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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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arzoo:


--- Quote from: headkaze on January 23, 2008, 05:08:59 am ---A few suggestions Arzoo for your LEDBlinky Animation Editor (if you don't mind) when you click an led the color sliders don't adjust to the color of the selected led. So when you go to change the color it will start at white.

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I agree - but it was a 50/50 decision - should clicking the button set the current color or clicking the current color set the button? There are times when I'm working on an animation and I feel it should work the way you describe - but other times it seems right the way it is. Anyway, you can right-click a button and select "Get Color" which sets the current color box.

--- Quote ---Also, for every frame intensity is set, even if the values are the same between two frames. The intensity command is quite bandwidth expensive.  Perhaps add a button called "Optimize" which will got through and remove commands that repeat between frames (or even better would be to calculate that "on the fly").

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The editor handles each frame individually with no memory of the prior frame. But when you save the animation is will be fully optimized.

--- Quote ---Also I noticed it changes commands that are sent to id 0 (all) into individual commands for each id 1 and 2. Not sure why it would do that (again if the state/intensity of led's for id 1 and 2 are the same you could have it send it to id 0).

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Here's my thinking on this - the editor works with individual buttons, not ports. So the concept of all on or off across multiple devices doesn't make sense. Conceivably you could wire RGBs across devices.

--- Quote ---It also seemed to remove the PacDrive commands because I didn't have it plugged in.

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Not sure about this, I'll have to try it myself.

--- Quote ---I'm not sure why the display is so slow as your only drawing a few ellipses with some text. GDI+ should be fast enough to draw the frames in realtime.

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A lot is going on under the covers - but I agree, it should be faster. I'll see what I can do.

--- Quote ---Finally I like the new animation control buttons but it would make sense to also add a |> play button that turns into || pause when it's playing. Thanks!

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Good idea. Thanks for the feedback!


milhouse:

Is there a way to have LEDs for each Player buttons light within Mala, so that you can tell how many players a game supports? 

Right now, my Players 1-4 buttons are off in Mala and it would be cool if they would light depending on whether the game was a one player or four player game etc.

arzoo:


--- Quote from: milhouse on February 11, 2008, 10:16:29 am ---Is there a way to have LEDs for each Player buttons light within Mala, so that you can tell how many players a game supports? 

Right now, my Players 1-4 buttons are off in Mala and it would be cool if they would light depending on whether the game was a one player or four player game etc.

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milhouse - great timing! I'm about to release a LEDBlinky update within a few minutes that includes the feature you are requesting.

arzoo:

Version 3.5 released - see 1st post for details and download links.

youki:

Great job!!

Just one point , in the documentation i think you have forgotten to update your index table.  ;)

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