBlinky. The easiest way to do this is to use the Controls Editor "Import Unknown Games" menu option. When you import an unknown game for which the emulator is also unknown, you'll be provided with the option create create a <default> controls group from the emulator. Give it a try and see that gets it working for you.

That seemed to do it!  Thank you so much!

One small addendum.  I managed to get Snes and Nes running just fine, however they both have emulators in the import by default.  How would I go about this with an emulator for something like the genesis or gameboy?  I tried using the Turbografx as they have some systems as games/roms, but didn't have any luck.  Again thanks for the help so far!!!
« Last Edit: May 05, 2016, 08:48:45 pm by Milky »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1181 on: May 06, 2016, 08:15:37 am »
One small addendum.  I managed to get Snes and Nes running just fine, however they both have emulators in the import by default.  How would I go about this with an emulator for something like the genesis or gameboy?  I tried using the Turbografx as they have some systems as games/roms, but didn't have any luck.  Again thanks for the help so far!!!

Whenever you play a (non-mame) game that LEDBlinky doesn't have data for it gets added to the unknown games list and can be imported and then configured. But as a shortcut, another forum member has created a small app that will auto-generate the controls for over 160 systems. You can check it out here:
http://forum.arcadecontrols.com/index.php?topic=150224.0
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1182 on: May 06, 2016, 09:09:32 am »
Thank you yet again!

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1183 on: May 07, 2016, 11:02:47 am »
I just updated to 173b, noticed it doesn't call ledblinky or pass correct info. nothing in mameoutput test. If I flip back over to an older version of mame, it works fine.

Arzoo did you hear back about the issue yet?

Thanks.


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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1184 on: May 07, 2016, 07:19:55 pm »
I just updated to 173b, noticed it doesn't call ledblinky or pass correct info. nothing in mameoutput test. If I flip back over to an older version of mame, it works fine.

Arzoo did you hear back about the issue yet?

Thanks.

Seems that the mame output system has been removed from mame. Not sure in which version of mame going forward this occurred or if it was intentional or an oversight. LEDBlinky, along with mamehooker, CPWizard, and other apps are all affected. More info here.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1185 on: May 08, 2016, 06:23:03 pm »
Seems that the mame output system has been removed from mame. Not sure in which version of mame going forward this occurred or if it was intentional or an oversight. LEDBlinky, along with mamehooker, CPWizard, and other apps are all affected. More info here.

Hopefully, it's just an oversight. What reasons could the Mamedevs have to remove the output system from Mame?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1186 on: May 08, 2016, 07:30:59 pm »
Well the actual "output.set" calls are still in there, I just can't find the actual functions. 

What I'm afraid of is where mame now supports lua scripting, they might expect us to write lua scripts to access the outputs.  Lua is great.... unless you want to manipulate an external exe/dll, then it's typically a glitchy mess, depending upon the apps lua implementation.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1187 on: May 11, 2016, 04:52:43 pm »
I just bought LEDblinky about a week or so ago and was just in the steps of setting it up with Mala and mameuifx .173, do I need to go back to an earlier version of mamueuifx for it to work correctly to light up the buttons used per game? Or would you suggest something else?

thanks

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1188 on: May 11, 2016, 06:54:56 pm »
I just bought LEDblinky about a week or so ago and was just in the steps of setting it up with Mala and mameuifx .173, do I need to go back to an earlier version of mamueuifx for it to work correctly to light up the buttons used per game? Or would you suggest something else?

thanks

Your buttons will light up just fine with .173. But what won't work is the ability for LEDBlinky to detect when you pause a mame game - so if you want to use that feature you'll have to downgrade to a version of mame prior to .170. Hopefully this will be fixed in an upcoming mame release.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1189 on: May 19, 2016, 10:02:28 am »
Hi Arzoo
I'm trying to upgrade ledblinky to 6.2.2.3.  When I run Generate LEDBlinky Input Map I get an error: Access Violation at address 00481E3E....

I'm running Windows 10.

Any advice on how I can get it to work?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1190 on: May 19, 2016, 10:02:39 am »
Hi Arzoo
I'm trying to upgrade ledblinky to 6.2.2.3.  When I run Generate LEDBlinky Input Map I get an error: Access Violation at address 00481E3E....

I'm running Windows 10.

Any advice on how I can get it to work?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1191 on: May 19, 2016, 11:32:52 am »
Hi Arzoo
I'm trying to upgrade ledblinky to 6.2.2.3.  When I run Generate LEDBlinky Input Map I get an error: Access Violation at address 00481E3E....

I'm running Windows 10.

Any advice on how I can get it to work?

Can you zip up your entire \LEDBlinky folder and email it to me? Thanks.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1192 on: May 19, 2016, 06:12:48 pm »
Hi Arzoo

Email with a link to the zip sent. Thanks

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1193 on: May 24, 2016, 07:59:13 am »
Is there a way to force a button to light up based on the keyboard key for a Mame game?  I know that Mame games don't require key codes to be specified in order to light buttons, but can I force it to anyway?

For example, I'm having an issue with Lunar Lander lighting up my P1B1 and P1B2 buttons.  In Mame those buttons (currently Inc and Dec throttle) are set to paddle commands instead of player buttons.  Due to their assignment those 2 refuse to light up, but P1B3 does which just happens to be set to a player button in Mame.  So basically can I force LEDBlinky to light those other 2 buttons to whatever color I want based on the key code they are set to?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1194 on: May 24, 2016, 09:30:37 am »
Is there a way to force a button to light up based on the keyboard key for a Mame game?  I know that Mame games don't require key codes to be specified in order to light buttons, but can I force it to anyway?

For example, I'm having an issue with Lunar Lander lighting up my P1B1 and P1B2 buttons.  In Mame those buttons (currently Inc and Dec throttle) are set to paddle commands instead of player buttons.  Due to their assignment those 2 refuse to light up, but P1B3 does which just happens to be set to a player button in Mame.  So basically can I force LEDBlinky to light those other 2 buttons to whatever color I want based on the key code they are set to?

You should be able to assign additional input codes (GenLEDBlinkyInputMap) to the P1B1 and P1B2 ports for the paddle. Scroll down on the Input Codes list and you'll see JOYCODE and MOUSECODE options for analog X/Y/Z. I'm not sure which ones mame is using for Lunar Lander but the LEDBlinky Troubleshooting app might help figure that out.

Another option would be to create a single frame animation (using the Animation Editor) which lights up the correct buttons for Lunar Lander and then assign that animation file in the ..\LWA\GameSpecific folder. For this to work you also need to configure a default GamePlay animation and since you only want the animation for LL, you would need to create a single frame animation that doesn't turn on any ports to use for the default. The info.text file provides additional information on using game specific animations.
« Last Edit: May 24, 2016, 09:32:52 am by arzoo »
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shitoken

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1195 on: May 30, 2016, 02:31:00 am »
Hi friends,

I am new member and joined because I started to use ledblinky for my Hyperspin with rocket launcher.
 
I am having problems from the Day 1 for improper colours lightning up.

I have rechecked all the wirings and changed from keycode to joycode
in ledinput.xml and created the same in rocketblinky.

But still the buttons does not light up as per the system and games.

Even the basic system like snes does not light up the right colors.

I am using Ultimate I/O with Andy Color RGB Buttons

System Win7 pro.

Hope someone can help me out. I have spent weeks from demo ledblinky till I bought but still same problem. Thanks alot



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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1196 on: May 30, 2016, 09:02:38 pm »
Hi friends,

I am new member and joined because I started to use ledblinky for my Hyperspin with rocket launcher.
 
I am having problems from the Day 1 for improper colours lightning up.

I have rechecked all the wirings and changed from keycode to joycode
in ledinput.xml and created the same in rocketblinky.

But still the buttons does not light up as per the system and games.

Even the basic system like snes does not light up the right colors.

I am using Ultimate I/O with Andy Color RGB Buttons

System Win7 pro.

Hope someone can help me out. I have spent weeks from demo ledblinky till I bought but still same problem. Thanks alot



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Hi,
I believe we've been corresponding via email and there's something wrong with the way you have HS configured - it's passing "ledblinky" as the ROM/Game parameter rather than actually game selected. I would suggest posting a question on the HS forum and make sure to mention that HS is passing the wrong parameters to LEDBlinky.

I should also mention that RocketBlinky is not associated with LEDBlinky - so you would need to contact the RocketBlinky dev for support with that app.
« Last Edit: May 30, 2016, 09:05:15 pm by arzoo »
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shitoken

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1197 on: May 31, 2016, 12:57:44 am »
Thanks arzoo for your help.
Yesterday night me & newoski go thru all the settings and tested ledblinky  via cmd the games were launching fine with few buttons assigned wrong and  was conflicting after reassigned it was OK with direct test.

Here the problems come as soon as we thought problem been solved , before going bed I tried to launch HS and ledblinky lit up witb same problem again with all P1 8 buttons lit up white and P2 1 to 4 buttons lit up white outside and inside the game.

After seeing your above message maybe you are right problem is with HS parameters and will discuss in HS forum.

FYI ledblinky was set to launch by EDS.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1198 on: May 31, 2016, 05:37:31 am »
I was wondering if this was possible.

I have three admin buttons on the top of my CP (Start, Pause, and Exit)
I want the game controls to be seen on each selection (Demo Game Controls - 60sec)

I cant figure out how the three admin buttons, which I set in the DEFAULT option of my emulator wont stay lit when I Demo Game Controls. The start and coin buttons are set in the <default> as well. I tried the admin buttons using Always Active checked and unchecked, but neither one gives me what I want. The animation trick wasnt what I wanted either.

Ideally, I want the coin and admin buttons constantly lit, and only the player controls to change. But right now the only constant thing lit are the start and coin buttons. Im not using the Mame setup, since my wheels are mixes of emulators.

Thanks!

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.2
« Reply #1199 on: May 31, 2016, 06:47:47 am »
I was wondering if this was possible.

I have three admin buttons on the top of my CP (Start, Pause, and Exit)
I want the game controls to be seen on each selection (Demo Game Controls - 60sec)

I cant figure out how the three admin buttons, which I set in the DEFAULT option of my emulator wont stay lit when I Demo Game Controls. The start and coin buttons are set in the <default> as well. I tried the admin buttons using Always Active checked and unchecked, but neither one gives me what I want. The animation trick wasnt what I wanted either.

Ideally, I want the coin and admin buttons constantly lit, and only the player controls to change. But right now the only constant thing lit are the start and coin buttons. Im not using the Mame setup, since my wheels are mixes of emulators.

Thanks!
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