Well,
I've written some scripts to wrap the LuminAudio-WIP engine from GGG/Randy. Each of the 4 main modes are supported, and a EXE is included for launching each:
- Pulse / Turbo
- Pulse / Normal
- Sweep / Turbo
- Sweep / Normal
Additionally, a LuminAudio_Close.exe is provided.
The AHK source is included in the src\ subfolder.
These .EXE's can go in your LuminAudio folder, or wherever else you like. They're expecting LuminAudio to be installed in C:\Program Files\LuminAudio_WIP. You can modify the .AHK script files to point them somewhere else and either run them directly or compile them back to .EXE's.
For GameEx specific info, see this thread:
http://www.gameex.info/forums/index.php?showtopic=4636Basically, you just link to each of the EXEs from your front end... and have it come up in the appropriate mode, or disable altogether.
As this seems to play nicely with the GameEx LED/LCD plugin.. I would imagine the same will be true for MALA, etc.