Firstly can I add my name to the big list of thankyous ! This program has bought my cab back to life.
I'm running Hyperspin with MAME and Silverjuke jukebox software (setup as another emulator as per Hyperspin forums). All initially running well with separate cab leds (Pacdrive) as well as the main control leds (Ledwiz).
I've been playing around trying to use the new audio animations, but for the jukebox only, and not during MAME gameplay. To achieve this I have written script for Silverjuke which runs ledblinky at startup to enable audio animations and again at the end with command 11 to stop animation. After some playing, I have this working fine if I run silverjuke standalone.
If I launch silverjuke from Hyperspin, I get a brief few flashes then no control panel LEDs at all, however if I launch silverjuke standalone, which leaves LEDBlinky in the system tray, and then run Hyperspin, initially I get no LED action until I select the Jukebox menu, when it spring back to life with the gamelist animation and the hyperspin controls then lightup as they should. The jukebox then works fine, with animations and all is well with other hyperspin LED stuff until I exit hyperspin which closes LEDBlinky and I'm back to square one.
I was wondering if you can point me at what might be happening, ideally if I can get it all to function by just starting Hyperspin it would be ideal, or if there is an easier approach to achieve the goal.
I have attached a debug file in which I first start Hyperspin and enter Jukebox and audio animation does not work, then I run silverjuke standalone, then I run Hyperspin again and after the initial lack of leds in the frontend, I enter the jukebox and audio animation is working fine.
If I could add the feature request to allow changing of gameplay animation by emulator to make this easier in the longrun !
All the best, thanks again
Rob.