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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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PL1:


--- Quote from: Jordiculebcn on October 09, 2025, 01:48:07 am ---not sure if, with this board, is there any other option to connect as per Your advise

--- End quote ---
Here's a modified version of that diagram.

The daisy-chained red line is the 5v connection.

The black lines are the ground lines from the PACLED to each LED.

In the middle of each black line is the microswitch of the LED button that you want to light up when pressed.
- All three are shown in the open (unpressed) state.

Connect both the cathode (- side) of the LED and your IPac encoder input line (green, blue, and purple) to the same terminal of the associated microswitch.


Scott

Jordiculebcn:

Dear Scott,

Your diagram is clear and it would be useful if I used wired controls. "Problem" is that my controls are wireless guitars x360.
So, I have no Idea how to manage it :-\

Anyway. Thanks for your help!

PL1:


--- Quote from: Jordiculebcn on October 09, 2025, 07:47:17 am ---my controls are wireless guitars x360.
So, I have no Idea how to manage it :-\

--- End quote ---
Just spitballing here, but maybe an AHK script could monitor button presses/releases and send real-time on/off commands to LEDBlinky.
- I have no idea if LEDBlinky has this capability or the code to use in the AHK script.   :dunno

Another possible approach would be to use MAME's LUA plugin system to monitor the memory locations for button presses and output the button status either via MAME's windows output system that LEDBlinky monitors or via direct commands to LEDBlinky.
- This approach may involve a custom compile of MAME that adds the LED outputs.


Scott

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